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How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. This may be a local server on your pc (Apache, IIS), a server on a local virtual machine, or a web server that you own. Further references. You did it!

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Meta’s ‘Body Tracking’ API For Quest Is Just A Legless Estimate

Upload VR

The spokesperson described the technology as a combination of inverse kinematics (IK) and machine learning (ML). IK refers to a class of equations for estimating the unknown positions of parts of a skeleton (or robot) based on the known positions. It’s not actual tracking, and it doesn’t include your legs.

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The XR Week Peek (2020.07.20): Oculus ready to manufacture the Quest S, Pico doubles-down on 3DOF, and more!

The Ghost Howls

Unreal Engine is not exactly the most friendly game engine when it comes to Android development, and that’s why Oculus has just released some facilities to help UE4 developers in iterating Oculus Quest applications faster. Learn more (VR in healthcare event) Learn more (Oculus Quest giveaway). There are 5 available .

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The XR Week Peek (2020.04.20): Oculus Quest goes AR, Oculus Jedi may be like Valve Knuckles and much more!

The Ghost Howls

It seems that in the Oculus SDK there are now some lines that refer to the Oculus Quest colocation APIs , that would let you play in local multiplayer with other people in your home. This can be extremely useful to implement indoor navigation ; Vuforia Spatial Toolbox, that lets you integrate AR augmentations with industrial machines.

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.

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OSVR Co-founder on the Future of Open Source Virtual Reality

Road to VR

Many game engines—such as Unity, Unreal, and SteamVR—immediately support it. If developers use an API from one peripheral vendor, they need to learn a new API for each new device. Some accept a high-end gaming PC, while others prefer inexpensive Android machines. OSVR Implications.