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Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

Software-wise, we use Unity, Vuforia, and OpenCV. By players-and-plays, it’s actually more popular outside of Japan (60% of our business) than inside it… especially in southeast Asia (Thailand, Korea, Malaysia, and Singapore). Although we use Unity in-house for development, we don’t require it specifically.

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Cynthia Tan talks about the XR ecosystem in China and the VR AR Expo China

The Ghost Howls

For example, last year we got a delegation from Japan, Malaysia, and also Germany. I’m a Unity developer. Based on the database we’ve got from the last two editions, the audiences we’ve got are mostly from China. We’ve also got international audiences. This year, we are expecting to have more.

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