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Netherlands, Switzerland, Spain, Austria, Sweden, Finland, Norway, Denmark, Belgium, Portugal, Poland, Singapore, Hong Kong, and Taiwan. These numbers are a great piece of news because they show how VR adoption is growing and that the Oculus Quest 2 launch is contributing to this growth. New details on the Lynx MR headset.
Lenovo was presenting its technology on the booth with the Oculus Rift S (developed in partnership with Oculus), the system running educational content using CAD designs. Another exhibitor using Beat Saber and the Oculus Rift S was Nutanix. The VR Classroom 2 platform looking beyond just mobileVR towards the high end of PC VR.
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. I think we built a reputation in the immersive technology space. Daniel: [laughs] One of my crazy ideas. Where was that, Julie?
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. I think we built a reputation in the immersive technology space. Daniel: [laughs] One of my crazy ideas. Where was that, Julie?
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. I think we built a reputation in the immersive technology space. Daniel: [laughs] One of my crazy ideas. Where was that, Julie?
The name was of course inspired by “The Unity Cube” application (Image by Rob Cole). After stripping down the Guncube model and carefully removing the HDK with its 24 remaining channels of sensors and flexes, it was shipped to Skarredghost in Italy for tinkering, following his uber successful “Unity Cube” project.
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