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Altogether, GYMNASIA is a six-minute experience that brilliantly fuses 3D 360-degree video, stop motion, miniatures, and computer-generated graphics (CGI), and is the first stop motion VR experience to induce the elusive anxiety that occurs when the lines between “real” and “unreal” are blurred beyond belief.
He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features. I own an IT solutions and project staffing firm I started in NewYorkCity back in 1996.
Weeks later, we traveled to Park City, Utah to debut our HaptX Glove prototype at the 2018 Sundance Film Festival. We were the first VR company to introduce a prototype at Sundance since Oculus unveiled an early version of their Rift in 2012. This new industrial-grade system offers the most realistic haptics experience to date.
And we had some great partners along the way, that helped us kind of co-develop and beta test this and– including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. Alan: Yeah. You see Adobe. You see Google. Alan: Yeah, 360’s too hard.
And we had some great partners along the way, that helped us kind of co-develop and beta test this and– including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. Alan: Yeah. You see Adobe. You see Google. Alan: Yeah, 360’s too hard.
And we had some great partners along the way, that helped us kind of co-develop and beta test this and-- including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. Alan: Yeah. That's one really cool niche, unique way of using a 180 3D camera.
I mean, I will say that with Oculus Quest that’s changing for me. Kent: The focus of Oculus has been much more on gaming rather than productivity applications, but they still have a number different productivity applications that are coming out. [laughs] Kent: Yeah, there’s all sorts of thresholds. But once the WebXR 2.0
I mean, I will say that with Oculus Quest that's changing for me. Kent: The focus of Oculus has been much more on gaming rather than productivity applications, but they still have a number different productivity applications that are coming out. Kent: Yeah, there's all sorts of thresholds. I've had early access to the Quest.
I mean, I will say that with Oculus Quest that’s changing for me. Kent: The focus of Oculus has been much more on gaming rather than productivity applications, but they still have a number different productivity applications that are coming out. Kent: Yeah, there’s all sorts of thresholds. Alan: Oh, I can’t wait.
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