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At Facebook Connect 2021, Meta has announced Application SpaceWarp, a new solution to boost the framerate of Oculus Quest 2 applications up to +70%. These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons.
Time Magazine even listed as one of the most influential gadgets and gizmos of all time. Available now on the Oculus Quest via SideQuest, Real Commodore 64 – Virtually brings the original Commodore 64 experience to VR, allowing Quest and Quest 2 players the chance to explore a massive catalog of retro PC games. Fun fact, the $299.99
In the interview with me, he talked about many topics, like the rumors he heard on Apple Glasses, on the Oculus Quest 2 , the America vs China war, XR entrepreneurship, Tesla, and more! But of course, the technology is still not there: the Oculus Quest is still uncomfortable, we can’t read texts in it, and so on.
Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.
This runs like any other unity build, and will connect to the headset plugged in automatically when you open up Oculus link on your quest. You will probably notice when playing the build that the framerate is a lot better than when you were testing it in Unity! Now you are all linked up with oculus. Congratulations!
In fact, at launch, it won’t even be possible to create Unity content for it. According to the rumors, In the beginning only Apple’s first part tools (like RealityKit) will be allowed to create content, and only after, Unity support will come. As usual, these are all speculations, so let’s see what will actually happen.
Among this free content, the real interesting stuff is $500 in free Azure credits , while the other things are highly questionable (like 3 months of Unity Pro license… it is more a free trial than a real added value!!). Oculus delays shipments of the Elite Strap due to breakage reports. New details on the Lynx MR headset.
Some days ago, I’ve published on Linkedin a video with the Home of my Oculus Go and lots of people have asked me how I did such a recording. So, I decided to write a post about it and also about how to perform the streaming of your Oculus Go to an external PC. Facebook Live is a great solution to record Oculus Go videos.
Facebook has started today enforcing the “Facebook login” rule , asking Oculus users to merge their Facebook and Oculus accounts. The community is not happy with this news, but another piece of news spread this week by VR magazines has given us some hope. Someone has made a WebAR exporter for Unity. This is so cool!
In the meanwhile, the community is still rioting about the Facebook login , and /r/Oculus should now be called /r/FacebookBannedMyAccount because this is the only topic people are talking about. More info (New features of OpenXR) More info (OpenXR in Unity) More info (OpenXR in Microsoft products). OpenXR slowly increases its adoption.
I so asked some questions on Twitter to some people from the social media corporate and Chris Pruett , Director of Content Ecosystem at Oculus, has been so kind as to answer them. In case you were in vacations and you lost contact with VR this week, you may have lost the announcement of the new Facebook account policy for Oculus devices.
Oculus devices will require a Facebook login. The enormous piece of news of the week is tha t Facebook has communicated that from October, 20th, all people that want to use an Oculus device for personal use will have to use their personal Facebook account to log in. Top news of the week. Image by Tweakanalogy). The same on Twitter.
After using oculus for Development, Playing games, socialising and for fitness. Games: The first thing I did in Oculus was to play the over hyped BeatSaber. Gaming in any VR would give you an immersive experience and oculus joins the list of one among. Oculus is worth the money for playing games. Unity-tutorial ?—?
A leading Unity 3d game development services provider explained that gaming is the biggest driver of VR and it will certainly continue in the near future. Facebook and Rising Metaverse Technology Facebook acquired a virtual reality development company called Oculus, which included the Oculus Rift.
The choice of the magazine is not casual: Apple keeps pushing to show that its device is not a nerdy thing that isolates people, but it is a trendy thing that augments reality while you can still interact with other people. For the first time, Tim Cook showed himself wearing the Apple Vision Pro.
Thanks to this, the card will be able to keep two Wi-Fi connections at the same time: one towards a router to have an internet connection, and the other directly to another device, like the Oculus Quest. Unity adds OpenXR hand integration package. All VR magazines reported the news with enthusiasm. It’s terrible, really.
The Chinese magazine VRTUOLUO has published some photos of what looks like an early prototype of the device. Then the Vision Pro beta for the Unity game engine has not been distributed yet, so many Unity developers can’t build applications for the Vision Pro, yet. The startup just raised $1.6
Unity Game Engine ?? WebXR is a JavaScript application programming interface (API) that enables applications to interact with augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Google Cardboard or Open Source Virtual Reality (OSVR), in a web browser.?—?Wikipedia Supported AR/VR devices ? A-Frame ? —?A
App programming (Unity) We developed a simple intuitive application that would help employees understand and remember a sequence of actions. on HTC Vive, connected to a computer, for home training and presentations there is adapted for Oculus Quest. All actions are predetermined, each new step is highlighted.
This week some selected journalists from popular online magazines like CNET and The Verge have been able to have a preview of the upcoming Magic Leap 2 glasses. Quest Fitness Tracker “Oculus Move” is Getting Baked into Apple Health & Oculus App. Oculus, this is sexist… Funny link. Other relevant news. Other news.
Palmer Luckey is a tinkerer,” is how Time Magazine described the creator of the Oculus VR headset back in August of 2015. Lee Vermeulen is breaking new ground with his experimental AR prototypes. . Since that article, Luckey’s “tinkering” has expanded into a full-blown technological revolution, earning him a whopping 2.3
Now the team that has been showcasing independent VR projects and hosting events around the world is kicking off a new program to support creators in collaboration with Oculus. Successfully funded projects will go into production in early 2017 and will be available on the Oculus platform. Martin Allais. Tyler Hurd.
So if you have come across oculus you might have seen 2 types of boundary Stationary Boundary RoomScale Boundary Here I wanted to use RoomScale so I can wander around in my room in both worlds. So first I have to measure my room in the real world and start designing it in Unity. Placed it in right place and try playing it in Unity.
I expect the smartglasses from Facebook, first of all, to be Facebook-branded (so, goodbye Oculus), to be very stylish (remember that Luxottica is the leading company for glasses and sunglasses), and to be able to connect to the smartphone without a tether. while we have seen the complicated life of Oculus hands-on booths at Best Buy.
Last month, we had the pleasure of working with Unity and the Orlando Economic Partnership to help them unveil their Regional Digital Twin installation at the Partnership’s HQ. Though the project was small in scale, it was a welcome reminder of how far VR development has come since our Oculus DK1 days. Even so, the question remains?—?Can
For instance, in the box I’ve found a cleaning cloth for an Oculus device… and I don’t think it actually comes with a Microsoft HoloLens! And do you remember that demo all magazines talked about, that you read a text and when you arrive at the bottom of it, the text scrolls automatically?
For my first VR project, I decided to create a bowling game using the Unity game engine for an Oculus quest. OVR Grabbable: From the free oculus integration in the asset store, the ovr grabbable script was already pre-made, allowing user interactiveness. Oculus Integration: The Hierarchy! Stay tuned for a game demo!
As our previous features, the sapping will be available cross-platform, on all Interhaptics supported tracking devices including Oculus Quest , Ultraleap , and HoloLens 2. It will also support Unity 3D engine’s latest version Unity 2020+. All will be included inside the Interhaptics suite. Don’t forget to give us your ?? !
How well do the Oculus Touch controllers work with SteamVR apps that are only designed with Vive in mind? Of those 800, all of them support the HTC Vive officially, whereas only 180 support the Oculus Rift. You can still get to Oculus Home by pressing the right-handed menu button, just like you would in any VR app through Home.
His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. I learned how to do the coding.
Vive this week announced Vivepaper , an intriguing new VR app developed in partnership with the Chinese-branch of magazine publisher Condé Nast. The app doesn’t just bring the magazine into VR, however. It includes both a Unity plug-in and a dedicated editor that the company says doesn’t require any programming experience.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). Since Meta made the acquisition and took over Oculus, VRTUOLUO began to write original and in-depth articles on the XR industry.
The anxiety coming from this question is one of the reasons why I jump into learning Unity 3D and C# instead of learning Javascript. And after taking basic Oculus Quest development course, learning about WebXR, and trying new titles on SideQuest, I thought through this question again with a bigger picture in mind.
FB) Facebook is the owners of Oculus Quest , the current gold standard when it comes to VR headsets. In addition to releasing Oculus Quest 2, Facebook spent $150 million on content for the device (to bring you VR games from brands like Assassin’s Creed, Splinter Cell, Star Wars, Jurassic World, and Medal of Honor).
To illustrate this point we will compare two looking alike products that you can use to create interactions for VR content: the VR Interaction Framework, a well-reviewed Unity Plugin known to be user friendly, and the Interaction Builder from the Interhaptics Suite. Build your first HoloLens 2 Application with Unity and MRTK 2.3.0
“I’m a web developer with a passion for VR and had a goal of publishing a VR game using Unity. I had no experience in game development prior to creating and publishing Dodgeblock VR for Oculus Go.” Here is a quick Video to preview it: Dodge Block Early Access Game Play On The Oculus Go?—?YouTube YouTube Was it easy? Lesson #1?—?Don’t
One part of the characteristics of VRTK is its management of the project/scene for specific platforms (Oculus, Vive, etc.). Creating remote MR productions Hand Tracking Thanks to the release of the Oculus Quest, one of the most popular UI in XR today is the hand tracking input. The First No-Headset Virtual Monitor 3.
Founded by members of Unity, Interhaptics , Senseglove , and Nanoport. When Oculus came along, it was the perfect timing and the “spark” for him and his co-founder to dive into the world of virtual reality (VR). The Haptics club is an Open community about #Haptics. Do you want to listen to the full podcast ? Who is the Haptics Club?
It is one of those places where people look for 3D models , alongside other marketplaces like the Unity Asset Store, Google Poly or Turbosquid. The interview has been super interesting for me, because thanks to it I’ve learned a lot about the 3D modeling market, that is something that usually VR magazines do not talk about.
This will be a fairly high-level overview of this process, so don’t expect lots of code snippets or details about various Unity settings. we want this to be an empty space where we can put our VR camera in Unity so when a player puts the headset on, they are looking out from where the butterfly head would be.
You probably have heard of well-known models such as the Oculus Go, Oculus Rift, Playstation VR, and HTC VIVE?—?these Unity 3D is probably the most common software used for developing VR/AR applications?—?you Another industry standard is Unreal Engine, however, it is widely considered to have a steeper learning curve than Unity.
The peripheral supported span from Oculus and Ultraleap Hand tracking, to Go Touch VR haptics devices and all commercial XR controllers. All are already included in Unity. It supports an extensive list of XR controllers, hand tracking systems, and haptic devices. Today, the tool covers both Windows-based and Android-based XR devices.
10:15 am – 10:45 am | Keynote: The World’s Most Compelling New Experiences (Unity). Tony Parisi | Head of VR/AR Strategy, Unity. Julie Shumaker | Vice President, Business Development, Unity. Elijah Allan-Blitz is one of the first Virtual Reality directors for TIME magazine. Elijah Blitz | VR Director, TIME.
Oh, actually testing the program with Oculus Rift seems that the teleporting doesn’t work, damn. Eat an Oculus Rift that is on the desk just to make the stomach calm down. I had similar issues when developing with Unity for Oculus in 2015, for instance. Add the networking component to add multiplayer.
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