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Seems like they’re zeroing in on Maps as the sweet spot for XR and tossing everything else, like their Daydream headset, their investment in MagicLeap, Poly, and finally Tilt Brush, overboard. The product is a 3D modeling software for PC VR and Oculus Quest headsets. What is up with Google and XR?
The company offers access to one of the most affordable and flexible VR headsets on the market in the form of the Oculus Quest, allowing all businesses, large or small to explore virtual reality. Meta recently announced the arrival of a popular architectural tool “ Unity Reflect ” in the Meta Quest environment for 2022.
MagicLeap. MagicLeap has quickly emerged as one of the major market leaders in the Augmented Reality hardware environment. Introducing consumers and businesses to a new generation of smart headsets, MagicLeap allows for the convenient alignment of digital and physical experiences.
Image by MagicLeap). MagicLeap pivots to enterprise, lays off 1,000 employes. With a long post on MagicLeap’s blog, in the end Rony Abovitz has admitted that the company is not going that well, and has announced a new course, that should eventually lead to MagicLeap 2. Top news of the week.
Zuck and another Meta employee entered an empty virtual world, and Zuck started saying what he wanted to see in it and the AI answered by crafting exactly what he wanted. “I MagicLeap 2 has inside-out tracked controllers. During a presentation, MagicLeap has unveiled some more features about its headset and controllers.
Every year I like to play the guessing game for the Oculus/Facebook/Meta Connect making my list of predictions… which are not always correct, but they are good because they entice all the community people to play this game with me and to tell how they would love to see XR evolving.
According to Gajsek, “Anyone that decided to buy from the Oculus store or use Meta’s products essentially becomes a ’subscriber‘ in Meta’s user base. AR Apps to Increasingly Leverage AI Tech To create more immersive virtualenvironments, AR applications must be able to collect a wealth of information about the user’s surroundings.
However, following the release of consumer equipment like the HTC Vive , Oculus Rift , Sony PSVR and the various mobile VR headsets , we now have a different situation with a much larger group of people (the general population) using virtual reality on a regular basis, for longer periods of time.
A psychologist well-versed in GTP has turned her research to virtual reality and its effects on consciousness – starting with dreams. As it turns out, heavy Oculus Rift usage is linked to increased dream lucidity ; the more time people spent in virtualenvironments, the higher their ability to dream lucidly.
MagicLeap. Focused primarily on the business world and corporate uses for Extended Reality, MagicLeap produces a range of powerful headsets with built-in speakers, sensors, and spatial audio. The company already offers one of the most accessible forms of VR headset on the market with the Oculus Quest.
At the Jet Propulsion Laboratory, David Em made strides in the creation of explorable virtual landscapes, while the Ames Research Center iterated on VIEW (Virtual Interactive Environment Workstation). Palmer Luckey, co-founder of Oculus VR Inc., In 2014, the social media giant purchased Oculus for nearly $3 billion.
You can imagine the potential of such a tool when combined with a mixed reality headset (you could change some furniture in your house, or re-create a virtualenvironment that has the same shape as your room).
Meta Oculus and Aptiv. Turning to the Leadership Network, and leveraging the power of Oculus for Business, Aptiv achieved phenomenal results. With the Oculus Quest headset, Aptiv has been able to reduce in-person training times significantly, with most courses now only taking between 4 hours and 2 days.
Advrty wants to offer a new avenue of monetization for virtual reality developers which doesn’t involve full field-of-view pop-up ads with a platform aimed at designing and incorporating nonintrusive product placement. The core of its platform is based on the ability to accurately track user views and interactions.
Everyone probably has a good idea of what Virtual Reality is all about. It’s the immersion of a user into a fully virtualenvironment, by means of a VR headset. This allows for example a virtual pot-plant to be placed on a physical table, or a virtual mask to be placed on a physical users face correctly.
Virtual Reality (VR), by contrast, can be published across a wide range of devices (headsets like Oculus Go/Quest and Gear VR, phones, Google Cardboard, WebVR, and much more), is completely immersive, and doesn’t necessarily require a real-time data connection (ie can be run offline). So why is immersion important?
Virtual Reality Gaming isn’t coming, it’s already here. With the introduction of Google Cardboard and the Daydream VR platform, Oculus and HTC discrete VR headsets and GearVR headsets for even smartphones like the Samsung’s Galaxy S7, the first tentative steps towards virtual reality gaming are being taken.
As long as you have a recently-modern device -- iPhone, Android phones, tablets, laptops -- and when it's AR enabled device it works in an AR mode, so you can place it around your physical environment. Suddenly you're in that environment, you are interacting with that environment, and there are definitely a lot of oohs and ahhs.
As long as you have a recently-modern device -- iPhone, Android phones, tablets, laptops -- and when it's AR enabled device it works in an AR mode, so you can place it around your physical environment. Suddenly you're in that environment, you are interacting with that environment, and there are definitely a lot of oohs and ahhs.
As long as you have a recently-modern device -- iPhone, Android phones, tablets, laptops -- and when it's AR enabled device it works in an AR mode, so you can place it around your physical environment. Suddenly you're in that environment, you are interacting with that environment, and there are definitely a lot of oohs and ahhs.
But we since branched out to cover other areas, like eSports, game streaming, and of course, augmented/virtual/mixed reality. Started covering those areas when they were very tied to games, especially when the original Oculus Rift was launched. Enterprise will account for the majority of those through at least 2022.
But we since branched out to cover other areas, like eSports, game streaming, and of course, augmented/virtual/mixed reality. Started covering those areas when they were very tied to games, especially when the original Oculus Rift was launched. Enterprise will account for the majority of those through at least 2022.
It ruins not only the reputation of the company, but of the reputation of what virtual reality is doing today. There are plenty of products like the Oculus Go, which is just a few hundred dollars, that give you more of a robust kit than something like a Google Cardboard, where you can dip your toe in.
It ruins not only the reputation of the company, but of the reputation of what virtual reality is doing today. There are plenty of products like the Oculus Go, which is just a few hundred dollars, that give you more of a robust kit than something like a Google Cardboard, where you can dip your toe in.
But we since branched out to cover other areas, like eSports, game streaming, and of course, augmented/virtual/mixed reality. Started covering those areas when they were very tied to games, especially when the original Oculus Rift was launched. Enterprise will account for the majority of those through at least 2022. So they're.
It ruins not only the reputation of the company, but of the reputation of what virtual reality is doing today. There are plenty of products like the Oculus Go, which is just a few hundred dollars, that give you more of a robust kit than something like a Google Cardboard, where you can dip your toe in.
It ruins not only the reputation of the company, but of the reputation of what virtual reality is doing today. There are plenty of products like the Oculus Go, which is just a few hundred dollars, that give you more of a robust kit than something like a Google Cardboard, where you can dip your toe in.
I just know about Neal Stephenson because he was “Chief Futurist Wizard” at MagicLeap and that the company with him as a Wizard has gone close to bankruptcy (probably he made the wrong spell as a wizard). The fluffverse. My ideal metaverse is the one where I sleep all the time (Image by Diver-X).
The past week has been the week of the E3, and we had an insane amount of news regarding new upcoming Virtual Reality content, especially for the Oculus Quest! But even more important, at E3 it has showcased a new 360 mode for the Oculus Quest. Oculus has made various statements about the Quest. More info (Falcon Age VR).
Boz has added that he doesn’t want to overhype these devices (to avoid the same error made by MagicLeap), and so he has confirmed that they are not AR glasses, but just smartglasses. More info (Facebook smartglasses) More info (Oculus Quest 2). Compliments to FRL for that. VR game earnings were +28% in 2020.
And all of this when in 10 days there will be the Oculus Connect 6, where there will be announced something cool for sure… I’m rather thrilled while I write this e-mail! Even the rockstars fail in this environment. Oculus Rift has already OpenXR support. Discover all the most important news here, like every week.
Oculus Quest 2. The biggest announcement of the event has been for sure the Oculus Quest 2, that Facebook has not only revealed but also launched. Oculus Quest 2 is a great piece of technology. Then Oculus will move the whole experience to 90Hz. The magic of the Oculus Quest 2 (Image by Facebook).
The Oculus Quest was a hit. At this year’s year’s E3 conference, Facebook’s Vice President of Special Gaming Strategies Jason Rubin told audiences that the Oculus Quest was seeing “console-like” engagement from users, selling $5 million worth of content in first 2 weeks since the device started shipping back in May.
Precedent studies have already shown that VR shuts down some zones of the hippocampus responsible for the navigation inside environments. A little mouse walks in a virtualenvironment, to let researches understand the effects of virtual navigations inside the brain. Press F to pay respect for him. ” he says.
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