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Then the management of the camera will happen through the functionalities exposed by Camera2 in Android and WebCamTexture in Unity, which are the ones developers have always used with smartphones. This is something absolutely impossible to have with Unity or Unreal. This will let Google enrich its content library pretty fast.
Part 2: Flight In the last post , I covered the creation of the monarch butterfly avatar that players will embody in this VR game/simulation. In this post, I’ll be discussing the development of our avatar’s flight capabilities, using the Nvidia PhysX engine in Unity. and other butterflies?
This allows decision-makers to work on immersive visualizations as part of their daily operations, such as reviewing iterations of a product or viewing a digitized urban area to simulate smart city initiatives. Simulation and Training : XR technology enables realistic simulations based on digital twins.
Dan: In my past, I used to work with simulators — big aircraft simulators, etc. But obviously these people couldn’t afford a $50-million simulator. I just was recently with a university in Mexico. So you don’t know anything about coding, Unity, Unreal. And very much VR has been like AI.
Dan: In my past, I used to work with simulators — big aircraft simulators, etc. But obviously these people couldn’t afford a $50-million simulator. I just was recently with a university in Mexico. So you don’t know anything about coding, Unity, Unreal. And very much VR has been like AI.
Dan: In my past, I used to work with simulators -- big aircraft simulators, etc. -- and I got really excited about seeing the effect it has on pilots and soldiers, and I always thought that it would be useful to do the same, but for normal people, nurses, etc. But obviously these people couldn't afford a $50-million simulator.
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