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Introducing Sonys Spatial Content Creation System Sonys new XYN platform is nearing its full release. This suite combines various software offerings, including the XYN Motion Studio for motioncapture and a spatial capture solution that transforms real-world objects into 3D assets.
In homage to the greatest movie ever made, Sony Pictures VirtualReality – the VR arm of Sony Pictures Entertainment – has developed a virtualreality game that puts you in a Punxsutawney time loop. And don’t forget your booties cause it’s COLD out there… . Click To Tweet.
Published by Sony Pictures VirtualReality (SPVR) and produced by SPVR and MWM Immersive , Groundhog Day VR is slated to land on the PlayStation Store later this year for PSVR. The studio claims Groundhog Day VR will provide eight hours of puzzles and branching narrative gameplay. Image courtesy Tequila Works.
A Sony XR headset is coming – and it’ll be unlike anything you’ve seen from the tech company before. Sony is advertising this new device as a “spatial content creation system” intended to help organizations and developers create intuitive extended reality experiences. So, what can we expect from the Sony XR headset?
Additionally, motioncapture (mocap) systems from Sony and Vicon will deepen realism for content creators developing characters. Developers are tapping media psychology to develop next-generational immersive experiences to deepen their emotional impact on audiences.
Image by Sony). Another great IP is now being bond with virtualreality, and this will be highly beneficial for the technology. It is not clear, and we hope that Sony will clarify his.(Theoretically I’ll leave it for you in the links so that you can participate in the discussion as well. Other relevant news.
Image by Sony). Sony has finally revealed that PlayStation 5 is coming on November 12th (in America, Australia, Korea and other countries; rest of the world is on November, 19th). Sony has confirmed once more than PlayStation 5 will work with the same hardware of the PSVR. News worth a mention. Check it out! Learn more.
Image courtesy Sony) Finally, while not exactly “consumer electronics”, Sony announced plans for a series of immersive, VR concerts this year, initially kicking off with a Madison Beer concert available later this year for Oculus, Playstation VR, and others. I’m definitely looking forward to trying this out.
Apple Inc has entered talks with roughly six media partner firms to launch a virtualreality (VR) content platform for its upcoming headset, reports revealed on Monday. It read that Apple designed the device jointly with Sony Group Corp, which will feature high-resolution displays and augmented reality (AR) full-colour passthrough.
As extended reality experiences continue to gain popularity in virtually every industry, solutions are constantly emerging to help developers and companies design their own immersive experiences. They can help record and edit motioncaptured for games, entertainment experiences, and other software solutions.
It was created by a small Polish developer named Plastic, working with Sony’s Santa Monica Studios. This place of shapes and memories and chaos is one of the most gorgeous locales for a game I’ve ever seen and it is amazing to traverse it in virtualreality. Credit: Sony. Credit: Sony.
Since 2015, China’s greatest contribution to the global virtualreality (VR) industry has been the discovery of offline VR experience stores. Some foreign companies have successively announced VR theme park projects with the intention of applying VR (virtualreality) & AR (augmented reality) technologies to theme parks.
Sony is making body tracking more accessible with the release of Mocopi, its previously Japan-only motioncapture device. For a suggested retail price of $450, anyone can now get six lightweight IMU sensors and access to the dedicated app (iOS and Android) that allows for full-body motion tracking in both VR and AR settings.
Sony Corporation announced development of an immersive spatial content creation system, which includes an XR head-mounted display equipped with high-quality 4K OLED Microdisplays*2 and video see-through function, and a pair of controllers optimized for intuitive interaction with 3D objects and precise pointing.
The startup’s Persona product which launched last year bundles both its software and motioncapture hardware rig. Cubic Motion’s technology has been used in recent blockbuster gaming titles like Sony Interactive Entertainment’s God of War and Insomniac Games’ Marvel’s Spider-Man.
Most people know Xu due to his dispute with American virtualreality company Magic Leap. BigscreenVR has partnered with many of the major movie studios including Paramount Pictures and Funimation (Sony Pictures). In June 2019, Magic Leap accused Xu of stealing AR glasses technology when he was an engineer working at the firm.
Agile Lens virtualreality theatre production A Christmas Carol VR is exclusively optimized for audiences to view and interact through Meta Quest 3 headset, introduces Sony Mocopi motion tracking to bring Charles Dickens digital characters to life and tickets this year are free
A Christmas Carol VR offers a fully immersive, virtualreality experience that brings the iconic characters, haunting specters, and the bustling streets of Victorian London to life in a whole new way. This holiday season, step beyond the page and immerse yourself in the heart of Charles Dickens beloved tale like never before.
Sony is hosting an official Sword Art Online fan exhibition in VR from today through March 10th. Sword Art Online is easily one of the most popular anime ever to be based on virtualreality. Image courtesy Sony. Image courtesy Sony. Image courtesy Sony.
Sony will give PS4 camera adapters for PS5 for free. Sony has answered this question in the weekend. My friend Nicolas Esposito of Enter Reality has released Project Rigel, his solution to provide full-body tracking and motioncapture for Unreal Engine. Learn more.
Jack Daniel’s opened its virtual doors to the public by commemorating urban art and the 50th anniversary of hip-hop in late September. Currently ongoing, the iconic brand has launched The Verse — the company’s first virtualreality (VR) immersive experience — under its Art, Beats + Lyrics programme.
It’s the 50th SIGGRAPH, so a disproportionate amount of the event was dedicated to retrospectives and such like, though the expo hall was full of the latest VFX, virtual production, and motioncapture hardware and software.
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