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Companies like Microsoft, Meta Platforms, Epic Games, Unity, and others are facilitating the rise of serious gaming technologies. Additionally, motioncapture (mocap) systems from Sony and Vicon will deepen realism for content creators developing characters.
Katie Kelly, Head of Engagement, AltspaceVR / Microsoft. Other experiences to look forward to include Red Frog Digital’s Zombie Holomaze, which will offer a terrifying AR experience for attendees to explore while wearing a Microsoft HoloLens. Gary Radburn, Director, Virtual and Augmented Reality, Dell.
Industry-leading companies sponsoring this year’s expo include Intel, Dell, Qualcomm, VIVEPORT, Microsoft, Neurogaming and OptiTrack, as well as a full lineup of innovative companies shaping the future of immersive tech. Katie Kelly, Head of Engagement, AltspaceVR / Microsoft.
Microsoft has picked volumetric video company Arcturus as its primary marketing partner for its Microsoft Mixed Reality Capture Studios (MRCS) solution provider. Arcturus’s Dimension Studio Arcturus will also provide licence and expertise support for studios seeking to partner with Microsoft’s MRCS network.
Commonly used for creating real-time 3D (RT3D) content, motioncapturing (mocap) has rapidly become a mainstay in the extended reality (XR) market, employed on the latest headsets. In our discussion, we explore the rise of immersive motion-capturing technologies for the gaming industry.
Microsoft explained at the Immerse Global Summit’s Metaverse 2.0 The comments came just months after Microsoft announced it would acquire Activision Blizzard in a historic $68 billion deal. Meta Platforms and Microsoft have also boosted serious gaming tools in a massive collaborative effort for the Meta Quest Pro.
Some of the features that Apple is touting include better motioncapture, improvements to camera access, and additional locations for Location Anchors. Unity AR Foundation is a helpful framework for cross-platform augmented reality app development. However, there are some missing features depending on the platform you’re on.
UnityUnity is one of the most popular platforms for AR development. Known for its versatility and user-friendly interface, Unity is widely used for creating both AR and VR experiences. It supports a range of AR platforms such as ARKit (iOS), ARCore (Android), Microsoft HoloLens, and Magic Leap.
Facebook and Microsoft publish two interesting research projects for VR. This week, Facebook and Microsoft have released two interesting works from their R&D department. Simple WebXR” aims at bringing WebXR to Unity. It looks very interesting, and as a Unity developer, I want to experiment with it. Learn more.
Billion & mind you i haven't added the overall population of #asia.Ignore us at your own risk #facebook #microsoft & the curators of those lists. He has demonstrated even more original (and less scary) ideas for AR interaction while directing UX design at Leap Motion. 25- Pankaj Raut. 37- Arvind Neelakantan.
The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4. Thanks to RTX, that is supported by Direct X’s Ray Tracing API DXR, that have been announced by Microsoft in the same days, we can have real-time photorealistic renderings.
Microsoft signs a $22B deal with the US Army. We all know that Microsoft is building AR glasses for the US Army : a modified version of HoloLens 2 called IVAS, that is ruggedized, with a wider field of view (80° x 40°), and feature additional sensors (for instance to provide thermal vision). Well played, Microsoft.
Kress also explained: We announced two new Omniverse Cloud services for automotive digitalization available on Microsoft Azure, a virtual factory simulation engine and autonomous vehicle simulation engine. Participating companies include Meta, Siemens, Audi, ESA, Snap, Niantic, Unity, and Pico.
In chapter 5 (Networking), Ball uses popular games such as Microsoft Flight Simulator to explain concepts such as network bandwidth and latency, and how game and metaverse companies work around such limitations. for motioncapture, the ability to interact via haptics, etc.),
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