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VR Mountain Bike Simulator Has You Riding Cliffside Across Death-Defying Trails

VRScout

Ride Out , a specialty bike shop located in the Netherlands, has introduced a new VR mountain biking experience based on the death-defying antics of professional Scottish trials cyclist Danny MacAskill. A specially-designed cycling rig lets users “feel the terrain” as they ride.

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SenseGlove Nova 2 Adds Palm Pressure To The $5000 Wireless Force Feedback VR Gloves

Upload VR

Developers of bespoke enterprise apps can integrate SenseGlove’s Unity, Unreal or native SDK to support the force feedback and haptic features. The Royal Netherlands Army has also been trialing it to train equipment assembly engineers.

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Reverb G2 Omnicept, with Eye, Mouth, & Heart Rate Sensors, Priced at $1,250 for May Launch

Road to VR

USA, Canda, UK, Germany, France, Italy, Spain, Netherlands, Australia. HP says the Omnicept features are supported across both Unity and Unreal Engine. Pulse Rate Variability API. Developer Support. Online self-help. Premium support. Country Availability. 68 countries (same as headset). HP Omnicept SDK. Free to download.

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The VR Job Hub: Force Field Entertainment & Ultrahaptics

Peter Graham

Amsterdam, Netherlands. Amsterdam, Netherlands. Amsterdam, Netherlands. Senior Rendering Unreal Programmer. Amsterdam, Netherlands. Amsterdam, Netherlands. Amsterdam, Netherlands. Force Field Entertainment. Click Here to Apply. Force Field Entertainment. Principle 3D Animator. Click Here to Apply.

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Valve Index: A good fit? Part 2 – Analyzing and improving the comfort of Knuckles controllers

The Ghost Howls

These come from a warehouse in the Netherlands , which is where Indices for European customers are stored. Valve has supported my latest RMA request with an “advanced replacement” pair on Index controllers, so I didn’t have the usual 2 week turn around. time lucky perhaps?

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine. The company, now headquartered in San Francisco, will be showcasing the final version of the headset during the Virtual Reality Developers Conference (VRDC) this week in San Francisco.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). NHTV Breda University of Applied Sciences, Netherlands. image courtesy VR First. LLC Technology Companies Development Center, Ukraine. Manchester Metropolitan University, UK.

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