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This week, we look at Apple’s moves across the spatial spectrum, MagicLeap 2, And Oculus Quest game sales among other items. It is available in cities like Seattle, Chicago, Tokyo, London, and most recently, San Diego and Portland. W elcome back to Spatial Beats. Let’s dive in… Apple VR rumors mounting up.
And while Portland is by no means a backwater, it’s still not a major tech or immersive content hub like LA or San Francisco either. Zachary and Hoffman believe that bringing competition is one way to achieve this, and that, in a way is where the real value of having MagicLeap enter the arena lies.
Just this week, MagicLeap announced the company’s first sports partnership with the NBA and Turner, to bring in what they are calling, “the next generation of sports viewing and interactivity.”. Thursday, March 20 – Houston @ Portland. The NBA seems to be making a concerted effort to embrace immersive viewing.
A developer out of Portland, OR named Javier Davalos has made an Hololens app that utilizes audio feedback for real-world navigation help for the visually impaired. The notoriously secretive mixed reality company MagicLeap has acquired parts of Dacuda , a B2B computer vision software company. …and more.
In 2013, after 10 years of creating video games, he joined MagicLeap where he was promoted to senior director, overseeing content and SDK teams. At MagicLeap, Paul recognized the lack of accessible tools for non-game developers that was hindering widespread adoption of immersive and spatial computing technologies.
In 2013, after 10 years of creating video games, he joined MagicLeap where he was promoted to senior director, overseeing content and SDK teams. At MagicLeap, Paul recognized the lack of accessible tools for non-game developers that was hindering widespread adoption of immersive and spatial computing technologies.
In 2013, after 10 years of creating video games, he joined MagicLeap where he was promoted to senior director, overseeing content and SDK teams. At MagicLeap, Paul recognized the lack of accessible tools for non-game developers that was hindering widespread adoption of immersive and spatial computing technologies.
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