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Praydog’s Universal Unreal Engine VR Injector Mod. This mod opens the door for VR enthusiasts to play heaps of AAA games in VR ( here’s a list of just a few of them ) by making it easy to add initial VR support to games built with Unreal Engine. but it makes most Unreal Engine games quite fantastic to play in VR out of the box!
Microsoft Windows. Unity, Unreal and other game engines plugins. SIMULATORS SUPPORT. Lockheed Martin Prepar3D, DCS World, X-Plane 11, Bohemia Interactive Simulations (VBS3, VBS4), Microsoft Flight Simulator, Aero FS 2, FlyInside, and other custom integrations. VirtualLink (5m / 16.40 SOFTWARE SUPPORT.
While brief zero-gravity flights are possible without leaving the atmosphere, and training in water can simulate operations in space, long-term training is always difficult. Boeing also made the experience using 3D scans of the Starliner console on Unreal Engine. Boeing Starliner Spacecraft Crew Module.
For training simulations, and those using Meta VR for office collaboration, spatial audio boosts the realism of virtual experiences. However, you can also access apps like Zoom, and Microsoft Teams for immersive meetings. Meta makes it easy to create VR experiences with existing platforms like Unity and Unreal.
I’ve very limited time, but luckily this week has not been very relevant for the ecosystem, so I’m managing to write this newsletter anyway Top news of the week (Image by Microsoft) AltspaceVR shuts down In one of the saddest moments of the latest years in VR, AltspaceVR has closed its doors.
Recently Microsoft noted how MR represents the “ eyes and ears ” of AI. Following a mainstream steer away from the Metaverse by some towards genAI – the latter may be gaining the most focus currently – but roadmaps are already in place by firms such as Microsoft to develop the industrial Metaverse by 2024.
Last Call / Full Saga Review) More info (Microsoft Flight Simulator) More info (Squingle) More info (Half Life 2 VR Mod) More info (Shock Troops) More info (Mafia VR Mod) More info (Gunman Contracts?—?Mod Yes, you’ve read everything well. It has 4.5DOF. Last Call has been released.
The result is that many big brands are canceling their presence at CES: Google, Intel, Microsoft, Meta, Lenovo, and many others, have decided not to go , and maybe provide their news virtually. This is a huge pity: CES 2022 won’t be cool as we expected… but we still hope to see interesting XR announcements from there.
Metro Awakening , Trombone Champ: Unflattened , Microsoft Flight Simulator 2024 and DIG VR led the charge, followed by Dumb Ways: Free for All , EXOcars , By Grit Alone , Ember Souls , Bounce Arcade and Augmented Empire. To say it's been hectic for new VR games recently would be an understatement, and November certainly didn't let up.
That includes Microsoft Flight Simulator, iRacing, the open beta branch of DCS World, War Thunder (though not with EAC), the Steam version of Bonelab, Hubris, Everslaught, Contractors, The Light Brigade, and A Township Tale. OpenXR Toolkit added eye-tracked foveated rendering support for Meta Quest Pro.
More info Jim Ryan hints at a possible PlayStation metaverse The court documents related to the FTC vs Microsoft trial related to the acquisition of Activision contain a very interesting piece of information related to what Sony may be working on. This would be great for having a more natural interaction on Quest 3.
And while this is anyway a good result for a startup (developing an AR headsets means spending billions in R&D), targeting the consumer market has been a suicide move , that let Microsoft get full control of the profitable enterprise market. Who knows…. More info (nReal teases new headset) More info (nReal changes name).
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. Microsoft Flight Simulator is adding VR support, but…. Top news of the week. Image by Khronos Group). OpenXR is now ready for prime time.
New info on Microsoft abandoning the Hololens 3. Last week we all heard the news about Microsoft abandoning the HoloLens 3, and the denial of it by Alex Kipman and Microsoft itself. CPR Simulator. More info (Leaks on RealityOS?—?Upload Upload VR) More info (Leaks on RealityOS?—?9to5Mac). News from partners (and friends).
In partnership with Nvidia, Microsoft, and Cesium, it offers a real-time 3D creation engine for producing immersive mapping and digital twins of real-world locations. So today’s metaverse-like fiefdoms we can point to as examples include MMOs Roblox and Fortnite, which is made using Epic Games’ Unreal Engine. ExpiCulture?—?Developing
Image by MegaDodo Simulation Games). Facebook and Microsoft publish two interesting research projects for VR. This week, Facebook and Microsoft have released two interesting works from their R&D department. Header image by Megadodo Simulation Games). Top news of the week. News from partners (and friends).
Ray tracing—a computer simulation of individual beams of light which models how they interact with various materials to create the world that we see around us—has been used for a long time in pre-rendered computer graphics, but hasn’t been practically attainable in real-time.
Aided by the UEVR mod, the ceaseless work of Team Beef and the formal announcement of Flat2VR Studios, an assortment of high-selling Unreal Engine games are basically seeing robust VR support turned on inside the titles many people already own. The biggest trend in VR gaming of 2024, though, is the blurrying line between flat content and VR.
Combining 360-degree capture with solutions for spatial sound and integrations with tools like Unity, Unreal, and other engines, VR cameras are highly flexible. These suits allow users to experience touch sensations, simulations of weight, and even different temperatures when navigating virtual reality spaces.
All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. This means that if you develop an experience using OpenXR, you can run it on Oculus, SteamVR, and Microsoft runtimes with no modification. Learn more.
The Mixed Reality Toolkit (MRTK) by Microsoft is an open-source toolkit that has been around since the HoloLens was first released in 2016. Microsoft-driven MRTK-Unity is a suite of components and capabilities used to speed the creation of cross-platform MR applications in Unity. Understanding the MRTK-Unity Toolkit for MR Developers.
It supports a range of AR platforms such as ARKit (iOS), ARCore (Android), Microsoft HoloLens, and Magic Leap. Unreal Engine Unreal Engine by Epic Games is another powerhouse in the AR development arena. Microsoft HoloLens Microsoft HoloLens is a mixed reality headset that blends digital content with the real world.
Microsoft HoloLens and GE. Working with Microsoft , GE decided to upgrade its training experience to introduce a Mixed Reality educational environment via Microsoft HoloLens 2. Now, pilots can train in an environment where physical simulators, live aircrafts, and computer modelling are all combined.
Using the Unreal Engine 4, NASA has created an extremely detailed and realistic VR model of the interior of the ISS, and astronauts use the Manus gloves in the model for training simulations. NASA and Manus VR have partnered to prepare astronauts to go to the International Space Station, utilizing virtual reality and Manus gloves.
Simulators made by Vrgineers range from portable trainers for military missions to classroom simulators that adjust to support all major platforms. Vrgineers’ simulators also include custom-built solutions that have fully-functioning cockpit replicas with real instruments. Microsoft Windows Operating System compatibility.
The Metaverse Standards Forum has already gathered many important players of the XR sector like Unity, Unreal Engine, Meta, Microsoft, Lamina 1, NVIDIA, and even other relevant companies like IKEA and Adobe. Some others, like Niantic, will probably join soon.
After their very successful Kickstarter campaign for the 8K ultra-wide headset, Pimax made their name offering the widest field of view in the consumer VR space, to the delight of many simulation and VR enthusiasts. For PCVR simulator enthusiasts using HOTAS, or wheels and pedals, the session can continue as long as they can stay awake!
Unreal Engine 4 is also an industry standard although it has a steeper learning curve than Unity. Another course named how to make VR experiences with Unreal Engine in C++ will train you how to develop apps for Oculus Rift and Steam VR. You get to develop shapes in React VR, Models and Animation, Weather Simulators etc.
Speaking earlier this year at the Microsoft Garage for the New York edition of The Creativity Conference was a pleasure. I also use technologies such as Epic Games’ Unreal Engine , motion capture (mocap), and Disguise Designer to produce my VNCCII XR stage shows. Additionally, Unreal Engine’s latest update , v5.3,
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
Collectively, these people have shipped Island 359 , Job Simulator , and Fantastic Contraption , some of the most well-known titles out today. These representatives of the best of both PC and mobile VR are bound to have a few answers, as will the makers on Unreal Engine 4. State Of Unreal: Epic Games’ Opening Session.
According to HP, the Z4 Workstation is specifically targeted at high-end computing, including virtual reality productio and simulation-based design. The company also presented the HP VR Launch Kit for Unreal Engine, a system co-developed with Epic Games, that is intended to “dramatically stream[line] VR development for design visualization.”.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
Personally, I started working back in 1996, working on “Microsoft Golf 98” I had no idea that my career is going to develop in such a way. That mode enables you to continue the simulation ‘forever’ During the QA phase, we tested it for five hours, and people were mesmerized.
We started the year strong, receiving the Lumiere Technology Award in January, alongside companies like Disney and Microsoft. The same principle guided the software team to the first customer-facing SDK release, sporting plugins for Unreal Engine and Unity that instantly, intuitively, and effectively enhance customer projects with haptics.”.
Applications include simulated scenarios and detailed step-by-step instructions. In the design and engineering sector, particularly in automobile, architecture, and construction, 53% of businesses use AR for virtual product design and engineering, facilitated by 3D engines like Unreal Engine and Unity.
Dan: In my past, I used to work with simulators — big aircraft simulators, etc. But obviously these people couldn’t afford a $50-million simulator. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them?
Dan: In my past, I used to work with simulators — big aircraft simulators, etc. But obviously these people couldn’t afford a $50-million simulator. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them?
He’s formerly held top product leadership positions at Microsoft and Nokia. At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. Today we have Niko Eiden, CEO of Varjo.
He’s formerly held top product leadership positions at Microsoft and Nokia. At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. Today we have Niko Eiden, CEO of Varjo.
Dan: In my past, I used to work with simulators -- big aircraft simulators, etc. -- and I got really excited about seeing the effect it has on pilots and soldiers, and I always thought that it would be useful to do the same, but for normal people, nurses, etc. But obviously these people couldn't afford a $50-million simulator.
He's formerly held top product leadership positions at Microsoft and Nokia. At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. Today we have Niko Eiden, CEO of Varjo.
This could actually be quite beneficial for Meta, Microsoft, and Magic Leap. They can practice complex procedures, simulate real-world scenarios, and access contextual information, leading to faster skill acquisition and reduced training costs. This improves first-time fix rates and reduces the need for on-site visits.
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