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HTC VIVE Holodeck to ‘Revolutionise’ Forensic Investigations

XR Today - Virtual Reality

The platform uses photogrammetry and motion capture to create the avatars using a full-body scanner comprising seventy cameras. VIVE offers a good amount of official documentation of their products regarding Unreal Engine and Unity development. A further 16 cameras are used to detect user hand foot, back, and head movements.

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Flipside XR Launches Free VR App Flipside Studio for Animated Content

ARPost

Virtual reality company Flipside XR has launched a new app designed for creators called Flipside Studio. Launched on March 2 with support from Meta, the VR app enables users to build animated content in real time, using advanced virtual production tools. See Also: Should You Buy a Quest 2?

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‘Planet Whack’ is a Multi-user VR Demo Showcasing PhaseSpace Motion Tracking

Road to VR

PhaseSpace has been a leader in high-performance motion capture for over 20 years, providing solutions for the research, industrial, and graphic arts communities. Planet Whack was initially created for last year’s Siggraph conference as a fun way of highlighting PhaseSpace’s real-time tracking capabilities.

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DragonFly: Glassbox Releases New VR Technology for 3D Video

ARPost

3D images are a necessary component for any virtual reality experience. The virtual reality toolset makes it easier than ever to create VR content from live film. The virtual reality toolset makes it easier than ever to create VR content from live film. Live Client is a tool for facial motion capture.

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Sensics Releases High Resolution VR Headset Built Specially for Arcades and Theme Parks

Road to VR

Sensic, a long-time player in virtual reality and co-founder of OSVR , finally released their VR headset destined to make its way to public venues such as theme parks and arcades. IR motion capture for VR, image courtesy OptiTrack. Supported by all major game engines including Unity, Unreal and more.

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The Best VR Gloves in 2024: Harnessing Haptic Feedback

XR Today - Virtual Reality

In the last few years, there’s been less hype around VR gloves and haptic accessories in the extended reality space. However, as the adoption of virtual reality grows in the business landscape for training, product development, and collaboration, this is beginning to change. There’s even zero-loss on-body recording at 120 FPS.

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Be a cute VR-tuber with Virtual Cast!

The Ghost Howls

They are fully programmable with Lua script, so you can code and run your objects in real-time without restarting Virtual Cast. Yes, Virtual Cast supports eye tracking by VIVE Pro Eye and full body tracking with up to 7 VIVE Trackers. How does Virtual Cast technically work? an alien, an animal, a ball etc.)?

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