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The XR Week Peek (2025.01.29): Google acquires HTC engineers, Meta plans to release Oakley smartglasses, and more!

The Ghost Howls

The problem with big companies is that they are big and complex machines whose main goal is making money: any promise they make is worth nothing. Learn more and try the game Some XR fun Being a parent of a VR son can be tricky at times Funny link This is crazy: you can play DOOM inside a PDF file!

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Immersive Inspiration: Why Extended Reality Learning Holds Multi-Sector Potential

ARPost

With both Europe and North America also experiencing notable XR growth, it’s likely that XR learning platforms and initiatives will gather momentum at a significant rate over the coming years. According to a Udemy survey , 74% of Millennials and Gen-Z claimed that they would become easily distracted in the workplace.

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Study Shows How VR Could Help Diagnose ADHD

VRScout

The kid-friendly interactive experience uses a combination of machine learning and eye-tracking to effectively identify a variety of ADHD symptoms. All of the neuropsychologists who answered a feedback survey after the first pilot said they had benefit from using virtual reality methods as a complementary tool in their work.”

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Immersive Learning Strategy: Best Practices for XR Implementation

XR Today - Virtual Reality

If you dont already have an immersive learning strategy, youre missing out on an incredible opportunity. Countless reports and case studies have shown immersive learning has the power to accelerate skill development, improve knowledge retention, and reduce costs. Once your goals are clear, youll be ready to design an effective program.

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The XR Attention Lab Takes Body Language To A Whole New Level

VRScout

Is this the next phase of human-machine integration? For the next phase of development, they are now looking to stress-test the algorithms by feeding the machine learning with data from a consumer-facing app. Biometric algorithms enable your body to speak through immersive technology. said Dubois.

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Workforce Training Tops Use Cases for Augmented and Virtual Reality Applications

ARPost

A recent survey on XR Enterprise Trends clearly shows the demand for AR and VR. The Consumer Technology Association (CTA) surveyed 577 organizations. In the survey, CTA had 324 respondents from companies engaged in AR initiatives. The CTA survey shows workforce training as the top use case for both AR and VR.

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61% of Mobile AR Users Share Ads

AR Insider

Also notable in Superdata’s figures — generated from survey responses — is that 41 percent of AR users see ads. Superdata’s survey indicates that AR users are 30 years-old on average. This involves lots of computer vision, object recognition and machine learning to contextualize items you point your phone at.

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