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ARM and SMI to Showcase New Mobile VR Eye-Tracking Demo at GDC

Road to VR

ARM claims that its Mali line of mobile GPUs shipped over 750 million units in 2015 with its latest G71 series being pitched as sporting the grunt required to meet the high demands VR places on rendering hardware. The company claims to have delivered over 10 eye tracking solutions in the VR space to date.

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Daydream 2.0 Platform Update to Bring Major Improvements to All Daydream Devices

Road to VR

While the company contends that 360 video is the most popular type of content people are consuming in VR right now, they’re adding more ways to categorize so that users can easily browse the store for all types of content, bringing Daydream Home more in line with digital marketplaces like Oculus Home and Valve’s SteamVR UI.

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Skyworth v901 review: a 4K 3DOF VR headset to watch high-res videos

The Ghost Howls

The total resolution of 3840×2160 is 2.25x the one of the Oculus Go , and being both the headsets LCD, this means that the fill factor has the same proportion. I haven’t found it super-ergonomic like the one of the Oculus Go, and also the material was a bit rough on my hand, but it was functional. This is impressive.

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The XR Week Peek (2022.07.04): Big tech companies perform budget cuts, Mojo tests its smart contact lens in-eye, and more!

The Ghost Howls

The new premium Arm Mali-G715 GPU also includes Variable Rate Shading, which is that feature also present in NVIDIA GPUs that lets you render different parts of the frame at different resolutions. Now that I read that ARM has brought it to mobile devices, it seems like a miracle to me. And there’s more.