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Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal. OpenXR is the open standard API for AR/VR/MR supported by the vast majority of the industry.
The VR medical company PrecisionOS along with support from Epic Games MegaGrant and Oculus , have launched a VR training module designed specifically for the global nonprofit humanitarian organization SIGN Fracture Care. VR training lets surgeons in low-resource countries go through the motions before performing on patients.
Oculus devices will require a Facebook login. The enormous piece of news of the week is tha t Facebook has communicated that from October, 20th, all people that want to use an Oculus device for personal use will have to use their personal Facebook account to log in. Top news of the week. Image by Tweakanalogy). The same on Twitter.
Thanks to the rigorous submission processes used by major platforms, however, many independent XR content developers are finding it difficult to publish their experiences in marketplaces such as the Oculus or Apple App Stores. They will soon support a marketplace feature that will allow creators to sell experiences and digital downloads.
The standard has been in development since April 2017 and is presently supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players like Magic Leap. support in Unreal Engine and plans to update the engine for the 1.0 Epic says that it has previously implemented OpenXR 0.9
Oculus just officially announced that they’d be winding down Story Studio, the company’s internal VR film studio which produced first-party VR shorts like Lost , Henry , and Dear Angelica. When we started to show people [the Oculus Rift] in Hollywood, their question was ‘how do we get started?’…
(Image by Oculus). Oculus could be starting the production of a new Quest at the end of July. Multiple reports seem to confirm that Oculus is actually starting the production of a new Oculus Quest headset, with an expected release date in 2021. of units more produced annually. Other relevant news. Image by Pico).
Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.
The company says Metal 2 will also support Unity, Unreal Engine and the Steam VR SDK, making Apple’s new operating system a true VR-native. The new external GPU dev kit, available today, is coming with a VR-capable AMD Radeon RX 580, which is somewhere between an NVIDIA GTX 1060 and 1070 in function. image courtesy TIME.
Epic Games’ Kim Libreri today took to the stage at Google’s I/O conference to announce Unreal Engine support for the newly announced Daydream Android VR platform, what’s more is that it’s available right now. This video is also the most that has been seen publicly of the Daydream controller in action.
Organized by the VR Society, presented by AMD Studios, and co-presented by Dell, “On the Lot” is back for its second year. ” In addition, Unreal Engine will premiere The Giant: Michelangelo’s David in VR to the public, which lets audiences get up-close with the iconic statue unlike ever before.
If you don’t already know Cliff Bleszinski from his involvement with the Unreal Tournament and Gears of War franchises, you may remember him from Oculus’ 2012 Kickstarter video. Bleszinski in the Oculus Rift Kickstarter video | Photo courtesy Oculus. Bleszinski indeed believes in the technology.
NewImages Festival, Cannes XR, and Tribeca present XR3, a VR platform bringing together nearly 50 incredible works. ” “The acceleration of innovation coming from the video game industry is being driven by real-time game engines, like Unreal and Unity, primarily used in XR and video games, and now more and more in the cinema industry.”
Now, developer Rocksteady has announced that it will soon launch the game on the HTC Vive and Oculus Rift. Built on Unreal Engine 4 and well optimized for PSVR, it’s also one of the system’s best looking games. Price hasn’t been announced, but the game is presently priced at $20 on the PlayStation Store.
What’s exciting about HeadOffice.Space is that it is interoperable, flexible, and accessible across multiple platforms, with Mac, iOS, Android, Oculus Rift, Google Cardboard, and Oculus Quest support currently in development.
Oculus will provide headsets and training to three new pilot locations alongside a fresh helping of educational VR content. Oculus Education continues its ongoing streak of generosity with the expansion of its educational pilot programs to Taiwan, Japan, and Seattle. BREAKING BOUNDARIES IN SCIENCE.
On the more comical side of the news, Unreal is suing Chinese smartglasses maker Nreal because the brand names are too similar and will cause confusion. Soon, you will be able to superimpose your real self into a virtual world through Oculus casting. Former Oculus chief Hugo Barra has announced he’s left Facebook in a blog post.
The company is still heavily involved with VR development however, and are expected to present some new technology with Google at Display Week 2018 in May. Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Magic Leap announcements. image courtesy Magic Leap. Image courtesy Neat Corp.
That’s why Mozilla, the makers of the popular FireFox web browser, are advocating their open source JavaScript API WebVR platform and HTML framework A-Frame to make it easier to design internet-based VR apps that run within cheap smartphone headsets or the more powerful Oculus Rift and HTC Vive. Image Credit: Mozilla.
Thematically, Solaris Offworld Combat presents itself to players as a sort of future sport where competitors jump into virtual arenas and duke it out for the top place on the leaderboards. This time around, the studio wants to deliver a fast-paced experience that anyone can pick up and play.
The Metaverse Promise Zuckerberg presented the Metaverse concept as the “successor to mobile internet” in his Connect 2021 keynote. Moreover, trusted gaming engines like Unreal and Unity are gaining new usage as RT3D engines. The report claims that roughly 16 percent believe video calls help them feel present in meetings.
Additionally, STYLY presents the opportunity for creators to build directly in VR. We support all major VR platforms – including Oculus/Meta HMDs and Steam VR, Vive Flow , Nreal and Pico ecosystems – and below you can find a handy image demonstrating a selection of supported creation tools! What are the supported VR platforms?
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible. Once the base becomes big enough, the platform becomes extremely interesting for marketers and advertisers.
With that in mind, and with CES 2017 imminent, we thought we’d take a look back at the notable VR events from past shows, charting VR’s progress to the present day. CES 2013 however gave us the first glimpse of Oculus VR operating as a company. Oculus’ Pre-DK1 Prototype, shown at CES 2013.
Revive is an application that allows select VR games exclusive to the Oculus Home platform to be played on a rival SteamVR-powered HTC Vive headset. A recent update to Oculus Home crippled Revive , an act that has caused outrage in the VR community. And are Oculus really doing anything wrong anyway? Who’s behind it?
Last week at a dedicated Vive X event, Chinese company 7Invensun has presented one of the most interesting eye tracking accessories to date. In the enterprise segment, the Focus Plus gains so a big advantage on the popular Oculus Quest (that is still far better for consumers, instead).
nReal has been sued by Epic Games for the name too similar to Unreal and by Magic Leap that claims that nReal CEO Chi Xu has stolen the technology of the American company while working there. They present a design that is very light since all the processing power is in a separate computational unit.
Epic also announced a few interesting things, like a tool to record facial animations for MetaHumans that run on an iPhone; and Fab, the Unreal version of the Unity Asset Store, where the developers can find many tools and multimedia elements put on sale. Of course, Epic is completely against Apple and its vision of its own walled garden.
One of the more surprising announcements during the presentation, Spatial Anchors serve as a way to share three-dimensional images compatible with Apple’s ARKit as well as Google’s ARCore. Microsoft wrapped up its presentation by outlining its commitment to fostering an open MR ecosystem. “We Spatial Anchors.
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. The last step is to return to the Player Settings, and now go to the “Resolution And Presentation” options group.
Various objects (a bus, a basketball hoop etc) are presented around you to provide a sense of scale. National Geographic and Oculus. Unreal and enchanting — this kind of footage makes a case for bringing your 360 cameras wherever you travel. Kids old enough for VR will love this one. Produced by: Felix & Paul.
Hackathon events in various forms are now commonplace across different technologies and for virtual reality has proven an important catalyst for innovation and creativity in the past, with both Oculus and HTC embracing the format to encourage content creation. Image courtesy Scapeliving.com.
The talk, presented by HTC’s senior developer Dario Laverde, focused on how developers can integrate hand tracking into their applications. Laverde also pointed out that while VIVE’s hand tracking SDK works with a number of common platforms including Unity and Unreal, there can be complications for different hardware.
Today has been another interesting day: it has started with us running to try to enter the Cyberpunk 2077 booth (but with no luck) and has finished playing with an Oculus Go. One of my favorite games of all times is Unreal Tournament because I just love to shoot and kill without thinking too much… or better, without thinking AT ALL.
We’re going to design and sell products, make compelling presentations and understand complex data.” ” He went on to talk about Facebook’s social VR demo that debuted at Oculus Connect 3 last month, revealing that both it and Oculus’ own Rooms and Parties social software had been made with Unity.
His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). Or Unreal if that’s your language. I am always fascinated when I speak with someone that is here before the Oculus Kickstarter campaign.
I and Gianni made a fantastic presentation in front of more than 100 people inside a cinema! Maybe you get featured on Road To VR, you get 200 likes on /r/Oculus. When the Oculus Go was released, everyone was excited saying that VR was going to become mainstream thanks to that. An amazing moment! You feel like in heaven.
Current gaming engines like Unity and Unreal are not designed for this. Using my Quest 2, I was able to go to a certain website with the Oculus browser and then magically I found myself in a pretty crude 3D world. “ Our system is fully dynamic which is why you had no load times walking around the world.
Although major game engines now come with built-in support for Oculus and Vive, Vizard’s support for all virtual reality hardware and head mounted display helps save a lot of time and development effort, said Hodgson. Virtual presentations with Skofield. The university is now using Unity heavily. Read more case studies here.
Or because he’s been the first person attaching a Leap Motion to an Oculus DK1 with some duct tape, envisioning how hand tracking could be vital for virtual reality. To develop for the Leap Motion North Star, you can use Unity or Unreal Engine. On the downtown 3 train.
Going by the descriptions for the images, the project was developed for the HTC Vive and Oculus Rift using Unreal Engine 4. Still, Assassin’s Creed is no stranger to spin-offs, and the series’ penchant for time-swapping stories presents some interesting opportunities for the genre.
EditorVR (which the company calls EVR for short) provides a robust virtual reality interface for Unity that’s said to support both the HTC Vive and Oculus Rift. Unreal Engine , Unity’s biggest competitor, has also launched an early version of a similar ‘VR Editor’ back in June with version 4.12
But in contrast, it is boldly presented, as the video is a partnership with Lytro , and uses their lightfield camera for VR to capture the singer and the church he later stands in. These are realistic places you can explore in your Oculus Rift or HTC Vive. It is a sacredly soft version, only performed by one man, Bobby Halvorson.
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