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Microsoft announces Mesh, an XR collaboration platform. Alex Kipman promised us a Microsoft Ignite conference with an amazing level of immersion , and he kept his word. But since Microsoft owns one of those studios (and using it costs around $100K/day if I remember well!), You are all fantastic! Here you are my flower for you!
Counterpoint research states that the global VR market slipped 4% in Q3 2024 when compared to the same quarter in 2023 The former Sony executive Shuhei Yoshida declared in an interview that he is sorry for being wrong about PS VR2. He recently explained that he uses Virtual Reality (VR) headsets to train every day and prepare for matches.
Ginza Sony Park, the Japanese tech giant’s Tokyo-based hub for Sony brand promotion, is now playing host to a new Ghostbusters -themed multiplayer experience using a newly revealed Sony AR headset prototype. And yes, they’re shooting proton energy from their hands. Otherwise you can sign up here (Japanese).
Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Image by Microsoft). Top news of the week. It will so have inside-out tracking.
Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. It’s the “convergence of gaming, film, and music” part which speaks to where the long-term synergies between Sony and Epic lie.
It is not by chance that is Reality Labs working on it: the data collected from AR and VR headsets, and also from the Project Aria glasses, can be very precious to train these robots. At this point, it is unclear what Sony wants to do with its headset: in my opinion, a permanent price cut would be hugely beneficial for it.
Epic Games, the creators of Unreal Engine, said it would consider building a launch title for Sony’s “next VR platform” during negotiations about Fortnite cross-play on PlayStation in 2018. With the company’s next VR headset not expected to launch until at least 2022, it’s unclear if the Sony took up the offer.
Giants such as Oculus, HTC, Sony, Microsoft, Samsung, Walmart, and many others have been implementing their technologies in this field for a long time. Based on the experiments already conducted, it can be argued that the effectiveness of training using VR is higher than of the classical methods. Efficiency.
PlayStation VR 2 Logo (Image by Sony Interactive Entertainment). Vive Tracker has been one of the best products ever launched by HTC and it has been used in many applications, either for leisure (think about full-body tracking in VRChat) or for professional usage (training with physical objects). Qualcomm and Microsoft partnership.
Google, Sony, Oculus, Samsung, Acer and HTC have combined their efforts in order to create a healthy and equal industry for virtual reality hardware and software to develop and expand. The post Google, Sony And Oculus Unite To Establish VR Industry Standards appeared first on VRScout.
More info (Valve Deckard to be released in 2025 for $1200) More info (The headset could come with a Half-Life demo app) Other relevant news (Image by Sony Interactive Entertainment) Sony permanently slashes the price of PSVR 2 Finally, Sony has permanently cut the price of the PSVR 2 headset.
AR has penetrated almost all the industries: automotive, professional services, education and training, retail, architecture, and healthcare. Already, several top-level companies like LG, Apple , and Sony are joining the market of AR hardware producers, dominated so far by Microsoft and Magic Leap.
In this game, you have to punch some targets very fast while dodging bars that attack you, for a very intense training experience. Image by Sony Interactive Entertainment). According to a report from Bloomberg, Sony may release its much-awaited next-gen PSVR headset (which I informally call PSVR 2) during Holidays 2022.
Furthermore, the comparison with Microsoft doesn’t hold well: Microsoft was a software company that just didn’t have high standards, so it made products with many bugs. Some numbers about VR training. Axon Park has written on its blog a very long and detailed article on VR training. More info (NVIDIA) More info (AMD).
Sony Provides Spatial Computing without a Headset Requirement This week, Sony Electronics introduced new 3D visualization tools that allow users to see and interact with extended reality content without using smart glasses. Finally, Microsoft revealed that the new and improved Mesh platform will debut for Mac in late June.
While E3 2019 may officially be in the books, it appears as though Sony is only just getting started. Launched originally on Microsoft Windows back in 2017, Luna arrives on PlayStation VR tomorrow ( June 18th ) in North America followed by European release June 19th. This week is shaping up to be a busy one for console VR.
This week saw Microsoft, Google, Samsung, Qualcomm, Meta, and Sony move to optimize their product offerings and business operations. Last year, Microsoft also shut down its long-standing Metaverse platform Altspace VR, transferring some of its development team to its Mesh platform.
Additionally, engineers train Deep Learning algorithms to accurately detect markers in live video data. This means that the wireless noise-canceling headphones from Sony not only let users stream music but also handle calls and get information on demand. Examples of Augmented Reality in Action. Top 3 Types of AR-Enabled Hearables.
And in fact, some weeks ago Sony has made everyone understand that it has delayed the launch of the PSVR 2 because the market is not there yet. Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. VR headsets will become MR ones.
Even before the pandemic of 2020, people looked at extended reality (XR) technology as an opportunity to improve digital collaboration, training, and communication. Applications like Zoom and Microsoft Teams grew massively following the demand for video conferencing software during the COVID-19 pandemic.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
Sony unveils a new virtual concert experience at CES. SenseGloves Nova, which are haptic feedback gloves for professional VR training, were announced at CES. The company is currently developing an email service to compete with Google and Microsoft. For audio, the product uses built-in headphones.
The XRA is an industry organization founded by Google , HTC VIVE , Microsoft , Oculus , and Sony Interactive Entertainment. The report also recommended the creation of more XR training tools designed for people who may not be personally interested in using the technology outside of work opportunities. Economic Issues. “If
Case Western Reserve University, a world-renowned medical institution, joined the event to reveal how it leveraged Microsoft’s MR tools by combining them with its educational software platform. The company explored 3D modelling and printing, and later, Microsoft debuted its first-generation HoloLens at the time.
Sony closes its game studio in Manchester. According to GamesIndustry.biz, Sony is closing its Manchester-based game studio, that it opened in 2015 to produce ‘AAA’ PSVR exclusives. It is to be understood if the projects it was working on have been scrapped or they have been transferred to another studio internal to Sony.
According to him, the technology can be used for training and delivering first-hand experiences to learners. We’re already seeing key metaverse players coming together in the collaboration between Meta and Microsoft. These collaborations are also a result of the need to create an open and interoperable metaverse.
On the other side, I’m afraid that for consumers this means also paying more for the VR content they like : if before training a year with FitXR was costing $30, now it will cost $120. On the server-side, it is being integrated with Microsoft Azure, and it is also coming in the future for Google Cloud and Tencent Cloud.
Sony Electronics Head of Business Development, Thaisa Yamamura, presented the Auggie Award for Best Art or Film. Yamamura also presented the winner with a Sony Spatial Reality Display, a “glasses-free 3D display that will improve their workflow.” This year, the award went to Osso VR for their VR Surgical Training Platform.
And I would find it an understandable choice: Vive has always been incredibly successful among companies and it would have a sense for it to thrive in the B2B niche until it becomes strong enough to exit and try to compete with much bigger companies like Facebook, Microsoft, or Valve. They [Microsoft] did this same s**t with HoloLens.”.
Apple, Sony, Microsoft, and countless other vendors in the technology space are now investing heavily on the concept of “spatial audio”. A spatial audio strategy can also be a fantastic tool for building instinctual skills and muscle memory in the training world. Here are just some of the most significant trends to consider.
From Microsoft Flight Simulator 2024 to Metro Awakening, November's another busy month for new VR games. Based on the viral rail safety campaign for Metro Trains Melbourne, Dumb Ways to Die, this new title comes from PlaySide Studios. Here are our monthly upcoming highlights.
Microsoft ‘s purchasing of Activision Blizzard was the largest sale in the history of video games at US$68.7 billion dollars making the company the third largest gaming company after Sony and Tencent. “So it makes huge sense for Microsoft to take this approach.” Image courtesy World of Warcraft.).
Between Microsoft Flight Simulator 2024 , The Thrill Of The Fight 2 in early access, By Grit Alone and Wall Town Wonders , there was something for everyone. It's time for the latest edition of XR News Round-Up, bringing you quick updates on the biggest news stories we initially missed.
Giants such as Oculus, HTC, Sony, Microsoft, Samsung, Walmart, and many others have been implementing their technologies in this field for a long time. Based on the experiments already conducted, it can be argued that the effectiveness of training using VR is higher than of the classical methods. Efficiency.
Hololens 2 Credit: Microsoft One of the major XR platforms used in business applications is Microsoft Hololens 2. Interhaptics provides solid hand interaction performances which complement smoothly Microsoft MRTK far interactions. The HoloLens 2 has a greater hand tracking precision compared to other windows-based VR devices.
It is also a defensive, move that makes it avoid the loss of its partners, as it has happened with Insomniac Studio that has just been acquired by Sony. This means that in 2020, AR and VR will still be used mostly in the enterprise sector, and mostly for training and maintenance. Red 6 brings AR to the USAF. Some news on VR content.
EX-HEAD OF SONY PLAYSTATION LONDON FORMS CROSS-PLATFORM VR GAME STUDIO. Formed by Dave Ranyard, who was the lead at Sony’s London Studio during PSVR’s creation, it includes a handful of early-days development of the PlayStation VR– back when it was still a code name (Project Morpheus was one of my favorite code names).
My favorite ones have been: Sony Interactive Entertainment has revealed that the next PSVR headset will be called PSVR 2 and will feature 2K x 2K per eye, up to 120 Hz framerate, and 110° FOV. This is why companies like Apple, Google, Microsoft and Meta are exploring similar technologies. Microsoft Maquette gets discontinued.
Earlier this month, HTC announced two business-oriented VR bundles , featuring the new high-end VIVE Pro Eye, a business-friendly virtual reality headset for companies that want for training, gaze-oriented navigation, simulation, getting consumer feedback and doing business analytics. told Hypergrid Business.
What to Expect from Sony. The long and short of it is that you shouldn’t expect much from Sony at GDC this year. Last year Sony had a massive GDC presence, announcing the price and release window of the PSVR headset, as well as demoing a litany of titles to members of the press. What to Expect from Microsoft.
billion by 2026, and many leading companies like Apple, Microsoft, and Sony are already getting involved. Enhanced Training Experiences. However, the right technology could also be a powerful solution for training and educational requirements. This is why “spatial audio” is now gaining so much attention.
Tethered VR will stay as a niche Hero view of PSVR 2 (Image by Sony Interactive Entertainment) Tethered VR has been superseded by standalone VR: there are many more standalone VR users than PC VR ones. XR is already used everywhere for training, remote assistance, and prototyping, and there is not much to say about it.
Image by Sony Interactive Entertainment). In the last few days, we already heard about: Osso VR raising $66M for its surgical XR training solution LIV securing $8.5M I honestly hope that also the other vendors will start selling similar modules, because sometimes I really would love my headsets to work even without Wi-Fi….
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