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Despite being among the early supporters of the OpenXR consortium—the industry group building the open standard for XR devices—Sony so far seems to have avoided making a specific commitment to implement OpenXR on PSVR or its next-gen headset. Sony, however, remains an odd one out. After years of development, the OpenXR 1.0
Microsoft announces Mesh, an XR collaboration platform. Alex Kipman promised us a Microsoft Ignite conference with an amazing level of immersion , and he kept his word. But since Microsoft owns one of those studios (and using it costs around $100K/day if I remember well!), You are all fantastic! Here you are my flower for you!
Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.
The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. What We Know .
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible. These collaborations are also a result of the need to create an open and interoperable metaverse.
Sony will give PS4 camera adapters for PS5 for free. Sony has answered this question in the weekend. Facebook and Microsoft publish two interesting research projects for VR. This week, Facebook and Microsoft have released two interesting works from their R&D department. Simple WebXR” aims at bringing WebXR to Unity.
More info Jim Ryan hints at a possible PlayStation metaverse The court documents related to the FTC vs Microsoft trial related to the acquisition of Activision contain a very interesting piece of information related to what Sony may be working on. Sony’s entertainment assets have huge potential in the metaverse area.”
The CEOs of reality creation tools Unity and Unreal have perhaps the best insight anywhere into the state of the industry and both John Riccitiello and Tim Sweeney see investment accelerating significantly over the next year. Even if the AR and VR industry is still in its infancy, it is about to hit a growth spurt.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. Microsoft Flight Simulator is adding VR support, but…. Microsoft Flight Simulator is launching on August, 18th, without support for virtual reality.
The incumbents like Facebook, Google, Apple, Microsoft or Snap already own global social graphs, but perhaps looking to unseat them could be the multiplayer gaming behemoths like Sony, Activision Blizzard or EA, or 3D-specific ideas like Aura’s “avatar as a service”.
Here are just some of the tech stocks many are looking at right now (in no particular order): Microsoft Corporation (MSFT) For the people who brought you the Hololens 2, probably the most sophisticated pair of mixed reality smart glasses out there to date. One-year price performance for SNAP as of 2/3/20 Sony Corp.
This consolidation simplifies application development cycles for the range of vendors using OpenXR APIa, including Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo.
The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Moreover, RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.
We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. But that’s just how Unity works, and this post isn’t about Unity, so let’s move on. You may be saying “Come on!
The OpenXR API is crucial for many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo.
These representatives of the best of both PC and mobile VR are bound to have a few answers, as will the makers on Unreal Engine 4. State Of Unreal: Epic Games’ Opening Session. Tom Bruckbock (SIEA), Seth Luisi (Impulse Gear), Greg Koreman (Impulse Gear), Richard Marks (Sony Interactive Entertainment). Liz Mercuri (Unity).
In the entertainment area of Gamescom, NVIDIA has put some RTX graphics cards on the desks of some booth of partner companies , like ASUS and Microsoft. While at Microsoft booth there was a premium RTX 2080 Ti , that I’ve been able to take in my hands so to make a video where you can see it from all angles.
” According to Epic Games’ Vice-President of Unreal Engine, Marc Petit , his enterprise’s goal was to build an open metaverse that “enriches humanity and is home to a thriving, fair ecosystem.”
The OpenXR API is essential for many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Real-time 3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.
OpenXR API is essential for many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Real-time 3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.
Other devices from Magic Leap and Microsoft’s HoloLens headsets offer deeper levels of immersion. We’re now bringing that directly to developers, who can download the software development kit (SDK) for Unity or Unreal Engine. These are AR smart glasses that are tethered to smartphones, which debuted in 2019.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
It isn’t alone, we know of many companies that are spending billions on same, including Microsoft, Google, Amazon, Sony, Magic Leap, Huawei, and others. You can see this in today’s AR products (and despite what Microsoft or Magic Leap call their devices, they really are augmented reality devices that you wear on your face).
What is worrisome the most is that it is unclear what will happen to all the other amazing XR projects that Mozilla was managing like the WebXR framework A-frame or the WebXR exporter for Unity. Is The Sony XRperia coming? Sony has just published a job offer looking for professionals to build an XR headset. News worth a mention.
Big vendor news this week, Admist start-ups and fresh ideas; this week, big names like Meta, Microsoft, Google, and Apple took the headlines due to each firm’s optimisation of its XR product portfolio. Surgeons can train repeatedly with customized modules to improve their efficacy, skills, and data retention.
Billion & mind you i haven't added the overall population of #asia.Ignore us at your own risk #facebook #microsoft & the curators of those lists. BigscreenVR has partnered with many of the major movie studios including Paramount Pictures and Funimation (Sony Pictures). 14- Kai Liang. 25- Pankaj Raut. 29- Clyde Dsouza.
This has been a pretty interesting week for me, having spoken at XR Safety Week and Stereopsia, and having published two cool articles about creating innovative SteamVR controllers and using Application SpaceWarp in Unity to almost double the framerate of your application. Microsoft and Samsung may be partnering for an AR device.
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