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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

You could be firing up Unreal Engine in Toronto, I'm in Carey, North Carolina. And some of them are built on Unity, others are built on Unreal. But that multi-user capability, which is not very common in desktop software. Today as we speak, you can fire up Unreal Engine. People do film scouting. They do design reviews.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

You could be firing up Unreal Engine in Toronto, I'm in Carey, North Carolina. And some of them are built on Unity, others are built on Unreal. But that multi-user capability, which is not very common in desktop software. Today as we speak, you can fire up Unreal Engine. People do film scouting. They do design reviews.

Gaming 78
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article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

You could be firing up Unreal Engine in Toronto, I'm in Carey, North Carolina. And some of them are built on Unity, others are built on Unreal. But that multi-user capability, which is not very common in desktop software. Today as we speak, you can fire up Unreal Engine. People do film scouting. They do design reviews.

Unreal 60
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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). North Carolina State University, USA. North Metropolitan TAFE, Australia. image courtesy VR First. LLC Technology Companies Development Center, Ukraine.

AR 278