Remove New York Remove Software Remove Unreal
article thumbnail

Our First Look At Magic Leap’s Experimental Spatial Computing AR Experience

VRScout

Undersea , a new spatial computing AR experience developed for the Magic Leap One headset, is set to premiere next week at the 46th annual SIGGRAPH computer graphics conference in Los Angeles. 44 other immersive experiences will also be present throughout both the Immersive Pavilion and VR Cinema. Featured Image Credit: Magic Leap.

article thumbnail

Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. State University of New York at Oswego, USA. image courtesy VR First. RUBIKA, France.

AR 279
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Why The 360 Film Industry is in the Midst of a Reboot – Part 1

Road to VR

In addition to engineering limitations, there was another major hurdle: software. Solving the stitching problem through automation required the development of complex software algorithms and once again no one, including startups with tens of millions of dollars in funding, had the expertise they needed to do right.

Filming 279
article thumbnail

Teenage Mutant Ninja Turtles Host Live VR Show at Comic-Con

VRScout

The character was the your head, while your actual body was in the virtual world, immersing you in Turtles’ iconic New York City world. A combination of software was used to execute the endeavor, including Adobe Character Animator, Unreal Engine, and NewTeK NDI.

article thumbnail

Bloomberg: Apple Building Headset Versions Of FaceTime, Maps & More

Upload VR

Over the weekend The New York Times also reported Apple is enlisting Hollywood directors like Jon Favreau to create immersive VR content, such as a version of Prehistoric Planet. Earlier this year Gurman reported Apple’s headset was delayed to 2023 due to “challenges related to overheating, cameras and software”.

Apple 141
article thumbnail

The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

T his standard, dubbed OpenXR, was about the interoperability of different VR hardware and software together. All hardware and software should be able to work also with products of other vendors. Emerge is the new competitor of Ultraleap. An eye-tracking accessory built for Vive should work with Rift as well, and so on.

Oculus 373
article thumbnail

Labrodex’s Sci-Fi RPG Shooter Hybrid ‘Scraper’ Already Has Its Own Prequel Novel

VRScout

Max Preussner was a senior software engineer for Epic Games. He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features. I own an IT solutions and project staffing firm I started in New York City back in 1996.