Remove Microsoft Remove New York Remove Unreal
article thumbnail

Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). State University of New York at Oswego, USA. image courtesy VR First. Purdue University, USA. Rochester Institute of Technology, USA. RUBIKA, France.

AR 276
article thumbnail

The XR Week Peek (2023.03.27): Vive inside-out Tracker announced, Pico’s launch in the US delayed, and more!

The Ghost Howls

Furthermore, Microsoft 365 apps such as Teams, OneDrive, and SharePoint, will be connected with Omniverse Project Mellon has been unveiled. It is a lightweight Python package capable of harnessing the heavyweight power of speech AI (NVIDIA Riva) and large language models (LLMs) to simplify user interactions in immersive environments.

Razer 390
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Top news of the week. Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. Microsoft Flight Simulator is adding VR support, but…. Image by Khronos Group). OpenXR is now ready for prime time.

Oculus 374
article thumbnail

The VRScout Report – The Week in VR Review

VRScout

Using the Unreal Engine 4, NASA has created an extremely detailed and realistic VR model of the interior of the ISS, and astronauts use the Manus gloves in the model for training simulations. This is not NASA’s first foray into mixed reality – they also have a partnership with the Microsoft Hololens for support on the ISS as well.

article thumbnail

XR Storytelling Shows the Future of Content is Spatial, VNCCII Says

XR Today - Mixed Reality tag

Speaking earlier this year at the Microsoft Garage for the New York edition of The Creativity Conference was a pleasure. I also use technologies such as Epic Games’ Unreal Engine , motion capture (mocap), and Disguise Designer to produce my VNCCII XR stage shows. Additionally, Unreal Engine’s latest update , v5.3,

Unreal 90
article thumbnail

2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

We started the year strong, receiving the Lumiere Technology Award in January, alongside companies like Disney and Microsoft. This new industrial-grade system offers the most realistic haptics experience to date. At HaptX, our team is celebrating a milestone-filled 2018.

Haptic 53
article thumbnail

Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

I’ve got to try this thing called Vasco, which is a scent machine that mounts to the bottom of your VR headset that you can program — so, you program in Unity or Unreal. We’re not tied to Microsoft. Literally from Sydney, Australia to New York, L.A., I reached out, grab a cup of coffee.

Tips 78