Remove Motion Capture Remove Reference Remove Unity
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John Legend Performs Live In VR To Raise Awareness Towards Mass Incarceration

VRScout

Legend conducted his performance live in-studio wearing an Xsens MVN Animate Motion Capture System. This is the same motion capture solution used on blockbuster films like Star Wars: Rise of Skywalker , Avengers: Infinity War , and The Wolverine , as well as hit games such as Creed: Rise to Glory and Counter Strike. .

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Apple Announces ARKit 3 with Body Tracking & Human Occlusion

Road to VR

With ARKit 3, the system now supports motion capture and occlusion of people. When waving, the avatar can be seen to tip forward in response to the motion even though the user doesn’t. Motion capture. Faster reference image loading. Human Occlusion & Body Tracking. Auto-detect image size.

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The XR Week Peek (2021.08.23): Facebook launches Horizon Workrooms, Intel announces its graphics cards, and more!

The Ghost Howls

What I’ve not enjoyed is that SideQuest has removed The Unity Cube from its listing, stating that there were too many cubes there. A new interesting project has been published on Kickstarter: it is called Axis, and it is a system of sensors that you install on your body to have full-body tracking for gaming and motion capture.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

So at least the collaboration with Valve is true, but notice that it has not been on the headset, so they got no reference design from Valve, it has just been on the software integration. Simple WebXR” aims at bringing WebXR to Unity. It looks very interesting, and as a Unity developer, I want to experiment with it. Learn more.

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Your Backstage Pass To Jean-Michel Jarre’s Virtual NYE Concert

VRScout

By public rooms, Vitillo is referring to all instances of the virtual concert created after the first instance reaches capacity. Jean-Michel Jarre getting suited up for motion capture for the concert on Dec 22nd. // Image Credit: @louisadrienleblay. Everything is a big compromise,” he says.

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The XR Week Peek (2021.04.05): Rumors on a Apple headset intensify, Quest 2 sales grow fast, and more!

The Ghost Howls

confirmed with the company that it may not be a Niantic-branded pair of glasses, but a reference design that Niantic is building with Qualcomm since 2019. This pairs well with a piece of news from mid-2020, where Niantic said that it intended to build a reference design, but not its own Pokemon Go glasses. Learn more.

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HTC Releases Full Body Tracking Code for Use with Vive and Trackers

Road to VR

HTC Vive Senior Engineer James Xiong has provided a Vive IK Demo on GitHub , which includes a reference source code and Unity demo. By tracking a headset and two motion controllers held in the hands, developers are able to achieve a reasonably accurate virtual representation of the upper body.

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