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Microsoft is rescuing the beloved VR social network. The Silicon Valley social VR startup that has taken us on a roller coaster ride of emotions over the past months has big news—AltspaceVR has been acquired by Microsoft. Microsoft’s lineup of VR headsets. You can expect to see us in there tonight.
Microsoft and Samsung formally announced the Odyssey Windows VR headset today, positioning it as the “premium” option among the Windows VR headsets, with a range of features not found on the other headsets, and the top price point. SEE ALSO 5 Windows VR Headsets Now Available for Pre-Order Including Samsung Odyssey.
Spatial , a team of 3D Design and AR/VR experts based out of New York and SanFrancisco, today unveiled their cross-reality collaboration platform after two long years in stealth. Cross-reality collaboration arrives as Spatial reveals holographic teleportation through augmented reality.
Today Microsoft revealed the Halo: Recruit experience, launching on October 17th for Windows VR headsets. I got to go hands-on with the experience during an event today at the company’s SanFrancisco developer hub. I got to give the experience a go on the new Samsung Odyssey headset.
It was really interesting to see Microsoft pivot towards enterprise with the HoloLens and I think it was absolutely the right move for them to make Click To Tweet. And while Portland is by no means a backwater, it’s still not a major tech or immersive content hub like LA or SanFrancisco either.
” In the resolution department, it seems likely that the Rift S will wind up with the same display as Quest (1,600 × 1,440), which would be a nice step up, and put the headset on par with the Vive Pro and Samsung Odyssey in terms of resolution. We’ve reached out to Oculus for comment. Stay tuned.
Spatial Hits Big at GDC 2023 In March, at the Game Developers Conference (GDC) 2023 in SanFrancisco, Spatial announced the platform’s new Unity Creator Toolkit is entering its beta stages. Steinerman noted that Spaital started as a platform solely available on XR headsets such as Microsoft’s HoloLens and the Magic Leap.
I’ve been a big fan of the cute little Samsung Gear 360 camera since its first unveiling in the spring of 2016, and always recommend it to people inquiring about the best consumer-friendly 360 cameras out there. Air New Zealand is one airlines provider that is testing how the Microsoft Hololens can help improve in-flight customer service.
XR World Reacts to New Unity Runtime Fees Unity Technologies has reportedly backtracked on the controversial fees it introduced last week, triggering a public outcry from the developer community, with many Unity developers slamming the new fees as unfair, prompting the SanFrancisco-based firm to rescind its announcement partially.
This week, Microsoft announced the launch of Microsoft Reactor in SanFrancisco —the flagship hub for the tech giant’s efforts in mixed reality (MR). “We are at the threshold of the next revolution in computing,” Liz Hamren, corporate vice president of Microsoft Devices Marketing, wrote in a blog post.
Just like last year, they will run essentially concurrently again in and around the Moscone Center in SanFrancisco, CA. The Oculus Rift and Touch, HTC Vive, PlayStation VR (PSVR), Google Daydream, Samsung Gear VR, and so many other headsets are all available for purchase. What to Expect from Microsoft. Robo Recall.
In April, we opened the doors to the first Upload Collective in SanFrancisco, a hub for VR and AR startups, development, co-working, education, meetups and even live broadcasting. With over 40 member companies in SanFrancisco, The Upload Collective has quickly grown both in size and in scope. December 2015. August 2016.
The updates also integrate third-party tools from solution providers like Microsoft Azure, Siemans, and Unity to elevate workflows. Spatial is working with significant cooperations such as Adidas, Vogue, Ready Player Me, OpenSea, Polygon Studios, and Samsung to generate interest in branded Web3 content.
Many Unity developers have slammed the new fees as unfair, prompting the SanFrancisco-based firm to rescind its announcement partially. Renato Andrade, Senior XR Product Designer, Samsung R&D Institute (SIDIA) , posted his thoughts on the changes, gaining him over 20,000 impressions on LinkedIn.
Alon Or-bach (Samsung Electronics), Kaye Mason (Google). It’s not often you get both Oculus and Valve together days, let alone Google and Samsung, with bonus helpings of Epic Games, Owlchemy Labs, and Sensics. There’s no better time of the year to do that than at the Game Developers Conference (GDC). Room 2009, West Hall.
Co-founder Jinha Lee developed pioneering AR interfaces at MIT, Microsoft, and Samsung and then also showed them at a TED talk. They are a passionate team of 3D designers, VR and AR experts based in New York and SanFrancisco. Our guest today, Jacob, has also been a partner at Samsung NEXT.
Co-founder Jinha Lee developed pioneering AR interfaces at MIT, Microsoft, and Samsung and then also showed them at a TED talk. They are a passionate team of 3D designers, VR and AR experts based in New York and SanFrancisco. Our guest today, Jacob, has also been a partner at Samsung NEXT.
Co-founder Jinha Lee developed pioneering AR interfaces at MIT, Microsoft, and Samsung and then also showed them at a TED talk. They are a passionate team of 3D designers, VR and AR experts based in New York and SanFrancisco. Our guest today, Jacob, has also been a partner at Samsung NEXT.
We'll be talking about making an AR video with Will.i.am, creating art with Intel, and delivering on the promise of VR and AR with the SanFrancisco 49ers, San Jose Sharks, YouTube, and more. He's kind of like the Spike Lee of SanFrancisco, is what a lot of people say, but he works mainly in documentary.
To get some insight into those numbers, I moderated a panel on investing in virtual reality and augmented reality at Greenlight Insights’ recent Virtual Reality Strategy conference in SanFrancisco. Toby Zhang: I’m a partner with Youku Global Media Fund and CRCM in SanFrancisco. It focuses on media, AR/VR, and A.I.
Well informed on Microsoft came out and said, hey, their studio does two terabytes a minute of data capture. SanFrancisco would be the case and say, hey, these are the sites that we want to produce. TJ: It's a massive amount of data, too. Alan: Yeah, the Metastage. And then they would bring it to the community board meetings.
Well informed on Microsoft came out and said, hey, their studio does two terabytes a minute of data capture. SanFrancisco would be the case and say, hey, these are the sites that we want to produce. TJ: It's a massive amount of data, too. Alan: Yeah, the Metastage. And then they would bring it to the community board meetings.
Well informed on Microsoft came out and said, hey, their studio does two terabytes a minute of data capture. SanFrancisco would be the case and say, hey, these are the sites that we want to produce. TJ: It’s a massive amount of data, too. Alan: Yeah, the Metastage.
Well informed on Microsoft came out and said, hey, their studio does two terabytes a minute of data capture. SanFrancisco would be the case and say, hey, these are the sites that we want to produce. TJ: It’s a massive amount of data, too. Alan: Yeah, the Metastage.
Development is divided evenly across the HTC Vive and Oculus Rift platforms, each accounting for 31% of projects created, with other major VR platforms such as Samsung Gear VR, OSVR, and Daydream rounding out the bottom numbers. Academy of Art SanFrancisco, USA. image courtesy VR First. image courtesy VR First.
Unfortunately, when it comes to immersive experiences, WebVR sits backstage, while VR headsets from HTC, Oculus, Playstation VR, Google and Samsung soak up all the limelight. Here is Yagiz Mungan’s (SanFrancisco) entry into the competition as an example of some of the concepts being entered.
She’s just finished serving as the VR/AR Association’s SanFrancisco chapter co-president from 2016 to 2019. You were the co-president of the SanFrancisco chapter, which is one of the big chapters of the VR/AR Association. It’s by Mike Pell and he works with the Microsoft Garage. Thank you, Alan.
She’s just finished serving as the VR/AR Association’s SanFrancisco chapter co-president from 2016 to 2019. You were the co-president of the SanFrancisco chapter, which is one of the big chapters of the VR/AR Association. It’s by Mike Pell and he works with the Microsoft Garage. Thank you, Alan.
She's just finished serving as the VR/AR Association's SanFrancisco chapter co-president from 2016 to 2019. You were the co-president of the SanFrancisco chapter, which is one of the big chapters of the VR/AR Association. It's by Mike Pell and he works with the Microsoft Garage. Yes, she's got mad skills.
New amazing content is coming, like Assassin’s Creed VR or GTA San Andreas, and some very popular VR titles like Population One or Beat Saber, are exclusive to its standalone platform. Another brand I’m very curious about is Samsung : sooner or later, it should announce something, either in VR or in AR.
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