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Thus, the latest enterprise AR trends represent a topic of interest for management teams across various industries. Thus, it is worth looking at short-term and medium-term enterprise AR trends, to see where the business and professional world is heading and how the workplace will be transformed. And for good reason.
So (a bit late) here you are a list of some of the most relevant XR trends to follow in 2024, with some predictions of what to expect next. Many companies always follow the trends set by Apple, and the XR field is no exception to this rule. The PC community is very strong and dedicated, while the standalone one is more casual.
Microsoft announces Mesh, an XR collaboration platform. Alex Kipman promised us a Microsoft Ignite conference with an amazing level of immersion , and he kept his word. But since Microsoft owns one of those studios (and using it costs around $100K/day if I remember well!), You are all fantastic! Here you are my flower for you!
The same negative trends regard the Black Friday sales on Amazon. Counterpoint research states that the global VR market slipped 4% in Q3 2024 when compared to the same quarter in 2023 The former Sony executive Shuhei Yoshida declared in an interview that he is sorry for being wrong about PS VR2. appeared first on The Ghost Howls.
Top news of the week (Image by Microsoft) Microsoft lays off 10,000 employees and shuts down its mixed reality projects This is seriously a bad period for the tech industry in general, and of course also for mixed reality. For sure, not having Microsoft backing it will slow down a lot of its development.
Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Image by Microsoft). Top news of the week. It will so have inside-out tracking.
At least from the outside, it appears Microsoft isn’t actively competing for a seat at the XR table, which is fairly odd coming from a company that pioneered enterprise AR while simultaneously wrangling some of its top OEM partners to make a fleet of PC VR headsets for consumers in 2017. If Microsoft goes in half-cocked, maybe.
Apple, Sony, Microsoft, and countless other vendors in the technology space are now investing heavily on the concept of “spatial audio”. Certain trends in the XR environment are contributing to the rising adoption of spatial audio technology today. Here are just some of the most significant trends to consider.
But hey, let me play this game anyway, so here you are my predictions for virtual reality in 2021 based on the trends and the anticipations that we had at the end of 2020! I expect all these trends to continue in 2021, for a year that will see the growth of the technology on all its sides (software and hardware).
The news of the week is that Meta is poaching talents from all the other companies : in particular, it has been able to “steal” 100 employees from the HoloLens team in Microsoft. I think it’s impossible to create a healthy competitive space in the XR field for both hardware and software if the trend is this one. Image by Sony).
Microsoft HoloLens 2 patent. Image Credit: Sony. One of the major trends that patent activity has captured is the transformation from merely entertainment-based AR/VR usage towards more useful, inclusive, and practical applications. Image Credit: Sony/USPTO. Image Credit: The United States Patent and Trademark Office.
PlayStation VR 2 Logo (Image by Sony Interactive Entertainment). Mutalk at CES (Digital Trends). Qualcomm and Microsoft partnership. Qualcomm and Microsoft have announced a partnership to push together the next-generation lightweight AR glasses. Click to read the thread on Twitter… it is worth it. Futher references.
According to Google Trends, Quest dominated search interest in the US over Black Friday weekend which marks the start of the holiday shopping season. Among the leading headsets, only Sony has shared official sales figures for PSVR; the company announced back in March that it has sold-through 4.2 Data courtesy Sony, chart by Road to VR.
More info (Valve Deckard to be released in 2025 for $1200) More info (The headset could come with a Half-Life demo app) Other relevant news (Image by Sony Interactive Entertainment) Sony permanently slashes the price of PSVR 2 Finally, Sony has permanently cut the price of the PSVR 2 headset.
Some VR Gaming Market Trends Which Determine Its Consistent Growth. The leading producers of VR headsets like Sony, Oculus, Google, HTC, and Samsung, mainly focus on creating cost-effective devices. Sony, Nintendo, and Microsoft are expected to reduce the prices for their game products in the coming years. VR In Gaming.
We’ll examine some of the major trends and findings of the report, and look at it in the context of the larger policy and standards movement in XR. The XRA is an industry organization founded by Google , HTC VIVE , Microsoft , Oculus , and Sony Interactive Entertainment. About the “Thinking Ahead About XR” Report.
Last month, we got to know that (according to a rumor) Samsung is working together with Microsoft on new AR glasses, most probably powered by a Qualcomm chipset. He stated that “(Metaverse-related devices) are now the talk of the town, so we have buckled down to a task to cope with the trend. Image by Sony Interactive Entertainment).
According to the CMA: “Microsoft already enjoys a powerful position and head start over other competitors in cloud gaming and this deal would strengthen that advantage giving it the ability to undermine new and innovative competitors.” So I wonder if this suspension could also change Microsoft’s future plans concerning the M-word.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. This is coherent also with the fact that Sony didn’t want to launch the PS5 and PSVR2 together, but we hoped for a shorter delay between one and the other.
And Sony will give a “Sneak peek” of PSVR 2 games at its upcoming State Of Play event on June 2nd at 3 PM PT. It seems that Sony is hoping for a Q4 release in time for the holidays, but analyst Ming-Chi Kuo thinks that delays will bring the release to Q1 2023. The “metaverse” was not a key topic inside “Microsoft Build”.
Given that our technological advancements, consumer behavior, and tech trends continue to evolve at breakneck speed, being aware of metaverse and XR predictions can help you better prepare for the future. We’re already seeing key metaverse players coming together in the collaboration between Meta and Microsoft.
With the trend of Gaming entrepreneurs, for example, Samsung, HTC, Sony, and Oculus transferred from games to virtual reality and we started to keep eye on the VR area. For example, we invited senior executives from HUAWEI, JBD, HTC, Alibaba, iQIYI, Qualcomm, Microsoft, and so on. Why and how has it started?
Sony unveils a new virtual concert experience at CES. The company is currently developing an email service to compete with Google and Microsoft. For audio, the product uses built-in headphones. The product might be targeting 5G networks when they roll out for virtual travel and VR sports. A calendar app may also be in the works.
I’m trying to keep expectations in place not because I want to be negative about VR (I’m a strong believer in the tech), but because in the past I’ve already seen that trend of setting unrealistic expectations and then writing “VR is dead” the day after when the market of course haven’t reached those results.
The ongoing mass adoption of cloud computing has been a key driver of many of the most transformative tech trends, including artificial intelligence (AI), the internet of things (IoT), and remote and hybrid working. Here’s a rundown of some of the trends that I believe will have the most impact. The AI and ML-powered cloud.
But among large cloud service providers as well as emerging devices like software defined vehicles (SDVs) there is a global trend towards custom silicon. This hints that NVIDIA intends to extend its offerings beyond the conventional off-the-shelf datacenter and gaming products, embracing the growing trend towards customized silicon solutions.
Sony will give PS4 camera adapters for PS5 for free. Sony has answered this question in the weekend. Facebook and Microsoft publish two interesting research projects for VR. This week, Facebook and Microsoft have released two interesting works from their R&D department. The trend of virtual concerts is not stopping.
Developed by : Guerrilla Games | Published by : Sony Interactive Entertainment Platform(s) : PlayStation 4 | Microsoft Windows Buy Digital | Buy Disc 2. Developed by : Quantic Dream | Published by : Sony Computer Entertainment & Quantic Dream Platform(s) : PlayStation 3 | PlayStation 4 | Microsoft Windows Buy Digital | Buy Disc 3.
With this operation, Facebook secures another amazing development studio (after Beat Games), making sure that it will be able to provide high-quality games for its headsets in the future, and protecting itself from hostile acquisitions of other companies (like Sony acquiring Insomniac). Image by Microsoft). News worth a mention.
Hololens 2 Credit: Microsoft One of the major XR platforms used in business applications is Microsoft Hololens 2. Interhaptics provides solid hand interaction performances which complement smoothly Microsoft MRTK far interactions. Trending AR VR Articles: 1. How To Use the ARLOOPA App: A Step-by-Step Guide (2020) 3.
My favorite ones have been: Sony Interactive Entertainment has revealed that the next PSVR headset will be called PSVR 2 and will feature 2K x 2K per eye, up to 120 Hz framerate, and 110° FOV. This is why companies like Apple, Google, Microsoft and Meta are exploring similar technologies. Microsoft Maquette gets discontinued.
Russia's vice prime minister singled out Microsoft and Sony in a message, though it appeals to game development companies and esports platforms in general.
Asus' new desktop monitors are versatile enough to support PC gamers as well as console players on Microsoft Xbox Series X or Sony PlayStation 5. Thanks to HDMI 2.1,
It is also a defensive, move that makes it avoid the loss of its partners, as it has happened with Insomniac Studio that has just been acquired by Sony. From these data, it is clearly readable that 2020 won’t be the “year of VR” , but will be a year in which VR will improve and grow, following the trends of 2019 (enterprise first).
Following last week’s theme of layoffs across the tech sector, this week continues the unemployment trend as influential groups reassess the space and US Courts aim at Google. Recently, Microsoft entered an extended partnership with OpenAI, the firm behind ChatGPT, to expand the tech solution to business clients.
As an investor in VR and AR since 2016, I find it cautiously encouraging to hear all the talk of “metaverse” on trending business channels today. Could this really be the time for VR? Facebook’s billion-dollar acquisition of Oculus in 2014 more than showed Zuck’s hand, though it would be another seven years until the pivot actually happened.
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