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How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial. Requirements.

Unity 545
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How to get started with nReal glasses development in Unity

The Ghost Howls

In this article, you may find the answers to all the above questions : I will guide you in developing a little Unity experience for the nReal glasses (the typical grey cube!), How to get started with nReal development (and emulator) in Unity (Video tutorial). And then of course you have to download the nReal Unity SDK.

Unity 356
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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

Thanks to the force feedback, the user can really feel the drilling machine in his hands (Image by SenseGlove). Experimenting with different force-feedback haptics inside Unity: rigid object, bendable object, breakable object. you can feel when a drilling machine is on). Structure of the Unity SDK (Image by Senseglove).

Haptic 545
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The XR Week Peek (2020.04.20): Oculus Quest goes AR, Oculus Jedi may be like Valve Knuckles and much more!

The Ghost Howls

It seems that in the Oculus SDK there are now some lines that refer to the Oculus Quest colocation APIs , that would let you play in local multiplayer with other people in your home. Mozilla updates its Unity WebVR exporter. Learn more. Learn more. And there are even already some hints for the future. This is massive.

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Meta’s ‘Body Tracking’ API For Quest Is Just A Legless Estimate

Upload VR

The spokesperson described the technology as a combination of inverse kinematics (IK) and machine learning (ML). IK refers to a class of equations for estimating the unknown positions of parts of a skeleton (or robot) based on the known positions. These equations power all full-body VR avatars in apps today.

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How to start developing with camera access for Meta Quest 3 on Unity 6

The Ghost Howls

In this tutorial, I will explain step-by-step how you can create a project using Passthrough Camera Access of the Meta SDK , both starting from the samples and starting from a blank Unity 6 project. Update your device if you have a previous version You must have a recent version of Unity. Exciting, isn’t it?

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EON Reality Unveils Visionary White Paper: Future-Ready Classrooms: Unleashing AI and EON-XR in K-12 Education

EON Reality

A Vision for K-12 Education Across AI Phases The white paper presents a dynamic vision for K-12 education, adapting to AIs growing capabilities and societal impact: Phase 1: AI Agents (20252028) In this initial phase, AI serves as a supportive tool, automating routine tasks like grading and personalizing learning experiences.