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Sandbox is Building an SDK so Anyone Can Create for Its VR Attraction Platform

Road to VR

Sandbox operates a number of VR locations in major cities across North America as well as Hong Kong, Singapore, Macau, and Jakarta. Sandbox says however that developers can create using more modest setups such as an Oculus Rift or HTC Vive.

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Orlando is ‘The MetaCenter’: Pushing Boundaries in the Metaverse

ARPost

Participants joined using various VR devices such as Oculus, mobile devices, desktops, and MacBooks. See Also: One of America’s Biggest VR/AR Centers Is… Orlando? Orlando has the most Unity licenses in the US, proving that the city is ready to be mapped in a 3D environment. ENGAGE: Creating Content in the Metaverse.

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Emerging Trends in the VR Gaming Industry?—?2023

ARVR

A leading Unity 3d game development services provider explained that gaming is the biggest driver of VR and it will certainly continue in the near future. Facebook and Rising Metaverse Technology Facebook acquired a virtual reality development company called Oculus, which included the Oculus Rift.

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The XR Week Peek (2024.02.06): Apple ships the Vision Pro, Meta had record revenues, and more!

The Ghost Howls

More info (Nathie going around the streets with the Vision Pro on) More info (Vision Pro guy with a robot dog) More info (A girl staying in the pool with the Vision Pro) More info (Photos and videos of other people wearing the headset in public places) Unity has released the tools to build for the Vision Pro. I sincerely hope so.

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Oculus and Kaleidoscope Announce DevLab VR Art Incubator

VRScout

Originally started in 2015 as a traveling VR film festival spanning 10 cities in North America, Kaleidoscope has really come into its own this year. Now the team that has been showcasing independent VR projects and hosting events around the world is kicking off a new program to support creators in collaboration with Oculus.

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XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

Circuit Stream’s story began in 2015 with Lou traveling around North America, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. Like, “Unity 101: here’s how to make a model.” So you mentioned travelling across North America.

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XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

Circuit Stream’s story began in 2015 with Lou traveling around North America, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. Like, “Unity 101: here’s how to make a model.” So you mentioned travelling across North America.