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The Lord of the Rings auteur is using Apple’s ARkit to unlock new levels of storytelling immersion in augmented reality. The NewZealand native is responsible for some of the medium’s most technologically groundbreaking work, including the Lord of the Rings and The Hobbit franchises.
During a week where Unity gained a $400 million influx of investment capital, it’s chief rival Epic Games is working to spend $5 million of its own money to facilitate game development for the Unreal Engine. Earlier this year, Epic announced that it would be dolling out $5 million total in grants to up and coming Unreal devs.
The answer is they’ll be starting next month in NewZealand—and it’ll premiere on HBO Max. Sam Raimi and Bruce Campbell can finally stop answering the question they’ve gotten for almost 30 years: “When are you going to make Evil Dead 4 ?” Read more.
Simon Che de Boer and his NewZealand-based VFX R&D company, realityvirtual.co , have found a way to digitally preserve Nefertari’s tomb and give countless individuals the chance to see inside it. They’re invaluable for working with physically based rendering engines such as Unreal Engine. AI: Creating More Realistic VR.
So, the company has created this androgenic girl called Mica , which should be as close as possible to a real human, featuring a great visual quality (thanks to Unreal Engine) and credible eye movements and facial microexpressions. Or maybe with the same money, they can directly go to NewZealand (Image by Road To VR).
Simon Che de Boer and his NewZealand-based VFX R&D company, realityvirtual.co , have found a way to digitally preserve Nefertari’s tomb and give countless individuals the chance to see inside it. They’re invaluable for working with physically based rendering engines such as Unreal Engine.
Meta's (Limited-Scope) Unity Competitor According to creators who have been testing the closed beta version, the Meta Horizon Desktop Editor has an interface resembling a simplified version of game engines like Unity, reminiscent of Apple's Reality Composer Pro, the Unreal Editor for Fortnite (UEFN), or the Roblox Creator Hub.
Tim Sweeney, founder and CEO of Epic Games, then took to the stage to say that Unreal Engine 4 support would also be arriving on the HoloLens 2. First shipments will begin this May in the United States, Japan, China, Germany, Canada, United Kingdom, Ireland, France, Australia, and NewZealand.
Apple Trademarks XR Operating System Apple has filed a trademark for “ xrOS ” with the NewZealand Intellectual Property Office, further teasing its upcoming MR headset. Apple initially filed the base xrOS trademark with the NewZealand Intellectual Property Office earlier this year.
The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine. The company, now headquartered in San Francisco, will be showcasing the final version of the headset during the Virtual Reality Developers Conference (VRDC) this week in San Francisco.
Pradeep has been a leader for IBM GBS Australia and NewZealand (A/NZ), He has over 30 years of executive & management experience across a number of industries. Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. 14- Kai Liang.
While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). Canterbury University, NewZealand. image courtesy VR First. Aalborg University Copenhagen, Denmark. Academy of Art San Francisco, USA. Carleton University, Canada.
Exclusive TrailblaXR interview:Manifold Valley The Hollywood AI and machine learning company revolutionising hyper-realistic digital humans for triple-A games
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