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Altogether, GYMNASIA is a six-minute experience that brilliantly fuses 3D 360-degree video, stop motion, miniatures, and computer-generated graphics (CGI), and is the first stop motion VR experience to induce the elusive anxiety that occurs when the lines between “real” and “unreal” are blurred beyond belief.
Development is divided evenly across the HTC Vive and Oculus Rift platforms, each accounting for 31% of projects created, with other major VR platforms such as Samsung Gear VR, OSVR, and Daydream rounding out the bottom numbers. Warsaw University of Technology, Poland. image courtesy VR First. University of the Aegean, Greece.
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