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Now two more heavyweights, Microsoft and Sony, have joined the Alliance for OpenUSD in support of Universal Scene Description (USD) as the future of authoring and packaging complex 3D content. In addition to Apple, Microsoft and Sony join other members of the group with significant ties to the XR industry, like Meta and Epic Games.
Hearables with augmented reality features are becoming ubiquitous thanks to the overall spread of wearables, the contribution of tech giants, and the growing demand for emerging technologies. Sensor-based apps detect objects with the help of localization technologies such as GPS, RFID, or Wi-Fi. How Augmented Reality Works.
Microsoft announces Mesh, an XR collaboration platform. Alex Kipman promised us a Microsoft Ignite conference with an amazing level of immersion , and he kept his word. But since Microsoft owns one of those studios (and using it costs around $100K/day if I remember well!), You are all fantastic! Here you are my flower for you!
The rapid development of technology could not but affect the educational process. Although virtual reality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtual reality technology in education: Reduced price of technical equipment. Visibility.
Khronos Group is a non-profit consortium powering royalty-free interoperability for VR, AR, ML, 3D graphics, and other technologies. The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo.
We are all convinced that in the future AR/VR will be very important technologies, but in the present, they are still pretty niche. At CES Ive seen nothing that made me think that the current technological trends of AR/VR may change, with the only exception of smartglasses.
Top news of the week (Image by Microsoft) Microsoft lays off 10,000 employees and shuts down its mixed reality projects This is seriously a bad period for the tech industry in general, and of course also for mixed reality. For sure, not having Microsoft backing it will slow down a lot of its development.
Amid mounting pressure from Sony with the recent launch of its PSVR 2 headset for PlayStation 5, Microsoft again affirmed that it’s still waiting for the technology to mature before offering any sort of dedicated VR software or hardware for Xbox.
Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.
Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. Epic’s powerful technology in areas such as graphics places them at the forefront of game engine development with Unreal Engine and other innovations.
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Image by Microsoft). Top news of the week. It will so have inside-out tracking.
Ginza Sony Park, the Japanese tech giant’s Tokyo-based hub for Sony brand promotion, is now playing host to a new Ghostbusters -themed multiplayer experience using a newly revealed Sony AR headset prototype. And yes, they’re shooting proton energy from their hands. Otherwise you can sign up here (Japanese).
We haven’t had the E3 where Sony doesn’t shut up about VR like it once did 3D, for example, nor the E3 where it seems like everyone and their mothers are making VR games like they once were mobile or motion controlled experiences. It was Microsoft that dropped the ball the hardest.
Yesterday I discovered that a friend of mine wants to propose as “Vitillo’s law” or “Skarred’s law” the law that every innovative technology we are waiting for is always coming in “5 to 10 years”. Image by Sony Interactive Entertainment). Sony announces price and release date for PSVR 2. Other relevant news.
As usual, Microsoft is firing first with its press conference this E3, but it’s doing so even earlier than anticipated. This E3 is shaping up to be the biggest batle between Sony and Microsoft since 2013, the year where each had to convince gamers to buy a PlayStation 4 or Xbox One respectively.
According to a new report by The Korea Herald , Samsung is steadily losing its position within the VR/AR space due to its unhealthy “obsession” with foldable smartphone technology. That said, Samsung has at least made several steps towards improving its XR technology. respectively.
Meanwhile, Sony is effectively dominating the console VR space with the Playstation VR. Microsoft’s Xbox, on the other hand, has remained continuously skeptical of VR technology and its place within modern entertainment. Image Credit: Microsoft Xbox. Even Nintendo has gotten in on the action via Nintendo Labo VR.
For Microsoft it’s the Halo and Gears of War games. But for Sony, it’s changed with each console generation. So it was this grassroots thing at Sony – a lot of engineers liked VR and wanted to do something with VR. Tagged with: god of war , sony santa monica Facebook Twitter Reddit More.
With all the problems that Meta is having with XR, and all the billions of passive it is having every quarter, opening up another expensive product line on innovative technology with uncertain outcomes doesnt feel like a smart idea to me. Personally, I feel a bit confused by this rumor.
More info (PSVR 2 sales — Road To VR) More info (PSVR 2 sales — Upload VR) Sony announces many new pieces of content at its Gaming Showcase A few days ago, Sony held its Gaming Showcase event, where it announced some cool pieces of content arriving for PSVR 2. In the meanwhile, Microsoft is working on a 1.1
Virtual and artificial reality technologies are changing the world. The rise of patent applications for VR/AR technologies signals the number of emerging opportunities for developers, coders, investors, and stakeholders in the 3D and 4D technology markets. Microsoft HoloLens 2 patent. Patent for wireless PSVR technology.
Epic Games, the creators of Unreal Engine, said it would consider building a launch title for Sony’s “next VR platform” during negotiations about Fortnite cross-play on PlayStation in 2018. With the company’s next VR headset not expected to launch until at least 2022, it’s unclear if the Sony took up the offer.
This shows that the ecosystem is alive, and notwithstanding the pandemic, there are many XR companies that are pushing the technology forward. PlayStation VR 2 Logo (Image by Sony Interactive Entertainment). Haptic technologies were represented at CES very well especially by two companies: OWO and bHaptics. Further references.
Microsoft may be preparing a new, much more powerful version of their Xbox One games console codenamed ‘Scorpio’ to power the Oculus Rift some reports are suggesting. See Also: GDC 2014: Sony Announce ‘Project Morpheus’ PS4 VR Headset.
More info (Valve Deckard to be released in 2025 for $1200) More info (The headset could come with a Half-Life demo app) Other relevant news (Image by Sony Interactive Entertainment) Sony permanently slashes the price of PSVR 2 Finally, Sony has permanently cut the price of the PSVR 2 headset.
Today, the UK Competition and Markets Authority (CMA) blocked Microsoft’s $69 billion acquisition of Activision Blizzard, which provides the “ building blocks ” for its Metaverse. Microsoft first announced its acquisition in 2022.
We all know that XR will be the next big technological platform. The news of the week is that Meta is poaching talents from all the other companies : in particular, it has been able to “steal” 100 employees from the HoloLens team in Microsoft. Image by Sony). Come and live the future of music performances! Top news of the week.
Cell phones are in a similar price vs. technology ballpark, with different optics. Sony, for example, has a mature console ecosystem, with a huge relative advantage in game prices (3x), sales channels and customer base (10x+) over Quest. But base units sell for $299, with $50 discounts cropping up. They make it up on the games.
First of all, Sony CFO Hiroki Totoki has said that he thinks that PSVR 2 may sell more than the 5–6 million units that the original PSVR sold. This shows that Sony is pretty bullish about its device, and it is confident that it will be appreciated by a good share of its base market.
Oculus’ whirlwind Kickstarter success led many to believe that established entertainment companies such as Sony, Microsoft, or even tech giant Google might look to buy the company, but Facebook’s decisive choice wasn’t something anyone could have predicted. Image Credit: Benjamin Formaker-Olivas.
Japanese electronics giant Sony recently bought out Beyond Sports, allowing the former to build massive metaverse content for sporting events. Beyond Sports develops real-world data for 3D animations, and its technologies will seamlessly integrate with Sony’s growing portfolio of immersive solutions.
Google, Sony, Oculus, Samsung, Acer and HTC have combined their efforts in order to create a healthy and equal industry for virtual reality hardware and software to develop and expand. We will also host and participate in international discussions on important topics in VR to shape the public discussion on the technology.
The ecosystem of digital game development is all about using the latest technologies to attract and engage gamers all over the world. Technologies like VR are being used widely to make games distinctive and entertaining so that both avid and casual gamers can enjoy their favorite games irrespective of time and place.
As the companys principal mixed reality (MR) device at the moment, Meta Quest 3 bags the number one spot for headset shipments, followed by Sonys PSVR2 which achieved a 6.7 Sony and ByteDances dedication to headset making seem to be wavering as shipments for both vendors continue to decelerate. for a 128GB model and $399.99
Many decision-makers and CEOs are looking for ways to transform their companies by incorporating the latest technologies. Augmented reality has already proven to be a versatile and useful technology that improves the workplace and business processes. And for good reason. What Is the Impact of Enterprise AR on the Business World?
The rapid development of technology could not but affect the educational process. Although virtual reality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtual reality technology in education: Reduced price of technical equipment. Visibility.
I expect all these trends to continue in 2021, for a year that will see the growth of the technology on all its sides (software and hardware). And in fact, some weeks ago Sony has made everyone understand that it has delayed the launch of the PSVR 2 because the market is not there yet.
A year ago, in response to Sony consistently delivering high-quality exclusives for PS4, Microsoft made a commitment to rejuvenating its first-party game development efforts and went on a shopping spree, acquiring a handful of respected studios to bolster its first-party game development talent under the Xbox Game Studios banner.
But alongside the event, the XR world was spinning, showcasing how innovative firms are leveraging immersive technology to gain new insight and results. This new display technology allows users to avoid intrusive VR headsets, allowing extended XR content use without the perceived hardware challenges.
DigiLens most recently closed its Series C financing back in May 2019 to the tune of $50 million, which saw Samsung Ventures join alongside UDC Ventures, Niantic, Continental AG, Sony Innovation Fund, and Diamond Edge Ventures, the VC arm of Mitsubishi Chemical Holdings Corporation as investors.
Notice that only programs built with Varjo SDK will be able to exploit the special two-displays technology. Sony creates an AR headset for LBVR. Sony is offering a Ghostbuster AR experience in Ginza, Japan, and for this it has manufactured an AR headset. VR-2 Pro adds an integrated Leap Motion and a 10m cable. Funny link.
The XRA is an industry organization founded by Google , HTC VIVE , Microsoft , Oculus , and Sony Interactive Entertainment. To be clear, their emphasis is on politics and society – not XR, or even technology in general, which is where the XRA comes in. About the “Thinking Ahead About XR” Report. Identifying Policy Issues.
See Also: The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into Think how Microsoft revolutionized personal computers, or how Apple changed the mobile phone market forever. We’re on the cusp of another life-changing piece of technology and the race is on. Let’s take a look at the technology coming our way.
Last month, we got to know that (according to a rumor) Samsung is working together with Microsoft on new AR glasses, most probably powered by a Qualcomm chipset. Image by Sony Interactive Entertainment). The channel says that according to “credible sources”, Sony may launch PSVR 2 sometime in Q1 2023. Other relevant news.
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