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Each festival will also host live events throughout their respective locations in Paris, Cannes, and NewYork, with the NewImages Festival organizing satellite pop-ups across nearly every continent. . We wanted to bring a NewYork audience who is curious to be able to attend something they can actually touch,” Hammonds explained. “I
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Other relevant news.
My adventure started as I entered a large green-lit cube where a lone Oculus Rift hung from the center on a rusty construction hook tied to some shanty rope. I donned the headset, took control of an Oculus Remote and was transported forward in time to a futuristic Borabora island resort that had long since been abandoned.
Altogether, GYMNASIA is a six-minute experience that brilliantly fuses 3D 360-degree video, stop motion, miniatures, and computer-generated graphics (CGI), and is the first stop motion VR experience to induce the elusive anxiety that occurs when the lines between “real” and “unreal” are blurred beyond belief.
Now available at Los Angeles, NewYork and Toronto VR centers. Nickelodeon launched its SlimeZone multi-player VR experience at IMAX VR centers in Los Angeles, NewYork and Toronto Friday, with further plans to bring the social experience to locations in Shanghai, Bangkok and Manchester (UK) soon.
Development is divided evenly across the HTC Vive and Oculus Rift platforms, each accounting for 31% of projects created, with other major VR platforms such as Samsung Gear VR, OSVR, and Daydream rounding out the bottom numbers. State University of NewYork at Oswego, USA. image courtesy VR First. Purdue University, USA.
Epic also announced a few interesting things, like a tool to record facial animations for MetaHumans that run on an iPhone; and Fab, the Unreal version of the Unity Asset Store, where the developers can find many tools and multimedia elements put on sale. Of course, Epic is completely against Apple and its vision of its own walled garden.
You can enjoy the full audio recording below: In this week’s VRScout Report, we discuss Oculus Story Studio’s Henry Emmy win, NASA training astronauts with virtual reality gloves, Snapchat flirting with augmented reality, HTC Vive trying to go wireless, and iPhone laying potential plans for VR/AR.
See Also: Unreal Engine and Unity to get NVIDIA’s New VR Rendering Tech. This correlates with mobile VR too; back in February, Oculus CEO Palmer Luckey said some 90% of the content available for Samsung’s Gear VR headset is built with Unity. Unity is also one of the leading engines used for desktop VR development today.
He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features. I own an IT solutions and project staffing firm I started in NewYork City back in 1996. We reached out to Max and the timing was just right.
Earlier this year, Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code named “Moss.” Based in NewYork, and built on two former college roommates winning the 2014 TechCrunch Disrupt Hackthon, InsiteVR’s $1.5M FROM DESTINY AND HALO TO POLYARC – $3.5M FOR VR GAME IN 2017.
We were the first VR company to introduce a prototype at Sundance since Oculus unveiled an early version of their Rift in 2012. This new industrial-grade system offers the most realistic haptics experience to date. Weeks later, we traveled to Park City, Utah to debut our HaptX Glove prototype at the 2018 Sundance Film Festival.
Rob: Carillon was built within the Unreal Engine and uses the Open Sound Control protocol to connect motion and actions in the game environment with a music engine built within the Pure Data computer music system. Carillon was really built for VR: the Oculus Rift and the Leap Motion Controller are key components in the work.
We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity. We have been working in Unreal for a long time, and we’ve certainly built a team around that. Is there a cost difference between using Unity versus Unreal?
We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity. We have been working in Unreal for a long time, and we’ve certainly built a team around that. Is there a cost difference between using Unity versus Unreal?
And they've just done really, really well with creating this new experience of moving around socially in a 3D space. And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. Alex: Huge news. So they went public on the NewYork Stock Exchange under the ticker U. Alan: Huge.
And they've just done really, really well with creating this new experience of moving around socially in a 3D space. And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. Alex: Huge news. So they went public on the NewYork Stock Exchange under the ticker U. Alan: Huge.
And they've just done really, really well with creating this new experience of moving around socially in a 3D space. And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. Alex: Huge news. So they went public on the NewYork Stock Exchange under the ticker U. Alan: Huge.
And we had some great partners along the way, that helped us kind of co-develop and beta test this and– including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. Alan: Yeah. You see Adobe. You see Google. Alan: Yeah, 360’s too hard.
And we had some great partners along the way, that helped us kind of co-develop and beta test this and– including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. Alan: Yeah. You see Adobe. You see Google. Alan: Yeah, 360’s too hard.
You can dive in and start building for VR with almost a $300 laptop and an Oculus Go. I’ve got to try this thing called Vasco, which is a scent machine that mounts to the bottom of your VR headset that you can program — so, you program in Unity or Unreal. Oculus has sold a couple million. Amazon Sumerian.
You can dive in and start building for VR with almost a $300 laptop and an Oculus Go. I’ve got to try this thing called Vasco, which is a scent machine that mounts to the bottom of your VR headset that you can program — so, you program in Unity or Unreal. Oculus has sold a couple million. Amazon Sumerian.
And we had some great partners along the way, that helped us kind of co-develop and beta test this and-- including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. Alan: Yeah. That's one really cool niche, unique way of using a 180 3D camera.
You can dive in and start building for VR with almost a $300 laptop and an Oculus Go. I've got to try this thing called Vasco, which is a scent machine that mounts to the bottom of your VR headset that you can program -- so, you program in Unity or Unreal. Oculus has sold a couple million. there's just all these tools.
Mobile virtual reality on a headset like an Oculus Go, which is $200. I mean, I am in NewYork, but there’s other cities; Boston, on the West Coast, as well as Chicago, L.A. So I say, first, don’t think uber-complicated; start off more simple. There’s a lot of groups.
Mobile virtual reality on a headset like an Oculus Go, which is $200. I mean, I am in NewYork, but there’s other cities; Boston, on the West Coast, as well as Chicago, L.A. So I say, first, don’t think uber-complicated; start off more simple. There’s a lot of groups.
Some months ago, it has been showcased in an exclusive location in NewYork and people even paid $50 to be able to try this 3-episodes content set in space. This experience created some buzz because it has been the first virtual reality storytelling experience that has been acquired for a seven-figure amount.
While we would have preferred to bring you first-hand impressions directly from UploadVR, and we’ve been told by Meta they may do future demos in NewYork, until that happens we’ve asked Coulombe to write for us from his expert perspective about his time in the glasses. No SteamVR, no Oculus runtime, no complicated driver updates.
I mean, I will say that with Oculus Quest that’s changing for me. Kent: The focus of Oculus has been much more on gaming rather than productivity applications, but they still have a number different productivity applications that are coming out. [laughs] Kent: Yeah, there’s all sorts of thresholds. But once the WebXR 2.0
I mean, I will say that with Oculus Quest that's changing for me. Kent: The focus of Oculus has been much more on gaming rather than productivity applications, but they still have a number different productivity applications that are coming out. Kent: Yeah, there's all sorts of thresholds. I've had early access to the Quest.
I mean, I will say that with Oculus Quest that’s changing for me. Kent: The focus of Oculus has been much more on gaming rather than productivity applications, but they still have a number different productivity applications that are coming out. Kent: Yeah, there’s all sorts of thresholds. Alan: Oh, I can’t wait.
Emily Friedman is a NewYork based enterprise immersive, wearable and emerging technology advocate, journalist and facilitator. It helps that a lot of the big companies, HTC, Oculus, Lenovo, they’re pivoting to enterprise. Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson.
Emily Friedman is a NewYork based enterprise immersive, wearable and emerging technology advocate, journalist and facilitator. It helps that a lot of the big companies, HTC, Oculus, Lenovo, they’re pivoting to enterprise. Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson.
Emily Friedman is a NewYork based enterprise immersive, wearable and emerging technology advocate, journalist and facilitator. It helps that a lot of the big companies, HTC, Oculus, Lenovo, they're pivoting to enterprise. Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson. So it's just grown a lot.
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