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Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal. OpenXR is the open standard API for AR/VR/MR supported by the vast majority of the industry.
The launch on Quest has gone pretty well , and the game has had good feedback from the press (apart from some graphical glitches that can be solved in future updates) and very positive reviews on the Oculus Store. Now there is the Oculus Quest. Oculus Quest and controllers (Image by Oculus).
Epic Games, creators of Unreal Tournament , have revealed a sneak peek of their newest title, Robo Recall , during Oculus Connect 3. Being offered as a free exclusive title for Oculus Rift utilizing the Oculus Touch hand controllers, the game will demonstrate clearly what a triple A title designed for VR should be.
The VR medical company PrecisionOS along with support from Epic Games MegaGrant and Oculus , have launched a VR training module designed specifically for the global nonprofit humanitarian organization SIGN Fracture Care. VR training lets surgeons in low-resource countries go through the motions before performing on patients.
Oculus devices will require a Facebook login. The enormous piece of news of the week is tha t Facebook has communicated that from October, 20th, all people that want to use an Oculus device for personal use will have to use their personal Facebook account to log in. Top news of the week. Image by Tweakanalogy). The same on Twitter.
Thanks to the rigorous submission processes used by major platforms, however, many independent XR content developers are finding it difficult to publish their experiences in marketplaces such as the Oculus or Apple App Stores. They will soon support a marketplace feature that will allow creators to sell experiences and digital downloads.
The standard has been in development since April 2017 and is presently supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players like Magic Leap. support in Unreal Engine and plans to update the engine for the 1.0 Epic says that it has previously implemented OpenXR 0.9
Oculus just officially announced that they’d be winding down Story Studio, the company’s internal VR film studio which produced first-party VR shorts like Lost , Henry , and Dear Angelica. When we started to show people [the Oculus Rift] in Hollywood, their question was ‘how do we get started?’…
(Image by Oculus). Oculus could be starting the production of a new Quest at the end of July. Multiple reports seem to confirm that Oculus is actually starting the production of a new Oculus Quest headset, with an expected release date in 2021. of units more produced annually. Other relevant news. Image by Pico).
Realities, a ‘virtual travel’ title that presents near photo-realistic VR captures of real-world locations, has received a major update. In addition to a new explorable location, the software has been overhauled to support forward rendering and improved support for Oculus Rift and Touch.
Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. It means that you can take whatever model, even with billions of polygons, and put it in your Unreal Engine project. Other relevant news.
Epic Games’ Kim Libreri today took to the stage at Google’s I/O conference to announce Unreal Engine support for the newly announced Daydream Android VR platform, what’s more is that it’s available right now. This video is also the most that has been seen publicly of the Daydream controller in action.
Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.
The company says Metal 2 will also support Unity, Unreal Engine and the Steam VR SDK, making Apple’s new operating system a true VR-native. The new external GPU dev kit, available today, is coming with a VR-capable AMD Radeon RX 580, which is somewhere between an NVIDIA GTX 1060 and 1070 in function. image courtesy TIME.
If you don’t already know Cliff Bleszinski from his involvement with the Unreal Tournament and Gears of War franchises, you may remember him from Oculus’ 2012 Kickstarter video. Bleszinski in the Oculus Rift Kickstarter video | Photo courtesy Oculus. Bleszinski indeed believes in the technology.
Organized by the VR Society, presented by AMD Studios, and co-presented by Dell, “On the Lot” is back for its second year. ” In addition, Unreal Engine will premiere The Giant: Michelangelo’s David in VR to the public, which lets audiences get up-close with the iconic statue unlike ever before.
Now, developer Rocksteady has announced that it will soon launch the game on the HTC Vive and Oculus Rift. Built on Unreal Engine 4 and well optimized for PSVR, it’s also one of the system’s best looking games. Price hasn’t been announced, but the game is presently priced at $20 on the PlayStation Store.
What’s exciting about HeadOffice.Space is that it is interoperable, flexible, and accessible across multiple platforms, with Mac, iOS, Android, Oculus Rift, Google Cardboard, and Oculus Quest support currently in development.
References found in the Oculus Quest 2 firmware by users Reggy04 and Basti564 highlight how the Quest 2 Pro should have: Eyes tracking Facial expressions tracking Eye relief knob Granular IPD adjustment External charging station. This was quite disappointing, it means that XR is not among the present priorities of the company.
The company is still heavily involved with VR development however, and are expected to present some new technology with Google at Display Week 2018 in May. Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Magic Leap announcements. image courtesy Magic Leap. Image courtesy Neat Corp.
The games run on Unreal Engine, and are targeting all three major VR platforms. Having showcased Doom VFR for PSVR and HTC Vive and Fallout VR for Vive at the Bethesda keynote, followed by the reveal of Skyrim VR for PSVR during Sony’s presentation, the VR community have reacted to the obvious omission of the Oculus Rift.
On the more comical side of the news, Unreal is suing Chinese smartglasses maker Nreal because the brand names are too similar and will cause confusion. Soon, you will be able to superimpose your real self into a virtual world through Oculus casting. Former Oculus chief Hugo Barra has announced he’s left Facebook in a blog post.
Oculus will provide headsets and training to three new pilot locations alongside a fresh helping of educational VR content. Oculus Education continues its ongoing streak of generosity with the expansion of its educational pilot programs to Taiwan, Japan, and Seattle. BREAKING BOUNDARIES IN SCIENCE.
Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. There is also a companion app (another thing copied from Oculus), through which you can buy the games (of course connected with Alipay and WeChat pay). Pa… Pa… Pa…treon!
Oculus Quest 2 had a great Christmas. The sales of Oculus Quest 2 have been great during the holidays , and the Quest has been a Christmas gift very much appreciated by kids (but wasn’t there an age limit?). The second one is a device that should be presented at CES: the OWO haptic suit. (Image from Reddit). Other relevant news.
The Metaverse Promise Zuckerberg presented the Metaverse concept as the “successor to mobile internet” in his Connect 2021 keynote. Moreover, trusted gaming engines like Unreal and Unity are gaining new usage as RT3D engines. The report claims that roughly 16 percent believe video calls help them feel present in meetings.
Thematically, Solaris Offworld Combat presents itself to players as a sort of future sport where competitors jump into virtual arenas and duke it out for the top place on the leaderboards. This time around, the studio wants to deliver a fast-paced experience that anyone can pick up and play.
Image by Oculus). Facebook is working on a new version of the Oculus Quest. According to a report by Bloomberg, Oculus is working on a new Oculus Quest model, and it has already done prototypes that are lighter and more powerful than the current device. Top news of the week. Mechanical IPD is confirmed.
Revive is an application that allows select VR games exclusive to the Oculus Home platform to be played on a rival SteamVR-powered HTC Vive headset. A recent update to Oculus Home crippled Revive , an act that has caused outrage in the VR community. And are Oculus really doing anything wrong anyway? Who’s behind it?
Additionally, STYLY presents the opportunity for creators to build directly in VR. We support all major VR platforms – including Oculus/Meta HMDs and Steam VR, Vive Flow , Nreal and Pico ecosystems – and below you can find a handy image demonstrating a selection of supported creation tools! What are the supported VR platforms?
With that in mind, and with CES 2017 imminent, we thought we’d take a look back at the notable VR events from past shows, charting VR’s progress to the present day. CES 2013 however gave us the first glimpse of Oculus VR operating as a company. Oculus’ Pre-DK1 Prototype, shown at CES 2013.
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible. Once the base becomes big enough, the platform becomes extremely interesting for marketers and advertisers.
Oculus has also partnered with Virtuclear to offer prescription lenses for the Quest 2 for $80. And that’s it for the news about the present. All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated.
This year, they have presented an evolution of the previous design. They have hired the popular singer Madison Beer (I had no idea who she was, honestly) and have made her perform inside a virtual venue for a virtual concert that won’t be available only in streaming, but also via Oculus and PSVR headsets. Panasonic VR glasses.
In the useful 5% part of the interview, Mark expresses very practical considerations about the present and the future. He stresses that he wants his metaverse not to be like these ones… but I also have to remember you that currently, Oculus is the most closed VR platform. He seemed like Mr. Cocteau in the movie Demotion Man.
The Rec Room community is growing pretty steadily, also thanks to the great sales of the Oculus Quest. Be sure to use this use case in your next presentation about VR. All of this running thanks to the power of the Azure cloud. Facebook is slowly gaining a monopoly also in the PCVR market, after having dominated the standalone one.
Then it could update them very fast and make them as powerful and successful as the Oculus Quest. More info (Oculus Quest with keyboard and mouse) More info (120Hz refresh rate on Quest 2) More info (Facebook and BCIs) More info (Rumor on Facebook smartwatch). Epic Games presents MetaHuman Creator. Learn more. Some XR fun.
But most probably they are just concept videos , maybe for internal presentations. Last week I told you about MetaHumans creator, the tool to create realistic humanoid avatars in Unreal Engine. Oculus is selling refurbished Quest for $199. Manus presents the Pro Tracker. Image by Epic Games, from The SportsRush).
Then, he donned an Oculus Quest 2, put a controller on the bike, and rode the bike while doing the VR game, with the real track mapped perfectly with the virtual track. Lenovo to launch a new MR headset. VR developers makes crazy experiment with a bike. More info. A mask to breath in VR.
nReal has been sued by Epic Games for the name too similar to Unreal and by Magic Leap that claims that nReal CEO Chi Xu has stolen the technology of the American company while working there. They present a design that is very light since all the processing power is in a separate computational unit.
Epic also announced a few interesting things, like a tool to record facial animations for MetaHumans that run on an iPhone; and Fab, the Unreal version of the Unity Asset Store, where the developers can find many tools and multimedia elements put on sale. Of course, Epic is completely against Apple and its vision of its own walled garden.
One of the more surprising announcements during the presentation, Spatial Anchors serve as a way to share three-dimensional images compatible with Apple’s ARKit as well as Google’s ARCore. Microsoft wrapped up its presentation by outlining its commitment to fostering an open MR ecosystem. “We Spatial Anchors.
More info Owlchemy Labs thinks hand tracking can make VR mainstream Owlchemy Labs has just presented a demo of the popular game Job Simulator completely working through hands tracking. I guess in my life I made the wrong job decisions… Learn more Praydog’s Universal Unreal VR Injector will automatically inject VR into many Unreal-based games.
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