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Varjo’s Enthusiast Grade VR Headset is Getting a Brain-computer Interface

Road to VR

” OpenBCI initially announced Galea back in late 2020, a hardware and software platform that’s designed to merge its brain-computer interface tech with XR headsets. It’s an area of research that many companies are looking towards ( such as Valve ) in the hopes that such non-invasive devices could provide a host of new data.

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Sneak Peak:Ghostbusters:Dimension from The Void, Made with Unity.

Cats and VR

Get a glimpse into the gameplay in Ghostbusters: Dimension, created with Unity 3D. At THE VOID you will walk into new dimensions and experience worlds without limits. Led by tech innovators THE VOID, the experience was created in partnership with Sony Pictures, Madame Tussauds New York, and Ghost Corps.

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The XR Week Peek (2022.10.18): Meta announces Quest Pro, new rumors about Apple, and more!

The Ghost Howls

Recently Valve has published this job listing: We are looking for versatile, self-directed software engineers in computer vision who can help us achieve the next steps in VR with millions of customers world-wide. New info about IVAS glasses. More info (Quest 2 software sales estimates) More info (Horizon Worlds users).

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Spatial Debuts Unity Creator Toolkit at GDC 2023

XR Today - Mixed Reality tag

3D social and shared immersive space platform Spatial announced on Monday that its Unity Creator Toolkit had moved to its beta version. The new iteration of Spatial’s widely-celebrated extended reality (XR) platform now integrates Unity Technologies’ industry-leading solutions.

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Chatting With The Recipient Of The SXSW 2019 ‘Best Interactive Experience’ Award

VRScout

Benzing then acted in New York for a year before going off to grad school at LAMDA (London Academy of Music & Dramatic Art), a high-profile drama school that’s notable for its rich history. So when I finally got an Oculus Rift DK2, I jumped in and started going to every meetup that was happening in New York. ”.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. State University of New York at Oswego, USA. image courtesy VR First. RUBIKA, France.

AR 278
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Why The 360 Film Industry is in the Midst of a Reboot – Part 1

Road to VR

In addition to engineering limitations, there was another major hurdle: software. Solving the stitching problem through automation required the development of complex software algorithms and once again no one, including startups with tens of millions of dollars in funding, had the expertise they needed to do right.

Filming 279