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After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. The development packages are usable only by people having Unity Pro or Enterprise, but the documentation is publicly available for everyone to see. PC), it can be built and deployed on all other platforms (e.g.
Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal. Notably, the only mention of Meta in the statement is in reference to the "community discourse".
In my review of Amazon Sumerian I said multiple times that in other game engines, like Unity, it is not possible to create a WebVR experience. A WebVR exporter for Unity??? Unity on one side, a WebVR experience running on Firefox on the other one. So, how to do you export a WebVR project from inside Unity? I want it!
A reference guide published by Khronos Group gives a high-level technical overview of the API’s structure. Microsoft has released initial support for OpenXR on both HoloLens and Windows VR headsets , and Collabora has released its Monado open-source Linux OpenXR runtime. OpenXR 1.0 is now available on GitHub. The post OpenXR 1.0
For now, you can refer to the official Quick Start Guide. Azure is one of the best cloud providers (Image by Microsoft). There is no ETA for a similar feature for Microsoft Azure, not even for a one-click-install (like for WordPress) on your own self-hosted server. Why not a Unity exporter?
You could theoretically even make an experience whose play area is as big as the one of a city (Microsoft once talked about “city-scale VR”). I would like to say that I personally made this discovery, but actually, it was told me by the great Microsoft MVP Lance Larsen. they are playable in a sports court or a warehouse).
More info Anduril takes over the IVAS project Anduril , the defense technology company founded by Palmer Luckey, has taken over the IVAS project, which was previously managed by Microsoft. Microsoft will still provide the Azure cloud, but all the hardware and software should be provided by Luckeys startup.
The reference to the tether is a clear statement about the fact that Sony aims at offering quality, and it is not interested in the casual gamers that are the target of the Quest (for now). This means that if you develop an experience using OpenXR, you can run it on Oculus, SteamVR, and Microsoft runtimes with no modification.
But this opens another debate: if it uses 4 cameras, does it mean that it won’t be based on WMR reference design anymore ? Or that Microsoft is working on a new reference design that fixes the issues of the first one? Unity changes how it handles XR Plugins. Unluckily, we have not the answers to all these questions….
RTX games use the Microsoft DX12 DXR ray tracing API. Microsoft has already released an SDK for ray-tracing, supporting NVIDIA algorithms. You can refer to this Microsoft blog post , with a final link to the SDK and tutorials on Github to have more info about it. What about Unity, instead?
For reference, the Quest Pro features 10 cameras; five inside and five outside. For instance, earlier this year Microsoft announced a partnership to utilize the AR2 Gen 1 chip for future products beyond the HoloLens 2. Hand-tracking Works with Snapdragon Spaces (Unity/Unreal) 2.5X
For larger companies looking to connect their entire team with HoloLens 2 headsets, Microsoft is offering a package that includes Dynamic 365 Remote Assist on each MR headset at the cost of $125 per user – per month. If you’re a developer working on your own, Microsoft offers the HoloLens 2 Development Edition.
Generally, “the cloud” refers to remote servers that do work off of a device. As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. The bigger your XR needs are, the larger your software needs are. But, what is the cloud anyway? CloudXR From NVIDIA. Your Forecast: Cloudy.
IVAS is the modified HoloLens that Microsoft is experimenting with the US Army and thanks to this partnership it could show better and more useful data to its soldiers. Senior Unity Developer Join our Unity team and be at the forefront of innovation in the global mobile-AR industry.
Epic Games is a prominent member of the Khronos Group working alongside a host of industry pros including Oculus, HTC, Valve, Microsoft, Google, AMD, NVIDIA, and Unity. Epic Games Store is said to launch soon and begin what Sweeney calls “a long journey to advance the cause of all developers.”
References found in Quest 2 firmware hint to Quest Pro features. References found in the Oculus Quest 2 firmware by users Reggy04 and Basti564 highlight how the Quest 2 Pro should have: Eyes tracking Facial expressions tracking Eye relief knob Granular IPD adjustment External charging station. Top news of the week. Image by Facebook).
Microsoft has developed its mixed reality (MR) solutions with fresh updates on its Dynamics 365 Guides platform, the company announced in early April. The new tools will support deskless and frontline workers worldwide and follow numerous steps Microsoft has taken to promote its Mesh platform for MR experiences.
Niantic teased it is working on a reference design for AR glasses with Qualcomm, and they are specialized for outdoor usage (so people can play Pokemon Go XR on the streets), while most of the current AR glasses are dedicated to being used indoors. AI is very good for increasing the productivity of a team. Photoshop is doing the same.
So at least the collaboration with Valve is true, but notice that it has not been on the headset, so they got no reference design from Valve, it has just been on the software integration. Facebook and Microsoft publish two interesting research projects for VR. Simple WebXR” aims at bringing WebXR to Unity. Doug Lombardi, Valve.
A leaked image from the Oculus team shows that the company is working to implement body tracking inside the Oculus Unity SDK. References to Apple RealityOS have been leaked. Some days ago, two developers have found references to “RealityOS” both in the Apple Store logs and in an opensource repo by Apple.
Microsoft is using the term “Mixed Reality” as an umbrella to encapsulate VR, AR, and all other related devices. For reference, I am currently using the HP headset on an HP Omen machine, which has a GTX 1060 GPU and Intel i5-7400 CPU with 8GB of RAM. Right off the bat let’s clarify that verbiage. Final Thoughts.
confirmed with the company that it may not be a Niantic-branded pair of glasses, but a reference design that Niantic is building with Qualcomm since 2019. This pairs well with a piece of news from mid-2020, where Niantic said that it intended to build a reference design, but not its own Pokemon Go glasses. Well played, Microsoft.
From time to time, I like to look at the adoption graph of XR shown by John Riccitiello (the CEO of Unity) in 2017 , where you can see that the real acceleration of immersive technologies should start around 2022-2023. The Qualcomm XR2 reference design has been a great innovation for XR in general (Image by Qualcomm).
Microsoft announced their new platform Mesh last week to enable better mixed reality experiences across not only AR and VR headsets, but also mobile and desktop. Mesh is built on Microsoft Azure which enables developers to build immersive, multiuser, cross-platform mixed reality applications through an SDK. Spatial Maps?—?Spatial
After the report of last week by Insider, in which Alex Kipman was accused of improper behavior at work, especially towards women, Alex Kipman has resigned from Microsoft. Rumors already talk about a new AR headset produced by Microsoft in collaboration with Samsung that should substitute it, but we have no sure info about it.
Recently Microsoft noted how MR represents the “ eyes and ears ” of AI. Following a mainstream steer away from the Metaverse by some towards genAI – the latter may be gaining the most focus currently – but roadmaps are already in place by firms such as Microsoft to develop the industrial Metaverse by 2024.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. Microsoft Flight Simulator is adding VR support, but…. Microsoft Flight Simulator is launching on August, 18th, without support for virtual reality.
It seems that in the Oculus SDK there are now some lines that refer to the Oculus Quest colocation APIs , that would let you play in local multiplayer with other people in your home. Mozilla updates its Unity WebVR exporter. Basically, projects that give value to the device and to Microsoft in general. Why does this matter?
The circle will close with the release of XR glasses, and we know that Niantic is also working on a reference system for them. It is a terrible moment for tech companies: after Meta and Unity, also Snap stock has lost -30% of its value after the CEO has announced that the company won’t be able to reach its estimated earnings goals.
While still in Italy, I verified that Microsoft Teams, Unity, and Github were accessible from China. Whenever I’ll mention VPNs in the remainder of the article, I’m always referring to these ones. Verify the most that you can before leaving, so that you can find solution in advance. Absolutely not.
Qualcomm releases XR2 5G reference design. Qualcomm has finally released the reference design for AR/VR headsets based on the XR2 chipset (a special version of the Snapdragon 865 for XR headsets), and it will pave the way for the standalone headsets of the future. Image by Microsoft). (Image by Qualcomm). News worth a mention.
Realistically and specifically, the Metaverse does not only refer to a series of immersive worlds. Following this period of Metaverse criticism, firms such as Apple avoided the terminology for their own MR device, and Meta barely referred to its Horizon service during Connect 2023. But how did Microsoft get to this point?
In the fall of 2016, Microsoft announced a partnership with a handful of hardware manufacturers to make developer headsets implementing the inside-out tracking technology seen on the HoloLens. These virtual recordings were then used as references for the final CGI scenes. LOTS OF BIG UNITY ANNOUNCEMENTS AT GDC.
Talking about more reliable leaks, developer Luboš V with the support of Basti564 has found references of a multiplayer Oculus Home in the Quest firmware, so it seems that very soon the home space of the Quest will let everyone invite more people. This is why companies like Apple, Google, Microsoft and Meta are exploring similar technologies.
HP and Microsoft have a long track in offering enterprise hardware, so this headset may battle HTC on his own land (B2B). 1” is not the new name of a son of Elon Musk, but it is the (questionable) name of a new opensource AR headset by Combine Reality, based on Leap Motion’s North Star reference design. Unity launches MARS tools.
We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. But that’s just how Unity works, and this post isn’t about Unity, so let’s move on. You may be saying “Come on!
Extended Reality, the umbrella term used to refer to all forms of immersive technology, from AR to VR, presents a host of valuable opportunities for consumers and brands. Like Meta, Microsoft has quickly emerged as one of the leading innovators in the XR space.
The camera uses the patterns on the actual book as a reference to display the AR content, a technology that is often used today on Snapchat and Instagram. Unity AR Foundation is a helpful framework for cross-platform augmented reality app development. The book rotates and moves when they pick up the device and move it around.
We’re already seeing aspects of spatial computing emerge in everything from collaborative platforms like Microsoft Teams to smartphones. Foremost cloud leaders like AWS and Microsoft offer access to spatial computing solutions, such as Amazon Sumerian, for 3D scene creation. With a projected value of $544.6
Brought to us by immersive and interactive design studio Cutmod, VR Massage is a trip, out-of-body experience which involves a VR headset, a Microsoft Kinect camera and a real-life massage therapist. Upon first entering the exhibit i was instructed to lay on a specially-designed massage table fitted with an HTC Vive headset at the face rest.
It’s an umbrella term referring to various technologies influencing how we interact with computer systems. Tools like the Apple Vision Pro, combined with a collaboration tool like Microsoft Teams, link the real world to digital content. Spatial computing isn’t just another word for an XR headset or experience.
We’re already seeing aspects of spatial computing emerge in everything from collaborative platforms like Microsoft Teams to smartphones. Foremost cloud leaders like AWS and Microsoft offer access to spatial computing solutions, such as Amazon Sumerian, for 3D scene creation. With a projected value of $544.6
I think this may also have negative effects on the XR ecosystem in general: now the biggest headset producer has a strong partnership with the company making all the reference designs for all the XR headsets… and it seems that Meta’s competitors can launch their headsets only a few months after Meta, because they can not do it before.
The third major change came from Unity which recently announced that it will now be serving AR ads on mobile. Unity has one of the world’s largest mobile ad serving businesses and at the end of last year they partnered with Fossil to pilot this new ad format in mobile games. Virtual humans are getting more and more real.
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