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Oculus Deploys New Age Rating System for VR Content

Road to VR

By March 1st 2017, every title in the Oculus Store will be assigned through the International Age Rating Coalition (IARC) rating process. The Oculus Store adds to the list of participating storefronts, which includes Google Play, the Nintendo eShop and the Windows Store. Oculus Home is the company’s VR content storefront.

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The Ghost Howls’s VR Week Peek (2019.12.02): Facebook acquires Beat Games, Valve gets the Index sold-out and is maybe working on Left4Dead VR, and much more!

The Ghost Howls

Facebook says that Beat Games will remain independent and the game will remain the same, but these are the same words that I’ve heard when in 2014 it acquired Oculus, and we all know how the story ended (and in fact, the popular Damo9000 ironized about it). Upload has published a shopping guide for your Oculus Link. Image by Valve).

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The XR Week Peek (2021.10.25): Quest 2 Pro leaked, Facebook to change its name, and more!

The Ghost Howls

Image leaked from Oculus runtime). The design of Oculus Quest 2 Pro and controllers has been leaked. The negative reputation could stick with the social network, but not influence products like Oculus headsets, for instance. Facebook releases the Oculus Go unlocked runtime. Top news of the week. Some news on content.

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The VRScout Report – The Week in VR Review

VRScout

You can enjoy the full audio recording below: In this Episode 30 of the VRScout Report, we talk all things Oculus Connect 3 (OC3), getting insights and takeaways from: Max Cohen, VP of Mobile at Oculus; Raj Rao of uSens; Ela Darling of Cam4; Tahdg Kelly of VReal; and Ashley Pinnick of California Rex.

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Honey, I Shrunk the XR, with MEL Science’s Kai Liang

XR for Business Podcast

And I can’t help but notice that the difference from auto-stereoscopic 3D, VR was a technology and an ecosystem that is joined by a lot of leading global brands such as Facebook, Google, Microsoft, and Huawei, etc. We support the Oculus ecosystem. So business is growing stronger and stronger. We support the Google platform.

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Honey, I Shrunk the XR, with MEL Science’s Kai Liang

XR for Business Podcast

And I can’t help but notice that the difference from auto-stereoscopic 3D, VR was a technology and an ecosystem that is joined by a lot of leading global brands such as Facebook, Google, Microsoft, and Huawei, etc. We support the Oculus ecosystem. So business is growing stronger and stronger. We support the Google platform.

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Honey, I Shrunk the XR, with MEL Science's Kai Liang

XR for Business Podcast

And I can't help but notice that the difference from auto-stereoscopic 3D, VR was a technology and an ecosystem that is joined by a lot of leading global brands such as Facebook, Google, Microsoft, and Huawei, etc. He's a friend, and he's also a physicist and an ex-director of Yandex from Russia, that's a leading Internet search engine.