This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
The third day of AWE 2020 may go down in history as the most wholesome day in the history of XR technology. The day included a discussion on how to create a virtualworld society from Tom Furness, a discussion on ethical responsibility in the immersive tech industry from Professor Donna Davis, a panel on women in XR, and more.
Microsoft Flight Simulator 2024 provides players with a virtual reality recreation of Earth that offers a sense of unmatched realism. Flash forward 42 years, and on launch day for Flight Simulator 2024 I waited about eight hours at what might as well have been a virtual airport waiting to connect to Microsoft's servers.
This week, we look at takeaways from Microsoft Ignite, Space X, Pokemon Go and VR training from Bank of America. The company is going all in on Mixed Reality, to paraphrase its chief executive Satya Nadella, who used Microsoft’s AltspaceVR platform for his keynote. W elcome back to Spatial Beats. Psychic VR Lab raises $8.5M
Today, Microsoft is making its long—awaited Mesh for Teams immersive VR meeting platform available for enterprise end users. The service is now available for clients, allowing them to access Microsoft’s dynamic virtual remote meeting solution via desktop or Meta Quest headsets. Mesh is helping us achieve that.
We all dream of the Metaverse , a fantastic online virtualworld where we can all hang out with other people and do whatever we want. And even worse, these virtualworlds are like silos: they don’t talk to each other, they are separate the one from the others, they are not connected in any way.
Extended reality technologies are revolutionizing industries at an incredible pace. A quick look at some of the top Microsoft XR enterprise success stories is all it takes to see how innovative, immersive solutions are transforming everything from training to customer service.
During the Cisco LIVE 2022 conference for digital enterprise solutions next week, Vection Technologies will preview 3D Frame, a plug-in for Webex Meetings that adds immersive Metaverse features. Vection also has a deep product portfolio to help firms and brands going through a digital transformation with extended reality (XR) technologies.
We take really large complex datasets and pour them into virtual and augmented reality to help people find insights faster and to present data in a more intuitive and easy-to-use format. When have you entered VR and what has fascinated you about this technology? ( That’s a very good question and I have a very good answer.
Microsoft Ignite was a three-day conference that took place virtually on YouTube, Microsoft.com, and in Altspace from March 2-4. Surprisingly, there was little at the conference directly related to HoloLens , Microsoft’s mixed reality headset. It’s pretty mind-boggling, but that’s the world that we’re building.”.
The future of the metaverse continues to be a hot topic of conversation amongst tech developers, virtual reality users, and an increasingly digital native population. As we move further towards engaging with a completely virtual online world, tech giants such as Meta and Microsoft continue to lead the way.
The Dent Reality team has been working with Marks & Spencer, a major UK retailer, to run tests of the technology at its Westfield London store in White City. The same technology could be extensive, and in the future could be applied to campuses, airports, shopping centers, and museums, for example.
In the true metaverse, they argue, we won’t be locked into or out of certain digital experiences – we’ll be able to move from one virtualworld to another like walking from one store in a mall to another. These worlds can be published to independent domains but maintain a door to other microverses. A Metaverse of Links.
Due to the COVID-19 pandemic, a growing pool of event organizers is leaning on immersive technologies like virtual reality to bring people together. Although the annual live event has been canceled, Burners around the world can still connect with the community using VR. The Burning Man Project is now part of that list.
VR and AR headsets are heading to market from Microsoft, Google, Facebook and others that have a wide range of capabilities. What’s unclear is just how you’ll be able to interact with the virtualworlds and objects produced inside these headsets. ” The head of J.P.
HP worked closely with Valve and Microsoft to ensure that the headset would deliver a stellar VR experience using cutting-edge optics, inside-out tracking, spatial 3D audio, natural hand gestures, superb comfort for longer sessions, and plug and play support for Windows Mixed Reality and SteamVR. The time is now for VR and HP Reverb G.
NVIDIA joined Meta , Epic Games, Khronos Group, Avataar , Microsoft, Unity, XR Association , and many other founding members to lead the development of interoperability standards to drive the growth of the metaverse. The metaverse is a complex system running off multiple layers of technologies.
ARPost has covered plenty of events in AltspaceVR before, from Burning Man being held virtually in the platform, to the XR Safety Week using it to make talks on immersive technology more… immersive. As a platform for free virtual spaces that doesn’t require a VR headset, it’s how many people experience VR for the first time.
The company is scheduled to host a Microsoft pop-up later this month. There’s a new studio in town and it’s here to capture the world in 3D. is a digital production studio specializing in mixed reality production and holographic technology. volumetriccapture can connect virtualworlds with live performance.
ARPost has covered events in the Virbela virtualworld before. FRAME also announced some amazing updates including an app for Microsoft Teams, a progressive mobile web app to make the experience more accessible on different devices, a developer API and artist community, and a partnership with Ready Player Me.
One of Microsoft’s newest leaders in mixed reality, Mark Bolas, took the stage for a few minutes at Acer’s press conference this week and put into human terms the company’s goals with the technology. Now he is helping define the company’s strategy and vision moving forward into the new medium.
Microsoft Ignite was a three-day conference that took place virtually on YouTube, Microsoft.com, and in Altspace from March 2-4. Surprisingly, there was little at the conference directly related to HoloLens , Microsoft’s mixed reality headset. It’s pretty mind-boggling, but that’s the world that we’re building.”.
Humans are essentially programmed to learn best through experience, and that is just what immersive technologies enable: we’re not just learning it, we’re living it. Humans are essentially programmed to learn best through experience, and that is just what immersive technologies enable Click To Tweet. Methodology. Click To Tweet.
AR and VR are two of the most promising technologies of the modern era. Both can potentially revolutionize how we interact with the world around us. However, these technologies have taken a long time to reach their full potential. Here is how AI can enhance virtual experiences: 1. A case in point is Gucci.
The Metaverse… Post-COVID, the Metaverse was the leading technology trend. With worklife entering the home and remote working becoming mainstream due to the global lockdown, international virtual meeting platforms gained a unique and fruitful period of interest and investment.
Military simulations are one of the fields where virtual reality has always been an important technology , even before that VR had its new renaissance in 2012. BISim’s technology portfolio encompasses desktop training, simulation host, image generation, terrain editing and management, AI, and software development tools.
Tracking Performance and Engagement You cant excel at Meta Quest ROI optimization if you dont have a way to track the impact your technology has on your team. Productivity improvements: Track productivity metrics that demonstrate the impact Metas technology has on your team. Are virtual meetings more concise and impactful?
Combining spatial computing with the Internet, the Metaverse seeks to seamlessly connect the digital and physical worlds and transform online interactions. Evan Gappelberg, Chief Executive and Founder of Nextech AR , said in an interview with XR Today that metaverse solutions would “bridge virtual, hybrid, and in-person experiences.”
Second life, one of the world’s first metaverses, was created in 2003 by Linden Lab and received widespread attention. Second Life (SL) is a 3D virtualworld that allows individuals to create avatars to explore virtual landscapes, build their own mansions, forests, spaceships.
Allowing users to interact with the virtualworld using their own two hands is a key component in truly selling an experience and immersing participants. That’s why Microsoft is currently in development on a solution that would actually link two standard VR motion controllers together to simulate realistic tension and pressure.
Like every year, during this event we have seen some important AR news, but not that many, since the event was more focused on mobile phones than immersive technologies. Frontal view of the device (Image by Microsoft). The biggest news of the MWC for what concerns XR has been for sure the announcement of the HoloLens 2 by Microsoft.
Educators are using virtualworlds, but not in the way they had used them in the past, and not in the same numbers. The VirtualWorlds Best Practices in Education conference is a good example that showcases this work. Those educators that remain in virtualworlds are leveraging them to create better experiences.
As usual, Microsoft is firing first with its press conference this E3, but it’s doing so even earlier than anticipated. This E3 is shaping up to be the biggest batle between Sony and Microsoft since 2013, the year where each had to convince gamers to buy a PlayStation 4 or Xbox One respectively. pic.twitter.com/EWilMOb47s.
Unity Technologies has teamed up with Microsoft Azure to add the former’s Create Solutions to the Cloud, allowing users to distribute games across Windows and Microsoft Xbox systems. Really excited with this even deeper partnership with @Microsoft and @Azure. Fun to announce this today with @BondSarah_Bond [link].
The nature of AR technology gives us the ability to experience and create exciting new opportunities, dramatically impacting the way we interact and communicate with one another, giving birth to new applications and hardware. We can now use our technology without even touching it. But, is there a market for them at the consumer level?
Microsoft Research has devised two novel methods for more realistic haptic feedback on virtual reality controllers. Microsoft Research’s new experimental controllers bring kinesthetics into the VR space, offering two types of force-feedback applied to fully-tracked motion controllers. They call it NormalTouch and TextureTouch.
On the R&D side, Atlas is developing its new technology solution in compliance with the union’s Ethical Guidelines for Trustworthy Artificial Intelligence. According to Atlas, enterprise and commercial end-users can leverage the platform to build bespoke virtualworlds, assets, and designs, for example.
For example, research suggests that 38 percent of UK buyers would be interested in 3D virtual reality (VR) shopping experiences due to their immersive and engaging nature. The value of this technology can be immense in enterprise use cases such as online events — precisely what virtual event platforms enable.
One of the most outspoken proponents of the metaverse is struggling to find its place in this hypothetical virtualworld. Microsoft has reportedly scrapped plans to make a HoloLens 3—what would have been a successor to its current mixed reality headset—and infighting within the mixed reality division has fueled… Read more.
Recent technological advancements have pushed the envelope of what modern technologies are capable of. Furthermore, these innovations have greatly changed the way users interact with such technologies. Unfortunately, such beliefs stem from a misunderstanding of the technology and how it works.
In the future, users will access the Metaverse, a unified space integrating multiple virtualworlds on an interoperable platform. Regarding technologies, the Metaverse will incorporate artificial intelligence (AI), virtual, augmented, and mixed reality (VR/AR/MR), the internet of things (IoT), and hand and eye tracking tools.
Moreover, the firm’s CEO noted that thanks to the NVIDIA launch, international learners can stream Immerse’s virtualworlds “from any computer through NVIDIA’s virtual servers.” Additionally, Microsoft Azure, a cloud service provider, is the only international access point for the cloud-based PAAS.
Set in a dystopian 2044, Ready Player One follows Wade Watts as he leads an army of VR users in a battle to save the OASIS, a virtualworld that allows them to escape their dreary reality. Some of these virtual locations are absolutely jaw-dropping and include features that more often than not bend the laws of physics.
In addition to touring the virtual twin of its Lyon-based headquarters, INTERPOL’s metaverse allows visitors to interact with the avatars of police officers. Trainees could also enrol in immersive training courses such as policing and forensic investigation, among others, via the platforms Secure Cloud technologies.
In fact, we are already seeing some of the largest financial institutions in the world getting ready to transition into virtual banking. Bank of America has decided to scale up its adoption of VR technologies after completing a pilot project that involved 400 people, according to TechCrunch.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content