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At Facebook Connect 2021, Meta has announced Application SpaceWarp, a new solution to boost the framerate of Oculus Quest 2 applications up to +70%. These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons.
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial. Requirements.
The Unity Cube is an experiment from developer Tony “SkarredGhost” Vitillo to test the limits of what Oculus will allow into the App Lab program. Vitillo submitted a fully functional application which simply presents the user with a cube in a blank environment—and Oculus accepted it. Behold, The Unity Cube!
After Venice VR Expanded has come to an end, I have finally had the time to experiment with Oculus Quest AR Passthrough. Anyway, analyzing its situation at the present time, you can find the following problems: The passthrough is blurred and black and white , so it doesn’t offer a believable augmented reality.
Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal. OpenXR is the open standard API for AR/VR/MR supported by the vast majority of the industry.
It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. First, let’s start with installing Unity hand-tracking. How to Set Up Hand Tracking in Unity 3D. Also, install the Oculus app and the Oculus Hub on your computer.
This is the idea that MightySkins had, and now the company sells skins for Oculus Quest 2 for everyone to buy on its website. Recently it has also decided to launch a new line dedicated to the Oculus Quest 2 , to let you customize as you want both the headset and the controllers. Me and my branded Oculus Quest 2.
Learn the ins-and-outs of Unity development and have your project reviewed by Oculus experts. From the initial prototyping stages to testing and final submissions, students will be guided through every stage of VR development for Oculus Rift/Rift S and Oculus Quest headsets on the Unity platform.
Cas & Chary Present. I imagined this must have been like when Oculus just started out. The hand-tracking is powered by Ultraleap and that’s one of my favorite aspects of the headset as it is very precise and responsive, more so than hand-tracking on Oculus Quest 2. You can pledge for a unit starting at $500. Office Vibes.
I made various tests and so I can not only review it, but also compare it with its competitor solution, the Oculus Link. I made a nice video where I present to you: How to activate Viveport Streaming; Me playing SuperHot and Beat Saber with it; A video on controllers tracking; My opinion about it. Are you intrigued?
Being able to present those ideas in three dimensions via a collaborative VR environment would make things a lot easier for everyone. ShapesXR is a design and rapid prototyping tool that can be used to create AR and VR experiences directly on your Oculus Quest headset. Feature Image Credit: Tvori.
The legendary developer, who for several years held the role of Oculus CTO but now maintains a less formal “consulting CTO” arrangement, says that his keynote presentation at last year’s Facebook Connect conference foreshadowed some of the announcements that can be expected at the event next week.
At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. John Riccitiello is the CEO of Unity Technologies , one of the world’s leading game engines. Photo courtesy VRLA.
In the interview with me, he talked about many topics, like the rumors he heard on Apple Glasses, on the Oculus Quest 2 , the America vs China war, XR entrepreneurship, Tesla, and more! But of course, the technology is still not there: the Oculus Quest is still uncomfortable, we can’t read texts in it, and so on.
Earlier this year the Unity Labs team shared an incredible proof-of-concept mixed reality demo that shows the power of blending the real and virtual worlds together. ” This week Provencher affirmed that Unity Slices: Table will be released as a demo on Oculus Quest for anyone to try.
How Daimler uses Unity across its automotive lifecycle. The division uses Unity to create a mixed reality pipeline connected to systems and Product Lifecycle Management (PLM) data, then deploy applications to multiple platforms, including Microsoft HoloLens, Oculus devices, and smartphones. by Nick Davis. Production.
In the first instance, a creator familiar with Unity and 3D modelling softwares can create an XR scene and then upload to STYLY through our Unity Plugin , where a multiformat version of the scene will automatically be created and hosted, allowing anyone to view the scene using a VR HMD, AR smartphone or even WebXR through their browser.
Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.
The standard has been in development since April 2017 and is presently supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players like Magic Leap. Oculus has committed to bringing OpenXR runtime support to both Rift and Quest later this year. The post OpenXR 1.0
Oculus just officially announced that they’d be winding down Story Studio, the company’s internal VR film studio which produced first-party VR shorts like Lost , Henry , and Dear Angelica. When we started to show people [the Oculus Rift] in Hollywood, their question was ‘how do we get started?’…
Thanks to the rigorous submission processes used by major platforms, however, many independent XR content developers are finding it difficult to publish their experiences in marketplaces such as the Oculus or Apple App Stores. They will soon support a marketplace feature that will allow creators to sell experiences and digital downloads.
Image by Oculus). The other bombshell news is that Resident Evil 4 is coming to the Oculus Quest 2. On April, 21st, Oculus will host its first Gaming Showcase , with news on ‘Lone Echo II’, ‘Star Wars: Galaxy’s Edge’, and many other titles. Top news of the week. Facebook announces Wi-Fi streaming and Resident Evil 4 for Quest.
Unity CEO John Riccitiello has been following both virtual and augmented realities for a long time and, like the rest of us, he’s waiting for it to go mainstream. Today at Unity’s Vision Summit, he outlined how and when he thinks it will get there.
Ease-of-use, especially when it comes to playing in VR with friends, is presently a huge pain point for the experience. Oculus’ solution to that pain point—announced more than seven months ago—launched on Gear VR where it was welcomed with open arms. Image courtesy Oculus. Rooms & Parties.
Recently released on the Quest store, Cubism is a spatial puzzle game with a slick minimal presentation. In most cities I’ve lived in since I started working on Cubism , I’ve been able to find meetup groups for Unity developers, indie game developers, or VR enthusiasts.
Facebook announced back in June that it planned to offer developers a way to distribute Oculus Quest apps outside of the official, curated, Quest store. Since the launch of Oculus Quest, Facebook has opted to ‘curate’ the Quest store by selectively permitting apps based on factors like quality, presentation, and scope.
That’s why we decided to port it to other devices, especially the Oculus Quest that is selling so well among consumers in the last months. It is true that the Unity Asset Store is your friend, but as our creative artist Lapo Germasi says “ If you want to make a good job, there is no asset that you download and you just use as is.
Be sure to access it from a WebXR-compatible browser, like Firefox Reality, Oculus Browser, or the latest versions of Chrome and Firefox. Unluckily, the situation in the present still doesn’t reflect this future dream, and Hello WebXR shows all the limits of current WebVR experiences. That’s surely the future.
The Spiraloid Workshop Company (headed by Bay Raitt, former Valve employee, and known as the creator of the facial animation system for the character Gollum in Lord of the Rings ) has created the VR comic Nanite Fulcrum , which the company calls a ‘3D Holographic Novel’ that is part comic, part mini game, and designed for Oculus Rift and Touch.
All last week Oculus announced their VR news through the Facebook Game Developers Showcase. See Also: VR Headset Comparison of Vive Cosmos vs. Oculus Rift S. Another difference between VIVE’s digital GDC offering and that of Oculus is a surprise. The talk will cover how and why to roll out hand tracking affordances with Unity.
Some days ago, I’ve published on Linkedin a video with the Home of my Oculus Go and lots of people have asked me how I did such a recording. So, I decided to write a post about it and also about how to perform the streaming of your Oculus Go to an external PC. Facebook Live is a great solution to record Oculus Go videos.
Organized by the VR Society, presented by AMD Studios, and co-presented by Dell, “On the Lot” is back for its second year. Tony Parisi , Global Head of VR/AR at Unity Technologies. LIFE VR, Unity, Unreal Engine, VRC and DTS (an Xperi company). Jerry Zucker , Director/Writer/Producer.
The virtual event, which included networking rounds, panel discussions, and expert presentations, was attended by hundreds of educators and solution providers. In the same discussion (and other discussions throughout the day) Facebook’s ownership of Oculus also came up as a privacy concern. Headsets as a Learning Tool.
NewImages Festival, Cannes XR, and Tribeca present XR3, a VR platform bringing together nearly 50 incredible works. ” “The acceleration of innovation coming from the video game industry is being driven by real-time game engines, like Unreal and Unity, primarily used in XR and video games, and now more and more in the cinema industry.”
It works on the following platforms and devices: Oculus Quest; Oculus Rift S; Valve Index’. Designed for Oculus Quest and Oculus Go, this app aims to create a cozy family corner in the virtual world. You can create your own world using the Unity SDK. Windows Mixed Reality; Vive. Half + Half.
I have made things in Unity ever since, now with 4 published titles: Custom Home Mapper (on Sidequest and Itch), as well as Space pilot Alliance , Pocket Racer , and RamCastle on App Lab. Unity is the game engine, Photon handles the networking and Dissonance is amazing for VOIP. Hello Ryan, can you introduce yourself to my readers?
In its ease of use and lack of friction for consumers, WebVR presents a glimmer of hope for the mainstream adoption of virtual reality (VR) and augmented reality (AR). . Google , Oculus and Samsung Internet also published their WebVR and open-source developer resources. . Experimentation is Key.
My silly app The Unity Cube is now in 20th place among the best-rated applications on App Lab ! Finally, Facebook has released passthrough APIs for Quest 2, so you can create AR/MR apps for the Oculus standalone headset. Space Pirate Arena to come soon to Oculus Quest. Absolutely not bad for an app… that is just a cube.
Oculus devices will require a Facebook login. The enormous piece of news of the week is tha t Facebook has communicated that from October, 20th, all people that want to use an Oculus device for personal use will have to use their personal Facebook account to log in. Top news of the week. Image by Tweakanalogy). The same on Twitter.
Valve Index and Oculus Quest gain PC VR market shares. The latest Steam Hardware Survey showed some interesting trends happening in the PC VR market (at least the Steam VR market, since we have no info on the Oculus Store market). Oculus explains the logic behind its store curation policy. Top news of the week.
Unity closed out its Unite 2016 Keynote in Los Angeles today with a huge focus on VR. We’re going to design and sell products, make compelling presentations and understand complex data.” “We want you to make all your VR and AR with Unity,” he said, promising renewed investment in the industry.
More than any other virtual reality (VR) headset, 2019 was Oculus Quest’s year – and it wasn’t even a full year! Facebook released two major updates for the standalone device in the latter half of the year, namely Oculus Link and hand tracking. Fixed an issue where Home would not load when enabling Oculus Link.
GDC organizers say that many of the developer presentations that would have been given at the conference will be available for free online via YouTube and the free section of GDC’s video vault.
Life of Us is a Within Original, produced by Chris Milk, Megan Ellison through her Annapurna pictures and Made with Unity. Showcase events will also include live presentations from top VR creators. The announced Official Selection of projects for Showcase Vol.
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