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ARM Holdings and Sensormotoric Instruments (SMI) are teaming up at GDC to showcase the potential of powerful mobile GPUs, eye-tracking and foveated rendering technologies in a new made-for-VR demo that will debut at GDC next week. The company claims to have delivered over 10 eye tracking solutions in the VR space to date.
When I attended university, ray tracing was described to me as something that was impossible to obtain in real-time, so when NVIDIA finally enabled it in realtime on PC GPUs, it felt like an enormous step forward for technology. This is of course the base technology needed for foveated rendering. Image by Unity Technologies).
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