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‘OpenVR Recorder’ is a Powerful Tool for Capturing Tracking and Input Data

Road to VR

Jasper Brekelmans, a Netherlands-based 3D tech artist, has recently released a motion capture tool offering an easy way to record OpenVR tracking data from headsets, motion controllers and Vive Trackers for both Vive and Rift setups.

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Manus Announces SteamVR Tracker for Professional Creators, Pre-orders Now Open

Road to VR

Manus, the Netherlands-based startup behind a number of VR gloves, today announced pre-order availability for the company’s first professional-level SteamVR tracker. Called the Manus Pro Tracker, the company says the device is designed specifically for SteamVR-based motion capture, virtual production and full-body VR.

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LUMO Labs Bringing Wireless Full-Body Tracking And Dreamscape Games To VR

VRScout

The company behind the software is teaming up with various 3rd party manufacturers of motion capture suits such as Xsens , Rokoko and PrioVR to provide the tools necessary to bring the experience on a tour to locations across the U.S. The Netherlands-based crew has their hands full with an impressive amount of projects on the horizon.

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Use The Force (Feedback), Luke! With SenseGlove’s Gijs den Butter

XR for Business Podcast

So, yeah, with this belief, we started off in 2015 from a robotics group at the University of Delft -- Technical University of Delft -- here in the Netherlands. This came out of TU Delft, which is a technical university in the Netherlands. And then you can really interact in VR, as you would do in a normal situation.

Haptic 78
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Use The Force (Feedback), Luke! With SenseGlove’s Gijs den Butter

XR for Business Podcast

So, yeah, with this belief, we started off in 2015 from a robotics group at the University of Delft -- Technical University of Delft -- here in the Netherlands. This came out of TU Delft, which is a technical university in the Netherlands. And then you can really interact in VR, as you would do in a normal situation.

Haptic 78
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Use The Force (Feedback), Luke! With SenseGlove’s Gijs den Butter

XR for Business Podcast

So, yeah, with this belief, we started off in 2015 from a robotics group at the University of Delft -- Technical University of Delft -- here in the Netherlands. This came out of TU Delft, which is a technical university in the Netherlands. And then you can really interact in VR, as you would do in a normal situation.

Haptic 78
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VR Amusement: The Infinite Charm of the Emerging Blue Ocean

Steki Amusement

They are not only brave enough to try new technologies, such as more realistic visual effects and more sensitive motion capture systems, but also constantly explore new ways of playing, such as immersive experiences combined with narrative elements, competitive modes of multiplayer online collaboration, etc.,