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Ginza Sony Park, the Japanese tech giant’s Tokyo-based hub for Sony brand promotion, is now playing host to a new Ghostbusters -themed multiplayer experience using a newly revealed Sony AR headset prototype. And yes, they’re shooting proton energy from their hands. Otherwise you can sign up here (Japanese).
Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. It’s the “convergence of gaming, film, and music” part which speaks to where the long-term synergies between Sony and Epic lie.
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Image by Microsoft). Top news of the week. It will so have inside-out tracking.
It is not by chance that is Reality Labs working on it: the data collected from AR and VR headsets, and also from the Project Aria glasses, can be very precious to train these robots. At this point, it is unclear what Sony wants to do with its headset: in my opinion, a permanent price cut would be hugely beneficial for it.
Epic Games, the creators of Unreal Engine, said it would consider building a launch title for Sony’s “next VR platform” during negotiations about Fortnite cross-play on PlayStation in 2018. With the company’s next VR headset not expected to launch until at least 2022, it’s unclear if the Sony took up the offer.
PlayStation VR 2 Logo (Image by Sony Interactive Entertainment). Vive Tracker has been one of the best products ever launched by HTC and it has been used in many applications, either for leisure (think about full-body tracking in VRChat) or for professional usage (training with physical objects). Qualcomm and Microsoft partnership.
Google, Sony, Oculus, Samsung, Acer and HTC have combined their efforts in order to create a healthy and equal industry for virtual reality hardware and software to develop and expand. The post Google, Sony And Oculus Unite To Establish VR Industry Standards appeared first on VRScout.
AR has penetrated almost all the industries: automotive, professional services, education and training, retail, architecture, and healthcare. Already, several top-level companies like LG, Apple , and Sony are joining the market of AR hardware producers, dominated so far by Microsoft and Magic Leap.
More info (Valve Deckard to be released in 2025 for $1200) More info (The headset could come with a Half-Life demo app) Other relevant news (Image by Sony Interactive Entertainment) Sony permanently slashes the price of PSVR 2 Finally, Sony has permanently cut the price of the PSVR 2 headset.
Sony Provides Spatial Computing without a Headset Requirement This week, Sony Electronics introduced new 3D visualization tools that allow users to see and interact with extended reality content without using smart glasses. Finally, Microsoft revealed that the new and improved Mesh platform will debut for Mac in late June.
If OpenAI wanted to slow down to have time to understand the consequences of this new type of AI, Microsoft would already ready be to hire all the talents of OpenAI and carry on AI developments by itself. Now Microsoft is discontinuing them , putting another nail in the coffin of the HoloLens. Who will it be… Sony or Meta?
Sony has acquired Insomniac Games. Sony has acquired Insomniac Games , one of the most talented game studios among the ones focused on Virtual Reality. The studio will so become part of the Sony Worldwide Studios. MRTK, not to be confused with VRTK, is the official SDK to develop for Microsoft HoloLens and HoloLens 2.
While E3 2019 may officially be in the books, it appears as though Sony is only just getting started. Launched originally on Microsoft Windows back in 2017, Luna arrives on PlayStation VR tomorrow ( June 18th ) in North America followed by European release June 19th. This week is shaping up to be a busy one for console VR.
A report from Insider states that Microsoft may have canceled its plans for HoloLens 3. There is instead a rumored partnership with Samsung , where Samsung would actually build a new XR device and Microsoft offer the platform on top of which the headset may run. Sony acquires Bungie and thinks about Capcom.
This week saw Microsoft, Google, Samsung, Qualcomm, Meta, and Sony move to optimize their product offerings and business operations. Last year, Microsoft also shut down its long-standing Metaverse platform Altspace VR, transferring some of its development team to its Mesh platform.
Image by Sony). Image by Microsoft). Microsoft ramps up distribution of HoloLens 2 and Kinect For Azure. Microsoft is working to improve the distribution of its latest devices: HoloLens 2 and Kinect For Azure. Header Image by Sony). Thank you all for making me feel your warmth, you are an amazing community!
Additionally, engineers train Deep Learning algorithms to accurately detect markers in live video data. This means that the wireless noise-canceling headphones from Sony not only let users stream music but also handle calls and get information on demand. Examples of Augmented Reality in Action. Top 3 Types of AR-Enabled Hearables.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
Even before the pandemic of 2020, people looked at extended reality (XR) technology as an opportunity to improve digital collaboration, training, and communication. Applications like Zoom and Microsoft Teams grew massively following the demand for video conferencing software during the COVID-19 pandemic.
Sony unveils a new virtual concert experience at CES. SenseGloves Nova, which are haptic feedback gloves for professional VR training, were announced at CES. The company is currently developing an email service to compete with Google and Microsoft. For audio, the product uses built-in headphones.
The XRA is an industry organization founded by Google , HTC VIVE , Microsoft , Oculus , and Sony Interactive Entertainment. The report also recommended the creation of more XR training tools designed for people who may not be personally interested in using the technology outside of work opportunities. Economic Issues. “If
While companies like Walmart are preparing for the busiest shopping day of the year with Black Friday VR training simulators , i’m sure all you really care about is how to save some major dough this holiday weekend. Microsoft ‘Mixed Reality’ Headset Discounts. It’s that time of the year again. PlayStation VR Price Cuts.
Case Western Reserve University, a world-renowned medical institution, joined the event to reveal how it leveraged Microsoft’s MR tools by combining them with its educational software platform. The company explored 3D modelling and printing, and later, Microsoft debuted its first-generation HoloLens at the time.
According to him, the technology can be used for training and delivering first-hand experiences to learners. We’re already seeing key metaverse players coming together in the collaboration between Meta and Microsoft. These collaborations are also a result of the need to create an open and interoperable metaverse.
On the other side, I’m afraid that for consumers this means also paying more for the VR content they like : if before training a year with FitXR was costing $30, now it will cost $120. On the server-side, it is being integrated with Microsoft Azure, and it is also coming in the future for Google Cloud and Tencent Cloud.
And I would find it an understandable choice: Vive has always been incredibly successful among companies and it would have a sense for it to thrive in the B2B niche until it becomes strong enough to exit and try to compete with much bigger companies like Facebook, Microsoft, or Valve. They [Microsoft] did this same s**t with HoloLens.”.
Sony Electronics Head of Business Development, Thaisa Yamamura, presented the Auggie Award for Best Art or Film. Yamamura also presented the winner with a Sony Spatial Reality Display, a “glasses-free 3D display that will improve their workflow.” This year, the award went to Osso VR for their VR Surgical Training Platform.
Apple, Sony, Microsoft, and countless other vendors in the technology space are now investing heavily on the concept of “spatial audio”. A spatial audio strategy can also be a fantastic tool for building instinctual skills and muscle memory in the training world. Here are just some of the most significant trends to consider.
Between Microsoft Flight Simulator 2024 , The Thrill Of The Fight 2 in early access, By Grit Alone and Wall Town Wonders , there was something for everyone. It's time for the latest edition of XR News Round-Up, bringing you quick updates on the biggest news stories we initially missed.
If I had known people could like it, I would have not made it in 5 minutes with Microsoft Word, lol. Sony has sold 10M PS5 worldwide. Sony Interactive Entertainment, the only company revealing the numbers of its sold devices, has publicly announced that it has already sold more than 10M Playstation 5 consoles worldwide.
Microsoft ‘s purchasing of Activision Blizzard was the largest sale in the history of video games at US$68.7 billion dollars making the company the third largest gaming company after Sony and Tencent. “So it makes huge sense for Microsoft to take this approach.” Image courtesy World of Warcraft.).
Big vendor news this week, Admist start-ups and fresh ideas; this week, big names like Meta, Microsoft, Google, and Apple took the headlines due to each firm’s optimisation of its XR product portfolio. Meanwhile, Osso VR has launched its Healthcare XR training service for the Apple Vision Pro.
Hololens 2 Credit: Microsoft One of the major XR platforms used in business applications is Microsoft Hololens 2. Interhaptics provides solid hand interaction performances which complement smoothly Microsoft MRTK far interactions. The HoloLens 2 has a greater hand tracking precision compared to other windows-based VR devices.
EX-HEAD OF SONY PLAYSTATION LONDON FORMS CROSS-PLATFORM VR GAME STUDIO. Formed by Dave Ranyard, who was the lead at Sony’s London Studio during PSVR’s creation, it includes a handful of early-days development of the PlayStation VR– back when it was still a code name (Project Morpheus was one of my favorite code names).
Earlier this month, HTC announced two business-oriented VR bundles , featuring the new high-end VIVE Pro Eye, a business-friendly virtual reality headset for companies that want for training, gaze-oriented navigation, simulation, getting consumer feedback and doing business analytics. told Hypergrid Business.
What to Expect from Sony. The long and short of it is that you shouldn’t expect much from Sony at GDC this year. Last year Sony had a massive GDC presence, announcing the price and release window of the PSVR headset, as well as demoing a litany of titles to members of the press. What to Expect from Microsoft.
billion by 2026, and many leading companies like Apple, Microsoft, and Sony are already getting involved. Enhanced Training Experiences. However, the right technology could also be a powerful solution for training and educational requirements. This is why “spatial audio” is now gaining so much attention.
GE USES AR TO TALK TO MACHINES IN MICROSOFT PARTNERSHIP. Using human-computer interfaces, machine learning, and artificial intelligence, employees are communicating and interacting with machines via the Microsoft Hololens augmented reality device. NOKIA AND SONY GET TOGETHER FOR 360 VIDEO. …and more.
Microsoft is shipping Azure Kinect. Microsoft is finally shipping its Azure Kinect devkits. As promised, Microsoft has released the documentation on its website. Top VR headset makers have been Sony, Facebook, HTC, Pico, and 3Glasses. NASA has a long story in using VR for training.
Meta’s Oculus team have already partnered with leading companies like Sony Music to give fans an immersive way to explore music videos and unique content. Although Microsoft hasn’t shown much of an investment in the entertainment and arts sector as of yet, it has a lot of potential to offer with the HoloLens ecosystem.
Upload reported that Sony showcased PlayStation to some selected partners , but no one could speak about what he/she has seen. More info (GDC roundup 1) More info (GDC roundup 2) More info (GDC roundup 3) More info (Moss to be published on many platforms) More info (Manus Quantum Metagloves) More info (Sony showcasing PSVR).
This includes Varjo’s XR-2, Microsoft’s HoloLens 2, Pico Interactive’s Pico 4 Enterprise, and Meta Platform’s Quest Pro. Sony’s PlayStation VR (PSVR) and upcoming PSVR 2 are examples of such designs. Enhance training and development strategies. Training and development. Remote Work.
AR is being applied in training and education, healthcare, heads-up wayfinding and navigation, tourism, retail, field service, real estate sales, design and architecture. Some recent acquisitions include AltspaceVR (Microsoft), and Escher (Niantic). Its wizarding successor grossed $12M in its first month.
Seagate wants a piece of that and has hopped on the PlayStation 5 train with the new Game Drive PCIe 4.0 NVMe SSD series, officially licensed for Sony's current-generation gaming console. Unlike Microsoft, which uses a proprietary SSD expansion card for the Xbox Series X and Xbox Series S, Sony opted to employ a standard M.2
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