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Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it. If developers use an API from one peripheral vendor, they need to learn a new API for each new device. OSVR is an open source software platform and VR headset.
Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. If developers use an API from one peripheral vendor, they need to learn a new API for each new device. It turns out that others share this vision.
You can learn more about the great work that Anne and her team are doing at theboolean.io. Anne: One other thing is we learned very early on is that if we want to make it the best we possibly can, we have to collaborate with people who are from different backgrounds. And doing activations so we can import any Unity scene.
You can learn more about the great work that Anne and her team are doing at theboolean.io. Anne: One other thing is we learned very early on is that if we want to make it the best we possibly can, we have to collaborate with people who are from different backgrounds. And doing activations so we can import any Unity scene.
You can learn more about the great work that Anne and her team are doing at theboolean.io. Anne: One other thing is we learned very early on is that if we want to make it the best we possibly can, we have to collaborate with people who are from different backgrounds. And doing activations so we can import any Unity scene.
But I didn’t want to switch to a 2D workflow once I imported into Unity, and so I used Virtual Desktop’s display overlay to work in Unity on a virtual big screen. With this approach, I was able to preview my scene in VR while still maintaining control over my variables in Unity. Why did you decide to create this project?
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