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More info (Vive Focus Vision hands-on) More info (Vive Focus Vision teardown) Unity launches Unity 6 Unity has finally launched its new version: Unity 6. Unity 6 is bringing many new features that are helping with cutting-edge technologies like XR and AI. This may explain why it has been shut down.
The day included a discussion on how to create a virtualworld society from Tom Furness, a discussion on ethical responsibility in the immersive tech industry from Professor Donna Davis, a panel on women in XR, and more. There were also huge announcements from Unity, HP, Microsoft, and others. HP and Microsoft.
Today, Microsoft is making its long—awaited Mesh for Teams immersive VR meeting platform available for enterprise end users. The service is now available for clients, allowing them to access Microsoft’s dynamic virtual remote meeting solution via desktop or Meta Quest headsets. Mesh is helping us achieve that.
Unity Technologies has teamed up with Microsoft Azure to add the former’s Create Solutions to the Cloud, allowing users to distribute games across Windows and Microsoft Xbox systems. Really excited with this even deeper partnership with @Microsoft and @Azure. Fun to announce this today with @BondSarah_Bond [link].
Microsoft Ignite was a three-day conference that took place virtually on YouTube, Microsoft.com, and in Altspace from March 2-4. Surprisingly, there was little at the conference directly related to HoloLens , Microsoft’s mixed reality headset. It’s pretty mind-boggling, but that’s the world that we’re building.”.
Everyone can create his online meeting spaces; It lets you customize your avatars; It lets you import in your virtualworld whatever you want : Youtube videos, web pages, 3D models from Sketchfab, etc… If it is online, you can import it in Hubs. Azure is one of the best cloud providers (Image by Microsoft).
In my opinion, Magic Leap 2 is a superior device to HoloLens 2 (see my hands-on here ), so I think that with these prices, it can have good success in the enterprise market, starting to gain shares with regard to Microsoft. After Fortnite started the trend of virtual concerts in virtualworlds, always more platforms started implementing them.
NVIDIA joined Meta , Epic Games, Khronos Group, Avataar , Microsoft, Unity, XR Association , and many other founding members to lead the development of interoperability standards to drive the growth of the metaverse. As big tech is racing toward the development and adoption of extended reality, the debut of the metaverse is nigh.
Microsoft Ignite was a three-day conference that took place virtually on YouTube, Microsoft.com, and in Altspace from March 2-4. Surprisingly, there was little at the conference directly related to HoloLens , Microsoft’s mixed reality headset. It’s pretty mind-boggling, but that’s the world that we’re building.”.
“Between 360 video, virtual reality, and augmented reality, I think augmented reality has much bigger opportunities,” Asher said. It’s a great hybrid between the real world and the virtualworld.”. Unity, which allows developers to create highly customizable experiences for VR and AR, leads the pack.
Or maybe “relaxed” is not the right word to use, considering the little drama on Microsoft’s headsets. Top news of the week (Image by HP) Microsoft officially drops support for its Mixed Reality headsets Microsoft has just released the infamous Windows 11, version 24H2 update. I think this speaks a lot.
I am a bit sad no one gave an award to The Unity Cube , though… I would have loved to get a “Worst Application Award 2021” from Road To VR…. Apart from the hardware, Somnium is moving well also on the software side: the graphics of the virtualworld is improving over time, and soon will be released the first game built on top of Somnium.
You could theoretically even make an experience whose play area is as big as the one of a city (Microsoft once talked about “city-scale VR”). I would like to say that I personally made this discovery, but actually, it was told me by the great Microsoft MVP Lance Larsen. they are playable in a sports court or a warehouse).
The Venice VR virtualworld, designed by VRrOOm within VRChat, will be the Venice VR Expanded hub—a virtual version of Venice. Users on Quest can visit these worlds, too. Jensen Huang interview: The physical world and the metaverse can be connected. It’s available to anyone with a VRChat account.
Niantic has finally launched its VPS (Visual Positioning System), a solution that will allow developers to create AR applications that are persistent and shared in various locations in the world with centimeter accuracy. VPS is a technology that implements the AR Cloud and creates a bridge between the real and the virtualworld.
Virtualworlds like Fortnite, Roblox, or also RecRoom, and VRChat are becoming every day more successful. But now that prediction at least makes some sense, and this shows how the virtualworlds market is growing, both in number of users and in the size of its economy , and this trend is continuing this year for sure.
IVAS is the modified HoloLens that Microsoft is experimenting with the US Army and thanks to this partnership it could show better and more useful data to its soldiers. More info Tokyo Game Show is in VR again Also this year the Tokyo Game Show , one of the most important events about gaming, is going to have its own virtualworld.
All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. This means that if you develop an experience using OpenXR, you can run it on Oculus, SteamVR, and Microsoft runtimes with no modification.
Being the lens transparent, you can see through it both the real and virtualworld. The NRSDK is Nreal’s SDK that lets you develop applications using the popular Unity game engine. It also gives you all the tools to let you s tart developing Unity applications for the Nreal glasses even if you don’t have the device.
In the future, users will access the Metaverse, a unified space integrating multiple virtualworlds on an interoperable platform. Regarding technologies, the Metaverse will incorporate artificial intelligence (AI), virtual, augmented, and mixed reality (VR/AR/MR), the internet of things (IoT), and hand and eye tracking tools.
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible. We’re already seeing key metaverse players coming together in the collaboration between Meta and Microsoft.
Corgan worked in collaboration with Isobar, Viacom Next, and VR artist Danny Bittman to conceive the virtualworlds depicted in the production. Aside from the virtual environments, Corgan’s hologram live performance was captured in volumetric video with Microsoft Mixed Reality Capture technology.
The post I’ve found today thanks to a tweet by Philip Rosedale shows one of these stories about the dark world of Ethereum. Microsoft IVAS program is not doing great. The special IVAS program that Microsoft is carrying on to develop a special version of HoloLens 2 for the US Army is not doing that well. Other news. Learn more.
After the report of last week by Insider, in which Alex Kipman was accused of improper behavior at work, especially towards women, Alex Kipman has resigned from Microsoft. Rumors already talk about a new AR headset produced by Microsoft in collaboration with Samsung that should substitute it, but we have no sure info about it.
A leaked image from the Oculus team shows that the company is working to implement body tracking inside the Oculus Unity SDK. New info on Microsoft abandoning the Hololens 3. Last week we all heard the news about Microsoft abandoning the HoloLens 3, and the denial of it by Alex Kipman and Microsoft itself. Learn more.
Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022. More info (Foveated Tracking boost inside PSVR 2) More info (Full Unity talk at GDC). Doing marketing in virtualworlds can be valuable. News worth a mention. Image by Sony Interactive Entertainment).
And while this is anyway a good result for a startup (developing an AR headsets means spending billions in R&D), targeting the consumer market has been a suicide move , that let Microsoft get full control of the profitable enterprise market. Unity’s HDRP is now VR-compatible. Very good news for all us Unity VR developers.
from PC) to join its virtualworlds , too, so that to increment the user base. This is why companies like Apple, Google, Microsoft and Meta are exploring similar technologies. Disney is working on glasses-free virtual installations. Microsoft Maquette gets discontinued. I’m just speculating, but it may have sense.
Multiple experiences are currently fighting for the position of top dog in the hopes of cementing itself as THE virtualworld where users could meet and interact as entirely new people. Sinespace was built using the Unity game engine allowing for an easily customizable as well as upgradable experience.
First Windows mixed reality dev headset ships, dive into the virtualworld via Xbox, high-end VR gets more affordable, Rogue One used VR to direct scenes, the investment & funding wrapup, and much more… FIRST WINDOWS MIXED REALITY HEADSET SHIPS LATER THIS MONTH. HIGH-END VIRTUAL REALITY JUST GOT MORE AFFORDABLE.
But you have hands and feet controllers to move in the virtualworld, so according to the manufacturers, you have 1.5DOF more (whatever it means). Yes, you’ve read everything well. Yes, you’ve read everything well. It has 4.5DOF. It is because you play with it by lying in the bed (yes, really!) and just rotating your head.
The “TendAR” augmented reality experience creates a virtual fish for players, capable of interacting with the real world through the user’s camera. Respawn Entertainment and Unity. Unity helped with everything from matchmaking in VR, to voice communications for the development of the new game. Fictioneers and Unity.
For the past two years, it featured a virtualworld made in VRChat by us of VRrOOm, and this year, the virtualworld was still there in parallel with the physical one. I’ve personally met and had a chat with people from Unity and Epic Games, Roblox, The Sandbox, HTC Vive, Microsoft, Rec Room.
For me this is not a fortunate sentence: this is what Alex Kipman said about the HoloLens, a few weeks before the whole Microsoft Mixed Reality division was disbanded and he was fired from the company. Answer: no) Do we really need 50,000 people to stay together in the same shard of a virtualworld?
Meta’s new digital landscape is sure to pave the way for endless new virtual concerts and online experiences in the years to come. Although Microsoft hasn’t shown much of an investment in the entertainment and arts sector as of yet, it has a lot of potential to offer with the HoloLens ecosystem.
According to IDC, both consumer and enterprise interest in virtual reality fell last year. Earlier this year , I wrote about how Microsoft and other companies have pulled back on their VR and AR plans. It’s all Zoom, Zoom, Zoom, and occasionally Microsoft Teams. And it’s not just Unreal and Unity.
Virtual and mixed reality are pretty great, but they offer somewhat solitary experiences most of the time. Microsoft is trying to change that with its HoloLens platform, improvising a way to create a mode it’s calling Spectator View.
Continuing, he stated, “Our proprietary technology is the connective tissue that links virtualworlds together and makes it easy for developers and brands to bring their experiences into the metaverse. Translatable digital ownership is possible with virtualworlds that are connected through Oorbit.
As we move forward into an age define by virtual interactions and communities, we’re likely to see significant investment from Meta into the safety of users. Like Meta, Microsoft has quickly emerged as one of the leading innovators in the XR space. For instance, Teams for Mesh comes with end-to-end encryption for business users.
One of the devices that generates the greatest interest among the tech community at the moment is Microsoft HoloLens. In simple terms, it can be described as the merging of real and virtualworlds where objects from both realities can exist side-by-side and interact with each other in real time. Preparing tools, SDKs and IDEs.
Image by Microsoft). Microsoft has released more specifications for its upcoming XBOX Series X, and from these data is clearly possible to see that it will be compatible with VR headsets. This reinforces my belief that Microsoft in 2021–2022 will add VR support to it , to fight the PSVR when the market will be riper. Learn more.
The incumbents like Facebook, Google, Apple, Microsoft or Snap already own global social graphs, but perhaps looking to unseat them could be the multiplayer gaming behemoths like Sony, Activision Blizzard or EA, or 3D-specific ideas like Aura’s “avatar as a service”.
It will offer shared virtual spaces to combine the physical and virtualworlds using virtual, augmented, and mixed reality (VR/AR/MR) technologies. It also aims to remain decentralised, offering open-source ownership of the virtual domain similarly to today’s modern-day Web 2.0.
HP and Microsoft have a long track in offering enterprise hardware, so this headset may battle HTC on his own land (B2B). The Matrix Pro will also feature a front camera that will let people alternate between vision of the real and virtualworld. Unity launches MARS tools. The weight is only 150g. Picture 2).
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