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Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. Unreal Engine is the second most popular game engine for building VR content, and has powered PSVR games like Farpoint , Moss ,and Firewall: Zero Hour.
Apple threatens future support in Unreal Engine. That’s why even Microsoft took Epic’s stances : Microsoft uses UE4 to develop some products also for Apple devices, and this decision hurts also its business. More info (Apple threatens Epic) More info (Microsoft files an official support for Epic). Other relevant news.
In the meanwhile, Microsoft is working on a 1.1 More info Microsoft adds Mesh features to Teams At the annual Build event, Microsoft has not announced any stellar XR- or metaverse-related news. But still, there have been some interesting announcements about Microsoft Mesh.
Today, we’re going to be looking at some of the most inspirational case studies from the educational landscape, highlighting the benefits of XR for training. Microsoft HoloLens and GE. Working with Microsoft , GE decided to upgrade its training experience to introduce a Mixed Reality educational environment via Microsoft HoloLens 2.
Microsoft announced their new platform Mesh last week to enable better mixed reality experiences across not only AR and VR headsets, but also mobile and desktop. Mesh is built on Microsoft Azure which enables developers to build immersive, multiuser, cross-platform mixed reality applications through an SDK. Spatial Maps?—?Spatial
I’ve studied at important universities like UC Berkeley, and I’ve worked on many technical projects (for work or personal interest) in electronics, optics, brain-machine interface , natural language processing, etc…. But we were motivated, so we started studying the problem. Hello Kelly! Can you introduce yourself?
Furthermore, Microsoft 365 apps such as Teams, OneDrive, and SharePoint, will be connected with Omniverse Project Mellon has been unveiled. It is a lightweight Python package capable of harnessing the heavyweight power of speech AI (NVIDIA Riva) and large language models (LLMs) to simplify user interactions in immersive environments.
nReal has been sued by Epic Games for the name too similar to Unreal and by Magic Leap that claims that nReal CEO Chi Xu has stolen the technology of the American company while working there. Microsoft has surely spent lots of money to make sure that HoloLens’s holograms look absolutely fixed in space.
Huge companies like Facebook and Microsoft are throwing vast sums of money at their attempts to build, and therefore define, the metaverse. It incorporates aspects of traditional disciplines, including design, communication studies, and even psychology. This is simply because the idea and concepts are still emerging.
Because most VR developers know well Unity or Unreal, and WebVR languages like A-frame are based on Javascript, that is very different from the usual programming flow of the game engines. Microsoft has released the news that it is increasing the availability of HoloLens 2 and that tens of thousands of units have been shipped to date.
Today, we’re looking a little more closely at the benefits of XR in the construction industry, by exploring some of the most innovative case studies published by market-leading vendors. Microsoft and the Haas Group. The company decided they needed to update their technology as a result, and turned to Microsoft for assistance.
For many more insights, check out our full data study – available soon. Our next data study provides a clear picture of conversations in this space – and the opportunities to be seized. Microsoft acquired Blizzard Activision in an unprecedented $68.7 billion, just after striking a major deal with Epic Games’ Unreal Engine.
They teased a lot of interesting features and services of the device, and left the remaining technical details to some technical sheets on Microsoft website. But Microsoft, thanks to innovative 2K displays, has managed to keep the same high-quality pixel density of the HoloLens 1, that is 47 PPD (pixels per degree). Resolution.
He’s formerly held top product leadership positions at Microsoft and Nokia. At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. Today we have Niko Eiden, CEO of Varjo.
He’s formerly held top product leadership positions at Microsoft and Nokia. At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. Today we have Niko Eiden, CEO of Varjo.
We have an Unreal engine SDK. Nick: I mean, there’s so many applications, but kind of the way we like to talk about it is just like computers have the Office Suite of Microsoft Word, Microsoft Excel, Microsoft PowerPoint that nearly every organization uses those applications. We have a Unity SDK. Nick: Sure, I did.
We have an Unreal engine SDK. Nick: I mean, there’s so many applications, but kind of the way we like to talk about it is just like computers have the Office Suite of Microsoft Word, Microsoft Excel, Microsoft PowerPoint that nearly every organization uses those applications. We have a Unity SDK. Nick: Sure, I did.
The reason the company was started was because, like I said, all these use cases were so obvious, especially after being in the space for a long time, that I saw all this amazing commercial potential that was only being unrealized because the technology wasn’t good enough. It’s just been fantastic to work with these guys.
The reason the company was started was because, like I said, all these use cases were so obvious, especially after being in the space for a long time, that I saw all this amazing commercial potential that was only being unrealized because the technology wasn’t good enough. It’s just been fantastic to work with these guys.
We have an Unreal engine SDK. But I mean, there's these great market studies -- like from Goldman Sachs and these massive companies -- that predict that, I think the next 10 years or so, the consumer-- there'll be roughly 25 million glasses sold and the consumer version will come out like within the next 10 years or so.
He's formerly held top product leadership positions at Microsoft and Nokia. At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. Today we have Niko Eiden, CEO of Varjo.
The reason the company was started was because, like I said, all these use cases were so obvious, especially after being in the space for a long time, that I saw all this amazing commercial potential that was only being unrealized because the technology wasn’t good enough. It’s just been fantastic to work with these guys.
HP and Microsoft, they’re running huge departments in this, just because they were early and learned how to do it. No offence to Microsoft, but we’re not living in Windows anymore. You need somebody who understands Unreal or Unity. Give us an example of a case study that you want to share.
HP and Microsoft, they’re running huge departments in this, just because they were early and learned how to do it. No offence to Microsoft, but we’re not living in Windows anymore. You need somebody who understands Unreal or Unity. Give us an example of a case study that you want to share.
” So, in our world, Unity — and let’s not just pick on Unity all the time, you know, there’s Unreal. And they actually built an Unreal engine-based app to publish news content to go on with their news. Microsoft’s got a great product around it. He worked for Microsoft last year. Paul: Yeah.
” So, in our world, Unity — and let’s not just pick on Unity all the time, you know, there’s Unreal. And they actually built an Unreal engine-based app to publish news content to go on with their news. Microsoft’s got a great product around it. He worked for Microsoft last year. Paul: Yeah.
HP and Microsoft, they're running huge departments in this, just because they were early and learned how to do it. No offence to Microsoft, but we're not living in Windows anymore. You need somebody who understands Unreal or Unity. Give us an example of a case study that you want to share. We do projects on the Go.
Billion & mind you i haven't added the overall population of #asia.Ignore us at your own risk #facebook #microsoft & the curators of those lists. Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. 14- Kai Liang. 25- Pankaj Raut. 29- Clyde Dsouza. 46- Hugh Hou.
So, in our world, Unity -- and let's not just pick on Unity all the time, you know, there's Unreal. And they actually built an Unreal engine-based app to publish news content to go on with their news. Microsoft's got a great product around it. Alan: That's based on all the different studies that are coming out.
The new VR headset enhances everything from resolution and field of view to tracking and input ; It will connect to PS5 with a single cord to simplify setup and improve ease-of-use while enabling a high-fidelity visual experience; It will feature controllers carefully studied for VR. Microsoft Ignite will be in VR.
Already, this blended approach is being embraced by industry players like Microsoft. “We They study artificial intelligence, physics, data modeling, and human-computer interaction, and learn a diverse range of technical skills that includes using engines like Unity and Unreal, and coding in C Sharp and C++.
Kent: It reminds me of– I have gone to Microsoft Build for the last three years, and that’s a good place to kind of see some of the AR demos that are there in terms of the partners with Microsoft. And so with some of the demos that I’ve seen there were for people who were doing sales for say, medical equipment.
Kent: It reminds me of-- I have gone to Microsoft Build for the last three years, and that's a good place to kind of see some of the AR demos that are there in terms of the partners with Microsoft. And so with some of the demos that I've seen there were for people who were doing sales for say, medical equipment. But once the WebXR 2.0
Kent: It reminds me of– I have gone to Microsoft Build for the last three years, and that’s a good place to kind of see some of the AR demos that are there in terms of the partners with Microsoft. And so with some of the demos that I’ve seen there were for people who were doing sales for say, medical equipment.
So, I mean, our solution is compatible with all of them, because it’s based on Unity and Unreal and basically on the game engine. I think businesses in the space are sometimes building really cool case studies or experiments that don’t really have a proper use case. But we’re kind of following the users.
So, I mean, our solution is compatible with all of them, because it’s based on Unity and Unreal and basically on the game engine. I think businesses in the space are sometimes building really cool case studies or experiments that don’t really have a proper use case. But we’re kind of following the users.
We all know that Facebook is working on hyper-realistic avatars (dubbed “codec avatars”) and this week the social media giant has released two new studies about them The first one is a new way of implementing the movements of the avatar’s face, which is modular. Watch Microsoft Office in XR.
Meta is studying new login options for Quest devices, arriving next year. It is very interesting that from these words, it seems that Facebook is not interested in releasing AR glasses for prosumers like Microsoft is doing with HoloLens, but it wants to enter the market with something already for consumers. Presence Platform.
And while I don’t think the use cases are really there for consumers yet, and the devices aren’t quite there– although I was really impressed with Unreal’s mixed reality glasses. There’s been tons of studies at Stanford. And I’m looking forward to the studies that will be coming out in the future.
And while I don’t think the use cases are really there for consumers yet, and the devices aren’t quite there– although I was really impressed with Unreal’s mixed reality glasses. There’s been tons of studies at Stanford. And I’m looking forward to the studies that will be coming out in the future.
And while I don't think the use cases are really there for consumers yet, and the devices aren't quite there-- although I was really impressed with Unreal's mixed reality glasses. There's been tons of studies at Stanford. And I'm looking forward to the studies that will be coming out in the future. Alan: Oh, those are great.
In chapter 5 (Networking), Ball uses popular games such as Microsoft Flight Simulator to explain concepts such as network bandwidth and latency, and how game and metaverse companies work around such limitations. Chapter 8 addresses the thorny issue of metaverse interoperability and standards (i.e.,
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