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HTC VIVE Holodeck to ‘Revolutionise’ Forensic Investigations

XR Today - Virtual Reality

The Taiwanese technology manufacturer, HTC, contributed various technologies to make up the Holodeck, including its VIVE Focus 3 VR headset, VIVE Location-Based Software Suite (LBSS), and VIVE Focus 3 Eye and Face Trackers. VIVE offers a good amount of official documentation of their products regarding Unreal Engine and Unity development.

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John Legend Performs Live In VR To Raise Awareness Towards Mass Incarceration

VRScout

Legend conducted his performance live in-studio wearing an Xsens MVN Animate Motion Capture System. This is the same motion capture solution used on blockbuster films like Star Wars: Rise of Skywalker , Avengers: Infinity War , and The Wolverine , as well as hit games such as Creed: Rise to Glory and Counter Strike. .

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Create A Digital Human In Less Than An Hour With Epic Games’ MetaHuman Creator

VRScout

Despite not yet being available, Unreal Engine’s MetaHuman Creator is already making people talk. Behind the scenes, however, the project proved incredibly time-consuming, requiring a specific set of skills as well as the right hardware and software in order to operate. Head to Unreal Engine’s website for more information.

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Peter Jackson’s New Studio is All About AR Storytelling

VRScout

The 1:30 minute demo apparently operates on a specialized version of ARKit that runs a plugin, which easily integrates the software into Unreal Engine 4. In addition, Jackson had actual actors act out the scenes and then use motion capture technology to record their performances.

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DragonFly: Glassbox Releases New VR Technology for 3D Video

ARPost

This method is similar to the motion capture technology that has been used to create realistic computer generated video for years. However, the company is partnered with household names like nvidia, Unity, Unreal Engine, and HTC. Live Client is a tool for facial motion capture.

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Researchers Showcase Impressive New Bar for Real-time Digital Human Rendering in VR

Road to VR

The result is a rather stunning representation of Seymour—rendered at 90 FPS in VR using Epic’s Unreal Engine—standing up to extreme scrutiny, with shots showing detailed eyebrows and eyelashes, intricate specular highlights on the pores of the skin, and a detailed facial model.

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Teenage Mutant Ninja Turtles Host Live VR Show at Comic-Con

VRScout

A combination of software was used to execute the endeavor, including Adobe Character Animator, Unreal Engine, and NewTeK NDI. From the advanced wireless motion capture experience we saw for Jack Ryan and now this real-time TMNT VR experience, we can’t wait to see how crazy next year’s Con is going to be.