This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Microsoft says however that the error message was inaccurate, and that VR for Xbox is still not a happening. Some prognosticated that Microsoft has mistakenly leaked VR support for Xbox, something it has repeatedly rebuked in the past. This tracks with Microsoft’s long-term stance on VR for Xbox consoles going back to Xbox One.
Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.
PlayStation VR 2 Logo (Image by Sony Interactive Entertainment). Further references. Further references. Further references. Further references. Further references. Click to read the thread on Twitter… it is worth it. Now let’s dig into the best news! How Mutalk does work (Image by Shiftall).
First of all, Sony CFO Hiroki Totoki has said that he thinks that PSVR 2 may sell more than the 5–6 million units that the original PSVR sold. This shows that Sony is pretty bullish about its device, and it is confident that it will be appreciated by a good share of its base market.
More info (Mentra and Vuzix partner on AugmentOS) More info (AugmentOS official website) News worth a mention (Image by Sony Interactive Entertainment) PSVR 2 had great holiday sales numbers Thanks to the huge price discount from $550 to $350, the sales of PSVR 2 had a huge boost in 2024.
Bucchianeri has worked on the PS4 and original PlayStation VR at Sony, Falcon 9 and Dragon at SpaceX, and HoloLens and Windows MR at Microsoft, where he currently works on Xbox. At Microsoft he contributed to OpenXR, and in his spare time he developed OpenXR Toolkit and VDXR , Virtual Desktop's OpenXR runtime.
While E3 2019 may officially be in the books, it appears as though Sony is only just getting started. Launched originally on Microsoft Windows back in 2017, Luna arrives on PlayStation VR tomorrow ( June 18th ) in North America followed by European release June 19th. This week is shaping up to be a busy one for console VR.
If developers are not interested, and Sony is not willing to invest in exclusive great content for its immersive console, PSVR 2 is going to have a very troubled (and probably short) life. And he’s not the only believer: Microsoft CEO Satya Nadella indicated Mixed Reality as one of the top three trends to follow for 2024.
After dodging questions for the first few days following the presentation, Phil Spencer, Head of Xbox, gave his thoughts on the games industry, the Xbox One X reveal, and Microsoft’s position in the VR space in a refreshingly candid interview with Giant Bomb’s Jeff Gerstmann last night. I love what we’re all try to go to.
And in fact, some weeks ago Sony has made everyone understand that it has delayed the launch of the PSVR 2 because the market is not there yet. Using the Qualcomm XR2 reference design, it is quite easy for a manufacturer to create a clone of the Quest 2, maybe also a slightly better one. PlayStation believes in VR.
This week saw Microsoft, Google, Samsung, Qualcomm, Meta, and Sony move to optimize their product offerings and business operations. Furthermore, to continue its OEM success, Qualcomm is developing an MR & VR reference design, which Goertek helped create and Tobii assisted by integrating its eye-tracking technology.
But this opens another debate: if it uses 4 cameras, does it mean that it won’t be based on WMR reference design anymore ? Or that Microsoft is working on a new reference design that fixes the issues of the first one? And again… is it possible that this headset can accommodate both forms of tracking ?
According to the CMA: “Microsoft already enjoys a powerful position and head start over other competitors in cloud gaming and this deal would strengthen that advantage giving it the ability to undermine new and innovative competitors.” So I wonder if this suspension could also change Microsoft’s future plans concerning the M-word.
The circle will close with the release of XR glasses, and we know that Niantic is also working on a reference system for them. And Sony will give a “Sneak peek” of PSVR 2 games at its upcoming State Of Play event on June 2nd at 3 PM PT. The “metaverse” was not a key topic inside “Microsoft Build”. Other relevant news.
There is even Microsoft Word! There is so a chance that LG is actually working on the Quest Pro 2, but it may also be that the CEO was referring to another headset. I guess we will have to wait until 2025 to discover what LG has in the works. May it be the SteamVR headset that it teased a few years ago and then disappeared?
Furthermore, the comparison with Microsoft doesn’t hold well: Microsoft was a software company that just didn’t have high standards, so it made products with many bugs. More info (Hitman 3 Launch Trailer) More info (Hitman 3 Review) More info (References to Oculus in Hitman 3 code). Some news on content.
It is able to offer this thanks to the Qualcomm Snapdragon XR2 chipset (and its related reference design), that has been conceived with these features in mind. I’m of course referring to the Dead and Buried demo showcased at OC5. Sony closes its game studio in Manchester. In both cases, Oculus has basically given no answer.
Sony is the first of the big three tethered VR headset makers to drop official PSVR sales figures: 915,000 PlayStation VR headsets sold as of February 19. Speaking with the New York Times recently , Andrew House, President of Sony Computer Entertainment, confirmed the PSVR sales data. million units sold in its first three months.
Or will it become a partner and will help mobile GPUs in Snapdragon reference designs in growing even faster? Image by Sony). Sony has finally revealed that PlayStation 5 is coming on November 12th (in America, Australia, Korea and other countries; rest of the world is on November, 19th). Will we have NVIDIA GPUs in the Quest 3?
Alongside Apple’s XR device debut, other firms, from Zoom to Microsoft, are jumping on the spatial computing bandwagon. Apple refers to its AR/VR/MR solutions brand as spatial computing, which differentiates itself from the market. The news comes after Microsoft debuted 365 tools on Meta’s MR headset, the Quest 3.
Tablet mode may be a reference to how to launch 2D Android apps because a Facebook employee has inadvertently revealed that employees can already use some 2D apps like GDoc inside the Quest. Let’s see what advantage this decision will give to ML, considering that all its competitors are using Qualcomm reference designs.
Are Microsoft’s Mixed Reality headsets any good? Microsoft seems like the wild card in VR right now. There’s a lot about Microsoft’s approach to VR that sounds too good to be true. Sticking with Microsoft, there’s still much to learn about its refreshed Xbox console, Xbox One X.
Qualcomm releases XR2 5G reference design. Qualcomm has finally released the reference design for AR/VR headsets based on the XR2 chipset (a special version of the Snapdragon 865 for XR headsets), and it will pave the way for the standalone headsets of the future. Image by Microsoft). (Image by Qualcomm). News worth a mention.
So at least the collaboration with Valve is true, but notice that it has not been on the headset, so they got no reference design from Valve, it has just been on the software integration. Sony will give PS4 camera adapters for PS5 for free. Sony has answered this question in the weekend. Doug Lombardi, Valve.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. Microsoft Flight Simulator is adding VR support, but…. Microsoft Flight Simulator is launching on August, 18th, without support for virtual reality.
I think this may also have negative effects on the XR ecosystem in general: now the biggest headset producer has a strong partnership with the company making all the reference designs for all the XR headsets… and it seems that Meta’s competitors can launch their headsets only a few months after Meta, because they can not do it before.
Microsoft held a big debut for its refreshed Xbox One console, the Xbox One X , at E3 yesterday, but there was one piece of the puzzle missing: VR support. In fact, Microsoft recently suggest that a VR headset for its new console would be wireless , and Spencer seemed to back that up.
Microsoft unveiled ‘Project Scorpio’ to the world at E3 this year, stating that it would provide the Xbox platform enough power to run high fidelity VR experiences. A clear response to Sony’s forthcoming high profile launch of its own PlayStation VR system in October this year. I’m not saying that.
My favorite ones have been: Sony Interactive Entertainment has revealed that the next PSVR headset will be called PSVR 2 and will feature 2K x 2K per eye, up to 120 Hz framerate, and 110° FOV. This is why companies like Apple, Google, Microsoft and Meta are exploring similar technologies. Microsoft Maquette gets discontinued.
Niantic teased it is working on a reference design for AR glasses with Qualcomm, and they are specialized for outdoor usage (so people can play Pokemon Go XR on the streets), while most of the current AR glasses are dedicated to being used indoors. The PC community is very strong and dedicated, while the standalone one is more casual.
Google and Sony both have intellectual property around waveguide designs similar in nature. These micro-ridges are referred to as a “surface relief” waveguide. They recently closed a $22M round co-led by Sony and Foxconn. Lumus has more recently been the OEM supplier to both Daqri and Atheer. Holographic Waveguides.
However, while rivals like Google , Microsoft and Sony are already well on their immersive way, Apple remains silent on what its immersive projects may be. However, one drawing shows a human figure using what appears to be a smartphone to analyze different points of reference on a nearby building.
Goertek is even working with Sony on the development of new PlayStation headsets. Read up on the latest RealWear news here. Latest RealWear News MicrosoftMicrosoft’s smart glasses are designed with a focus on the mixed reality landscape. Microsoft has said it will be continuing it’s MR strategy going forward.
Streaming services Netflix and Hulu have been in the VR space for a while (Netflix announced their app for Gear VR all the way back in the fall of 2015), and Sony-owned Crackle is attempting to catch up. followups to their $30K reference camera blueprints that they released a bit over a year ago.
For reference, my head is 59cm meaning I take a medium-sized bicycle helmet, albeit at the upper end for medium. Eye Tracking Apart from sessions a few years ago using the HTC Vive Pro Eye and Microsoft Hololens, I didn’t have any experience with eye tracking. No manufacturer in VR has used glass lenses in their headset before.
Goertek NReal Lenovo Iristick Vuzix Magic Leap XYZReality Longan Vision Rokid ThirdEye Google Toshiba Epson RealWear Microsoft Lumus TCL RayNeo Goertek Offering a variety of extended reality products for virtual and augmented experiences, Goertek has a range of smart glasses included in its portfolio.
I understood the historical difference between SNES versus Sega," he said, referring to a period of intense competition during the '90s when the term "console war" was born. "I I understood the history of the relationship between Sony and Nintendo , and how that fractured and.gave birth to the PlayStation. Credit: Alberto E.
Goertek is even working with Sony on the development of new PlayStation headsets. MicrosoftMicrosoft’s smart glasses are designed with a focus on the mixed reality landscape. The HoloLens 2 headset from Microsoft is intended to address a range of different needs in the education, healthcare, and industrial space.
To put a concrete example, Unity engine support for OpenGL means that every game developed in Unity can run either in a Windows desktop computer, Linux, Mac or even an OpenGL-enabled console like the Sony PlayStation, with very little to none modifications, which is very good news for us developers. And the same happens with OpenVR!
2016 provided hints of where Facebook, HTC, Sony, Google, and more will take their headsets in the near future, but where does the industry’s best and brightest think we’ll end up this time next year? 1) I believe the virtual reality market will continue to have steady sales reaching over 2 million HMD’s between Sony, HTC and Oculus.
It was first widely shipped in PlayStation VR, and Sony still uses it for PSVR 2. Microsoft chose this approach for HoloLens 2, which Quest Pro actually bears a striking resemblance to. Meta told me it’s looking into automatic plane detection – referring to flat surfaces like walls and tables.
Some surprises may arrive from Sony (I hope so, but I don’t believe so), but for the rest, I’ve mostly heard about news from secondary operators. If it happens, it would also interesting to see what happens with the WMR reference design. Microsoft SharePoint Spaces to launch in the first half of 2020.
Your construction model becomes your reference from which you build, and it becomes truly stocked when you connect it to the data of the building, and so you can visualize all about your building in real time. In it you do asset management, every door has an asset tag. That should be part of what you deliver to your customers.
Your construction model becomes your reference from which you build, and it becomes truly stocked when you connect it to the data of the building, and so you can visualize all about your building in real time. In it you do asset management, every door has an asset tag. That should be part of what you deliver to your customers.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content