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Epic Games launched Reality Scan in April, a photogrammetry tool for the firm’s Unreal Engine suite. Learn more and register now for the limited beta: [link] #realityscan #photogrammetry #quixel #sketchfab pic.twitter.com/BTwMUESYpa. Scan your world with just your phone. Capturing Reality (@RealityCapture_) April 4, 2022.
Touch is the cornerstone of the next generation of human-machine interface technologies, and the opportunities are endless.” This includes advanced vibrotactile feedback technology, which is used to simulate microscale surface textures. The device also includes a variety of plugins for Unity and Unreal Engine, as well as a C++ API.
Some of the news coming from there have been: NVIDIA announced new Grace Hopper chips to empower AI algorithms on server machines , and AI workbench to allow everyone to play around with AI models. This is how we learn to do proper content for what is going to be the next trend in XR.
I spoke with him about many topics, like why VR is so good for training (and he told me that his company Strivr has trained more than ONE MILLION Walmart employees in VR ), if it is true that VR is the “ultimate empathy machine”, how much is graphical fidelity important for presence, and of course also about his encounter with Zuck.
Sentences like “With eye-tracking (ET) and a few well-placed sensors, they’ll learn our unconscious reactions to anything we see. Acquiring it, Epic secures a great source of assets for the developers using its Unreal Engine, and also the connection with many talents. Learn more (Discover the finalists). Learn more.
Vibrotactile feedback enables other gloves to simulate the feeling of things like touching a surface or clicking a button using actuators in the fingers of the glove. Gesture recognition: Some haptic gloves can work alongside artificial intelligence and machinelearning algorithms.
Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. There was a simulation of the stadium filled with water, with many special effects of lights and sparkles, while the true singers and dancers were (theoretically) performing live.
This has been possible thanks to the mix of computer vision tracking, AI, and body physics simulation that ensures that the detected pose is physically accurate. Then, it guarantees that there is an open-source alternative to Unity and Unreal, so if in the future Meta wants to build its own engine, it could start doing that by forking Godot.
Honestly speaking, we have no idea what is happening, and we don’t even know if this has to do something with the recent lawsuit by Magic Leap or the one from Unreal… are these moves being made to slow the lawsuit or are these just an internal re-organization? Who knows…. More info (nReal teases new headset) More info (nReal changes name).
But the “Body Tracking” API only provides a “ simulated upper-body skeleton ” based on your head and hand positions, a Meta spokesperson confirmed to UploadVR. The spokesperson described the technology as a combination of inverse kinematics (IK) and machinelearning (ML). That’s our current strategy.”.
Image by MegaDodo Simulation Games). Using machinelearning and some ideas “stolen” from speech recognition algorithms, the system was able to transform the movement of the fingers in actual keystrokes, and it worked almost as if there was a physical keyboard. Learn more. Learn more and register.
When I was a kid, I wanted to build a holodeck — the immersive 3D simulation system from Star Trek, so I started making games, beginning with online multiplayer games for bulletin board systems. Physics and realistic light simulation (ray tracing) You’d need a way to have a persistent world with data, continuity, rules, systems.
As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. If we send you one, would you noodle about with it after hours and see if you can get Unreal Engine running in it”?
The roll-out of 5G technology and Wi-Fi 6 and rising technologies including artificial intelligence, machinelearning, big data analytics is feeding virtual reality market extension globally. The many immersive activities by VR headsets have changed the face of learning totally towards a different phase.
Unreal is already compatible with the framework, so in 2021 we’ll soon have also the tools ready to create OpenXR cross-compatible platforms. This lets the glass offload a good part of the computation from the host machine and perform it directly on the device. Learn more. Learn more. Learn more. Some XR fun.
If you want to teach them hard skills like how to use a machine or piece of equipment, VR is an obvious solution since it simulates the physical experience with no risk. This type of training in VR has proven to be 4x faster than classroom learning and 1.5x faster than e-learning.
Creative agency B-Reel explored several approaches and open sourced their experiments for others to learn from. See Cosmic Trip , which brilliantly uses physical buttons to navigate its item menu; or Job Simulator , which almost entirely eliminates the old point-and-click interaction paradigm. Cosmic Trip (Left) Job Simulator (Right).
These will allow users added realism when viewing objects such as jewellery, clothing, machines, furniture, and others. More on Ray Tracing According to NVIDIA, ray tracing simulates lighting effects in virtual scenes and objects with cutting-edge rendering tools.
He also works jointly with other industry-leading tools, including Epic Games’ Unreal Engine 5, Autodesk Maya, and Blender. Using Omniverse’s Create XR app, Nizam later leverages VR tools to direct and design his content. I can’t wait to get back in and try out more ideas”.
Over the last couple years, we have gained a lot of experience with them and their Unreal Engine. BMWBlog’s Nico DeMattia attended the Web Summit 2022 in Portugal’s capital city, incorporating Varjo XR-3 headsets synched with movements from one of BMW’s top motor machines.
Weekly Funding & People Roundup: Google acquires Owlchemy Labs VR game studio, Improbable grabs $502M, Vivid Vision raises $2.2M, Oculus’s first employee just left 1) Google has acquired the VR game studio behind such popular gaming titles as Job Simulator and Rick and Morty: Virtual Rick-ality. Read more here.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
Learn how we did it: Open Source Experiments in Generative Gaming Some of the earlier experiments — which we’ve open-sourced — by myself and my team at Beamable. We took a look at her product and the supporting technologies like Sloyd, Polyhive and Unreal Engine 5.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
How did you get involved in VR and learning? Dan: In my past, I used to work with simulators — big aircraft simulators, etc. But obviously these people couldn’t afford a $50-million simulator. It is transforming education by experiential learning. And very much VR has been like AI. We work with regions.
How did you get involved in VR and learning? Dan: In my past, I used to work with simulators — big aircraft simulators, etc. But obviously these people couldn’t afford a $50-million simulator. It is transforming education by experiential learning. And very much VR has been like AI. We work with regions.
It can help with natural language processing to ensure our machines and robotics can understand us. AI also supports computer vision and Simultaneous Location and Mapping technologies, which help machines understand our physical surroundings. AI is essential for several metaverse experiences. Is the Metaverse a Good Thing?
How did you get involved in VR and learning? Dan: In my past, I used to work with simulators -- big aircraft simulators, etc. -- and I got really excited about seeing the effect it has on pilots and soldiers, and I always thought that it would be useful to do the same, but for normal people, nurses, etc. We work with regions.
Thanks to metaverse-building tools like Unreal Engine 5, it’s easy to build your own virtual world where colleagues can collaborate. The idea is to offer a focused experience for new recruits, allowing them to learn, complete various HR functions and network with colleagues without the distractions of a busy work or home office.
Alan: So, would the things like computer vision and machinelearning, would that fit? Accenture has different groups, like a group headed dedicated to artificial intelligence, things like cloud computing, and machinelearning is a part of artificial intelligence. Would you bundle those under XR as well? Alan: Incredible.
Alan: So, would the things like computer vision and machinelearning, would that fit? Accenture has different groups, like a group headed dedicated to artificial intelligence, things like cloud computing, and machinelearning is a part of artificial intelligence. Would you bundle those under XR as well? Alan: Incredible.
It was developed on the Unreal 4 engine and built by our studios team. I got to try a Magic Leap experience at the I/ITSEC conference, the Interdisciplinary/Industry Simulation and Education and Training Seminar last week in Orlando. Brian: Well, I think the first thing to do is to go to magicleap.com, learn a little bit more.
The new DRIVE Thor superchip aimed at autonomous vehicles, which companies will be able to use from 2025 Omniverse Cloud , which lets companies use Omniverse completely via cloud rendering even on non-powerful machines A connector to let you use Omniverse with Unity. Learn more (Meta Connect program) Learn more (Connect on Meta Horizon).
He tells me that back in 1993 he set up a fully immersive VR lab in the high school where he taught, so it’s not surprising that he believes Virtual Reality and teaching are natural bedfellows, nor that he ended up as the Director of Game Studies & Simulation at Full Sail University. “I But that’s only the beginning.
They recall demos of Owlchemy’s Job Simulator, Google’s Tilt Brush and Valve’s early robot demo, each of which made excellent use of those hand controls. Learning New Skills. ” “There’s so much to learn in VR,” added Colin Northway. It was a moment that changed their lives.
In the industry, this type of game is still considered blue-sky thinking—experiences tend to be segmented into AR or VR—but students vying for Full Sail’s Simulation and Visualization bachelor degree, launched in 2016, are encouraged to think big. Full Sail’s workshop is packed with 3D printers, laser cutters, and milling machines.
This is amazing because it offers AI tools completely integrated inside the editor, removing all the friction of using Generative AI on many external websites Sentis , which is a solution to run AI models locally on the game host machine on all platforms, from very powerful PCs to the Nintendo Switch. You can’t miss it!
To learn more about You Are Here Labs and You Are Here Agency, visit yahagency.com. HP and Microsoft, they’re running huge departments in this, just because they were early and learned how to do it. And they learned in a time when there was no YouTube video on how to make AR, you had to just kind of guess. John: Yeah.
To learn more about You Are Here Labs and You Are Here Agency, visit yahagency.com. HP and Microsoft, they’re running huge departments in this, just because they were early and learned how to do it. And they learned in a time when there was no YouTube video on how to make AR, you had to just kind of guess. John: Yeah.
To learn more about You Are Here Labs and You Are Here Agency, visit yahagency.com. HP and Microsoft, they're running huge departments in this, just because they were early and learned how to do it. And they learned in a time when there was no YouTube video on how to make AR, you had to just kind of guess. John: Thanks, Alan.
” To learn more about the Voices Of VR and sign up for the podcast. And when I started the podcast, I wanted to learn about what was happening in the industry. To learn more about the Voices Of VR and sign up for the podcast. it’s voicesofVR.com. So thank you for being the voice of this industry. Kent: Yeah.
Many other topics are touched on in this episode – virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Pretty good. How are you?
Many other topics are touched on in this episode – virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Pretty good. How are you?
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