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Sony will also release an SDK that will allow you to import your motioncapture data into 3D animation programs. Remember the impact the Sony Walkman had on music? Now Sony is back with another game-changing portable, the Mocopi motioncapture system. Image Credit: Sony.
Sony announced its previously revealed XR standalone for enterprise is now called ‘XYN’, which the company is targeting at spatial content creators. We got an opportunity to go hands-on with the pre-XYN prototype in July , back when it was still being referred to as the Sony SRH-S1 content creation system.
Introducing Sonys Spatial Content Creation System Sonys new XYN platform is nearing its full release. This suite combines various software offerings, including the XYN Motion Studio for motioncapture and a spatial capture solution that transforms real-world objects into 3D assets.
While tech giants race to claim their slice of the spatial computing pie, Sony’s new XYN platform (that’s “zin” to you and me, by the way) is on the cusp of its full release. A Star-Studded Lineup XYN is essentially a suite of tightly integrated hardware and software innovations, designed for spatial content creation.
I went body-in with Sony's new mocopi Pro motioncapture system with 12 points of body tracking at GDC 2025. The mocopi Pro system from Sony aims to elevate its body tracking system beyond the six points of the base system by adding six more. 0:00 / 0:58 1 High-intensity testing.
Sony has released a set of motioncapture (mocap) wearables in time for the holidays, the company announced in a press release. Sony’s Mocopi mocap system uses six coloured tracking devices, which people can wear on their bodies. A photo of Sony’s ‘Mocopi’ device trackers. PHOTO: Sony Corp.
A Sony XR headset is coming – and it’ll be unlike anything you’ve seen from the tech company before. Sony is advertising this new device as a “spatial content creation system” intended to help organizations and developers create intuitive extended reality experiences. So, what can we expect from the Sony XR headset?
Mocopi is a motioncapture system that will allow creators to perform full body tracking in 3D anywhere by simply attaching the 6 small sensors [link] Sony has launched an interesting product called Mocopi , consisting of six motion-tracking bands worn on your hands, feet, back and head, with a price of 49,500 yen (about $358).
MotionCapturesoftware, or “Mocap systems”, are particularly valuable for content creators looking to enhance XR experiences with realistic avatars, motion, and gesture controls. Mocap solutions are primarily used for the creation of XR content. There are also built-in tools for fine-tuning character movement.
It read that Apple designed the device jointly with Sony Group Corp, which will feature high-resolution displays and augmented reality (AR) full-colour passthrough. Sony recently unveiled plans to debut its PlayStation VR (PSVR) 2 in early 2023. It also released LED displays for XR stages and other performance platforms.
Epic Games announced today that it’s buying Cubic Motion, a computer vision startup that’s been building out a platform for capturing more realistic facial animations with a complex camera rig and software platform. The startup raised just over $22 million in funding from NorthEdge Capital.
Sony Corporation announced development of an immersive spatial content creation system, which includes an XR head-mounted display equipped with high-quality 4K OLED Microdisplays*2 and video see-through function, and a pair of controllers optimized for intuitive interaction with 3D objects and precise pointing.
Pooya Koosha, Oorbit’s Chief Technology Officer and Co-Founder , said that his company had been building hardware, software, and networking layers for the Metaverse for over ten years. Sony has also stepped up efforts to develop similar tools with several offerings. Oorbit, LG Explore Metaverse Infrastructure.
HTC VIVE’s Ultimate Trackers will offer next-generational motion-capturing (mocap) technologies for avatars and real-time 3D (RT3D) content development. Rezzil Index is a football training and rehabilitation software used by Professional and Grassroots sports schools, academics, and football teams, among others.
Under the leadership of companies such as Samsung, Sony, HTC, IDC, by the end of 2016, the total number of VR hardware will reach 9.6 While establishing a complete VR industry link, it will further promote the development and improvement of related software and hardware products and technologies. million units, and sales will reach 2.6
China-India & the other Asian Nations have some really interesting #augmentedreality #virtualreality #mixedreality #startups Innovating across Hardware, Software & Content. BigscreenVR has partnered with many of the major movie studios including Paramount Pictures and Funimation (Sony Pictures). 13- Amitt Mahajan.
So at least the collaboration with Valve is true, but notice that it has not been on the headset, so they got no reference design from Valve, it has just been on the software integration. While HTC is struggling on the hardware side, I think that it is moving very well to create a good software ecosystem, at least in China. Learn more.
It’s the 50th SIGGRAPH, so a disproportionate amount of the event was dedicated to retrospectives and such like, though the expo hall was full of the latest VFX, virtual production, and motioncapture hardware and software.
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