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Sony Secures Tobii Eye-Tracking for PSVR 2

XR Today - Virtual Reality

Last Friday, Sony Interactive Entertainment, the hardware vendor behind the famous PlayStation gaming console brand, announced a technology partnership with eye-tracking provider Tobii for the Japanese firm’s sophomore virtual reality (VR) gaming headset. Sony Filles Hand-Tracking Technology. Sony’s Metaverse.

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The XR Week Peek (2022.02.28): PSVR 2 revealed, Meta working on AI and 5G, and more!

The Ghost Howls

Image by Sony Interactive Entertainment). Sony reveals the design of the PSVR 2. Finally, Sony Interactive Entertainment has unveiled the design of the PlayStation VR 2 headset. Learn more. Learn more. Learn more. Learn more. Learn more. Register here to attend it: Learn more.

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Sony’s Richard Marks Expects Natural Voice Input to Play Major Role in VR’s Future

Road to VR

Project Morpheus prototype | Photo courtesy Sony. Marks thinks that a voice-enabled VR environment, perhaps in the form of a procedurally-generated sandbox, where practically any element could be changed at the user’s command, “doesn’t seem very far away.” That’s why I see it as the holodeck.

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The Ghost Howls’s VR Week Peek (2019.08.25): Lots of new VR content previewed, Sony acquires Insomniac, Matrix 4 in the works and much more!

The Ghost Howls

Sony has acquired Insomniac Games. Sony has acquired Insomniac Games , one of the most talented game studios among the ones focused on Virtual Reality. The studio will so become part of the Sony Worldwide Studios. Developer Phasedragon has developed a VR experience where you hold a virtual smartphone in your hand.

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Big XR News from Snap, Meta, HTC VIVE, Apple Vision Pro

XR Today - Virtual Reality

Other companies such as Apple, Samsung, LG, and Sony also invest in XR technology. The update includes improved features such as spatial capture, hand-tracking, productivity enhancements, virtual environments, avatars, and more. This involves offering devices with impressive features and specifications at an affordable price.

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Meta AI Research: Quest Body Pose Estimation Helped By Furniture Awareness

Upload VR

Last year three Meta researchers showed off QuestSim , a reinforcement learning model that can estimate a plausible full body pose with just the tracking data from Quest 2 and its controllers. Secondly, the furniture and objects used were manually scanned and positioned in the virtual environment.

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How Hollywood Has Predicted VR in Movies

VRScout

Once in the game, the main villain and namesake, Arcade acts as an overlord, challenging players, learning and adapting as gameplay progresses. On the display, Dade is able to fly through the low poly virtual environment of the Gibson. The Matrix Trilogy (1999-2003).