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Company’s like Apple and Meta are leaving Samsung in the virtual dust. According to a new report by The Korea Herald , Samsung is steadily losing its position within the VR/AR space due to its unhealthy “obsession” with foldable smartphone technology. Samsung Galaxy Fold / Image Credit: Samsung.
DigiLens , the Silicon Valley-based waveguide maker, today announced that Samsung’s venture capital group Samsung Ventures is increasing its stake in the company. ” SEE ALSO Microsoft is Expanding HoloLens 2 Availability with "tens of thousands" Shipped to Date.
Sony branded its standalone headset XYN, and we went hands-on with the latest prototype. UploadVR's Don Hopper is on site at CES 2025, and attended Sony's formal announcement of its XYN headset, pronounced "zin", which the company still describes as a prototype.
I’m sorry about that, but it’s still a miracle I’ve managed to write it… Top news of the week (Leaked image from Samsung video) Samsung is back to XR with Google and Qualcomm The big news of the week is that Samsung is back to XR. This is huge because we know that Samsung is able to always deliver good hardware.
Image by Samsung, taken from Upload VR). Samsung may launch a next-gen Samsung Odyssey. A recent filing at the Chinese IP offices makes us speculate on a new PC VR headset in the works by Samsung. Or that Microsoft is working on a new reference design that fixes the issues of the first one? Top news of the week.
Khronos Group , the consortium behind the OpenXR project which aims to standardize the way applications communicate with AR and VR headsets, just added Microsoft to its ranks. Among its count of members, the OpenXR working group consisted of nearly every major player in the industry except Microsoft until now.
(Image by Sony Interactive Entertainment). Sony announces price and release date for PSVR 2. Sony Interactive Entertainment has finally announced that PSVR 2 will be launched on February 22nd, 2023 for $549. The collaboration between Microsoft and Samsung is now over. Anyway, things have not gone as we all hoped.
Image by Samsung). Samsung is close to launching an XR device, or maybe two. Last month, we got to know that (according to a rumor) Samsung is working together with Microsoft on new AR glasses, most probably powered by a Qualcomm chipset. Samsung has apparently completed a prototype, and “is deciding the release date”.
At least from the outside, it appears Microsoft isn’t actively competing for a seat at the XR table, which is fairly odd coming from a company that pioneered enterprise AR while simultaneously wrangling some of its top OEM partners to make a fleet of PC VR headsets for consumers in 2017. If Microsoft goes in half-cocked, maybe.
PlayStation VR 2 Logo (Image by Sony Interactive Entertainment). Qualcomm and Microsoft partnership. Qualcomm and Microsoft have announced a partnership to push together the next-generation lightweight AR glasses. Qualcomm and Microsoft partnership (Road To VR). Click to read the thread on Twitter… it is worth it.
The success of the Ray-Ban Meta has triggered the smartglasses hype: when I was at CES, I saw many startups launching their AI-powered smartglasses and we have heard rumors of all the major brands (including Apple and Samsung) working on their own smartglasses devices, too. But as usual, I warn you to be careful of the hype.
Sony’s PlayStation 4 continues to widen the gap between it and the Xbox One with a strong 2016. Over the holiday season alone in 2016 Sony announced that more than 6.2 During that same holiday time period, Sony stated that between both digital and retail, over 50 million games were sold.
Or maybe “relaxed” is not the right word to use, considering the little drama on Microsoft’s headsets. Top news of the week (Image by HP) Microsoft officially drops support for its Mixed Reality headsets Microsoft has just released the infamous Windows 11, version 24H2 update. I think this speaks a lot.
Google, Sony, Oculus, Samsung, Acer and HTC have combined their efforts in order to create a healthy and equal industry for virtual reality hardware and software to develop and expand. The post Google, Sony And Oculus Unite To Establish VR Industry Standards appeared first on VRScout.
A year ago, in response to Sony consistently delivering high-quality exclusives for PS4, Microsoft made a commitment to rejuvenating its first-party game development efforts and went on a shopping spree, acquiring a handful of respected studios to bolster its first-party game development talent under the Xbox Game Studios banner.
As virtual reality technology gained prominence, the use of VR devices like the Samsung Gear VR, Oculus VR, and HTC Vive, have also become popular. The leading producers of VR headsets like Sony, Oculus, Google, HTC, and Samsung, mainly focus on creating cost-effective devices.
Microsoft and partners like HP, Asus, Samsung, Acer, and Dell launched a batch of ‘Windows Mixed Reality’ headsets [Amazon] a few years ago. And if you happen to own a PS4, Sony’s PSVR [Amazon] is an aging but still impressive add-on which can be found on sale for $250.
In the US, stores like Microsoft, Gamestop, and Micro Center host Vive setups offering public demos, while you can find the system in Europe in locations like Currys PC World, GAME, and Scan Computers. Oculus has a healthy smattering of demo locations across the US in many Best Buy and Microsoft stores. PlayStation VR (PSVR).
times Oculus Rift, 5 times HTC Vive, and many times greater than other headsets like Valve Index, Oculus Go, Pimax, and Samsung Odyssey. Among the leading headsets, only Sony has shared official sales figures for PSVR; the company announced back in March that it has sold-through 4.2 Data courtesy Sony, chart by Road to VR.
Their Microsoft partnership and substantial AI investments have strengthened their enterprise credibility, while their extensive content library and established user base provide significant network effects. This partnership could introduce a compelling middle-tier option that balances advanced features with accessibility.
Giants such as Oculus, HTC, Sony, Microsoft, Samsung, Walmart, and many others have been implementing their technologies in this field for a long time. This figure has been growing steadily since 2012 and does not plan to significantly stop its growth soon. The increase in the number of large companies working in VR.
This week saw Microsoft, Google, Samsung, Qualcomm, Meta, and Sony move to optimize their product offerings and business operations. Shahram Izadi, Vice President of AR at Google , notes how Android ecosystem support will enable developers to collaborate with Samsung and Qualcomm to drive the future of immersive and spatial XR.
This means that the wireless noise-canceling headphones from Sony not only let users stream music but also handle calls and get information on demand. Tech vendors can offer multiple solutions for cloud-based data storage and processing — AWS, Microsoft Azure, or Google Cloud. Top 3 Types of AR-Enabled Hearables. Mobile application.
Samsung Odyssey Systems/ Headsets. Assorted Microsoft Systems/ Accessories/ Controllers. Sony PS4 Systems/ Accessories/ Controllers. Key Items Include: Large Quantities of 27” Apple Thunderbolt Displays. Large Quantities of Dell Monitors. Oculus Systems/ Headsets. Wacom 21” Tablets. Google Daydream Systems/ Headsets.
Despite Sony being pleasantly surprised by its official PSVR sales figures – with the nearly 1 million units sold since its October 2016 launch – it’s difficult to get a handle on market penetration for VR hardware to date. SEE ALSO What VR Headset Makers (not analysts) Have Actually Said About Sales Expectations.
Image by Sony Interactive Entertainment). According to a report from Bloomberg, Sony may release its much-awaited next-gen PSVR headset (which I informally call PSVR 2) during Holidays 2022. This is very interesting: it means that Sony is leaving another year to Facebook to gain market shares with the Quest. Other relevant news.
Image courtesy Microsoft. Samsung Odyssey. Samsung Odyssey+. So here’s the complete list of VR headsets compatible with the game, and we’ll also explain what you need to play Half-Life: Alyx on Oculus Quest, minimum PC specifications for the game, and more. VR Headsets Compatible with Half-Life: Alyx. Acer OJO 500.
Notably, Google is developing the XR OS in collaboration with Samsung, which also revealed plans to release an XR headset in 2025. Other influential figures in the XR industry support Android XR, including Qualcomm, Sony, XREAL, Magic Leap, and Lynx, an emerging player in the XR market. 1E has an enterprise value of $720 million.
Anyway, with the end of the life of Quest 2, this cycle finished and a new one started with Quest 3, Apple Vision Pro, Google and Samsung announcing their own headset, and other companies chasing them (e.g. with Xiaomi, Oppo, Samsung, etc…) to convince hardware manufacturers to create headsets powered by Android XR.
nDreams is an approved developer partner with Sony PlayStation, Oculus, HTC, Microsoft HoloLens, Google and Samsung. If you are a developer and interested in partnering with us, please get in touch for more details: publishing@ndreams.com About nDreams Ltd. nDreams Ltd.
I think that the upcoming release of Quest 3, and the increasing rumors about Samsung are going to improve our situation even more. More info Samsung may be working on a smart ring There are new rumors in town about Samsung working on a smart ring that should be called Galaxy Ring. Let’s all hope so. Great job, Magnopus!
Formerly called the Global Virtual Reality Association (GVRA), today the XR Association (XRA) has announced that Microsoft has joined as a member company alongside founding members HTC Vive, Sony, Google, Facebook, and Samsung. We are thrilled to welcome Microsoft to XRA,” said Elizabeth Hyman, CEO of the XR Association.
Sony will give PS4 camera adapters for PS5 for free. Sony has answered this question in the weekend. Facebook and Microsoft publish two interesting research projects for VR. This week, Facebook and Microsoft have released two interesting works from their R&D department.
For every Nintendo there is a Sega and for every Apple there is a Microsoft. There are a handful of major players already cutting their teeth in VR including Google, Sony and Samsung; but the two titans sitting at the top of the heap are Oculus and HTC. HTC/Microsoft . The technology world is always a game of rivals.
.” The report predicts America will be the major source of revenue for the VR gaming market, citing increased awareness and growth brought on by companies such as Google, Samsung and Sony.
More info (Logitech MX Ink now available) More info (My hands-on with the device) The end of HoloLens 2 Microsoft has officially announced the end-of-life of the Microsoft HoloLens 2: the company is now selling the last stock and will slowly discontinue the headset. A Creator Platform for next-gen to ‘Socialize.’
With the trend of Gaming entrepreneurs, for example, Samsung, HTC, Sony, and Oculus transferred from games to virtual reality and we started to keep eye on the VR area. For example, we invited senior executives from HUAWEI, JBD, HTC, Alibaba, iQIYI, Qualcomm, Microsoft, and so on.
The Oculus Rift and Touch, HTC Vive, PlayStation VR (PSVR), Google Daydream, Samsung Gear VR, and so many other headsets are all available for purchase. What to Expect from Sony. The long and short of it is that you shouldn’t expect much from Sony at GDC this year. What to Expect from Microsoft. Robo Recall.
It is also a defensive, move that makes it avoid the loss of its partners, as it has happened with Insomniac Studio that has just been acquired by Sony. During the presentation of HoloLens 2, Microsoft called on stage Trimble to present its safety solution to use the latest Microsoft AR headset safely in industrial environments.
Unity revealed that representatives from Google, Samsung Gear VR, PTC Vuforia, Sony PlayStation VR, and Microsoft HoloLens will be on hand to discuss new developments in their individual technologies.
Giants such as Oculus, HTC, Sony, Microsoft, Samsung, Walmart, and many others have been implementing their technologies in this field for a long time. This figure has been growing steadily since 2012 and does not plan to significantly stop its growth soon. The increase in the number of large companies working in VR.
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