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Apple threatens future support in Unreal Engine. That’s why even Microsoft took Epic’s stances : Microsoft uses UE4 to develop some products also for Apple devices, and this decision hurts also its business. More info (Apple threatens Epic) More info (Microsoft files an official support for Epic). Other relevant news.
More info Other relevant news (Image by Apple) Apple invited XR journalists to WWDC For the first time ever, Apple has explicitly invited the main editors of the most important XR magazines to the WWDC. In the meanwhile, Microsoft is working on a 1.1 But still, there have been some interesting announcements about Microsoft Mesh.
The Fraunhofer Institute for Telecommunications (FIT) together with various partners from industry including Apple, Ericsson, Huawei, Intel, Microsoft, Qualcomm, and Son y has confirmed the release and official adoption of H.266/Versatile Not a great evolution from Microsoft. Support this VR magazine! The other games were A.R.T.I,
Microsoft announced their new platform Mesh last week to enable better mixed reality experiences across not only AR and VR headsets, but also mobile and desktop. Mesh is built on Microsoft Azure which enables developers to build immersive, multiuser, cross-platform mixed reality applications through an SDK. Spatial Maps?—?Spatial
In partnership with Nvidia, Microsoft, and Cesium, it offers a real-time 3D creation engine for producing immersive mapping and digital twins of real-world locations. So today’s metaverse-like fiefdoms we can point to as examples include MMOs Roblox and Fortnite, which is made using Epic Games’ Unreal Engine. ExpiCulture?—?Developing
The Metaverse Standards Forum has already gathered many important players of the XR sector like Unity, Unreal Engine, Meta, Microsoft, Lamina 1, NVIDIA, and even other relevant companies like IKEA and Adobe. The VR magazine has anyway advised against buying it because Pico will probably release a new device in the next 12 months.
Large companies like Google, Microsoft, Apple, Valve, Epic Games, Roblox as well as smaller startups are working on creating products for the Metaverse as we speak. Here is an example of how the legendary car brand Ferrari uses the Unreal Engine from Epic Games to implement one of their sports cars 1:1 in the game Fortnite.
Because most VR developers know well Unity or Unreal, and WebVR languages like A-frame are based on Javascript, that is very different from the usual programming flow of the game engines. Microsoft has released the news that it is increasing the availability of HoloLens 2 and that tens of thousands of units have been shipped to date.
Here are just some of the tech stocks many are looking at right now (in no particular order): Microsoft Corporation (MSFT) For the people who brought you the Hololens 2, probably the most sophisticated pair of mixed reality smart glasses out there to date. Don’t forget to give us your ?? !
So, the company has created this androgenic girl called Mica , which should be as close as possible to a real human, featuring a great visual quality (thanks to Unreal Engine) and credible eye movements and facial microexpressions. This is for instance something that Microsoft lacks completely. Avatar Chat.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
It takes plenty of time, trial and working on game engines such as Unity & Unreal to get close to the fidelity that consumers have come to demand from even the most rudimentary smartphone apps. The AR Content Chicken & Egg Building augmented reality or mixed reality content is hard. Don’t forget to give us your ?? !
Because I think it's a big shock, when you explained to me how the magazine that we get, some of the photos in there aren't real photographs, they're renders. And I've gone through the magazine, I can't tell. Alan: Actually, I would say all of them are based on Unity or Unreal. And I've gone through the magazine, I can't tell.
Because I think it's a big shock, when you explained to me how the magazine that we get, some of the photos in there aren't real photographs, they're renders. And I've gone through the magazine, I can't tell. Alan: Actually, I would say all of them are based on Unity or Unreal. And I've gone through the magazine, I can't tell.
HP and Microsoft, they’re running huge departments in this, just because they were early and learned how to do it. No offence to Microsoft, but we’re not living in Windows anymore. You need somebody who understands Unreal or Unity. This technology is aerosolized now and it can show up anywhere, in any way.
HP and Microsoft, they’re running huge departments in this, just because they were early and learned how to do it. No offence to Microsoft, but we’re not living in Windows anymore. You need somebody who understands Unreal or Unity. This technology is aerosolized now and it can show up anywhere, in any way.
Because I think it's a big shock, when you explained to me how the magazine that we get, some of the photos in there aren't real photographs, they're renders. And I've gone through the magazine, I can't tell. Alan: Actually, I would say all of them are based on Unity or Unreal. And I've gone through the magazine, I can't tell.
HP and Microsoft, they're running huge departments in this, just because they were early and learned how to do it. No offence to Microsoft, but we're not living in Windows anymore. You need somebody who understands Unreal or Unity. Alan: You've been doing this a while longer than myself, but I've been in early VR since 2014.
It is also the time when all magazines create a list of “best of” the year and give awards to the best content and hardware … about which there is always someone that doesn’t agree. More info (Rec Room’s new evaluation) More info (Some stats on Rec Room’s success). A look back at 2021. Some shower of realisms on the Metaverse.
The company switched to an enterprise model , but apart from a rebranding and an assistance service it is not clear what it actually means, especially if compared with the enormous enterprise offering that Microsoft is giving with HoloLens (Azure services, integration with Teams, etc…). Unreal Engine 4.25 adds many XR features.
Microsoft and Samsung may be partnering for an AR device. According to Korean media, Samsung Electronics is working with Microsoft on a new augmented/mixed reality project “involving HoloLens”. It is a big showcase demo for its Unreal Engine 5, and I have to say it is pretty impressive. Header image by Innersloth).
video) More info (Unreal Engine with Octane Renderer) More info (Wi-fi is not enough for VR streaming). Microsoft has just released its OpenXR implementation, while other companies like Oculus and Epic Games are still working on theirs, and they will be released soon. Other relevant news. Image by HTC). More info (Road To VR).
In an interview with a Chinese magazine, HTC China (Mister) President Alvin Graylin has stated that in his opinion, Facebook may lose at least $100-$200 for each sold Oculus Quest 2 device. Microsoft confirms (again) it wants to build consumer HoloLens. Facebook may be losing at least $100 for every sold Quest 2.
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