This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
In this tutorial, I will explain step-by-step how you can create a project using Passthrough Camera Access of the Meta SDK , both starting from the samples and starting from a blank Unity 6 project. Update your device if you have a previous version You must have a recent version of Unity. Exciting, isn’t it?
It is a short guide to implement some sort of compatibility between the SteamVR Unity plugin and the Unity XR Interaction Toolkit , that under the new XR Plugin Management in Unity are not working very well together. SteamVR is a great solution to develop cross-platform applications, and so is Unity (Image by Valve).
Some months ago I published a guide for all Unity developers on how to request Android permissions for the Vive Focus Plus, because it took me a while to sort out how to do it to access the camera stream to do augmented reality on that headset. How to obtain permissions for Oculus Quest in Unity. What are Android permissions?
At Facebook Connect 2021, Meta has announced Application SpaceWarp, a new solution to boost the framerate of Oculus Quest 2 applications up to +70%. These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons.
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial. Requirements.
For sure you remember that together with my tutorial on how to develop and submit an application for App Lab , I have actually submitted to App Lab my majestic “The Unity Cube App” , an application with just a cube and some avatar hands (Yes, I’m a troll). Unity and its automatically added permissions.
I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Let’s create a new Unity 3D project, and call it TestQuestHands.
The C64, as it’s referred to by many enthusiasts, had a screaming MOS 6510/8500 1MHz processor with a paltry 64 KByte of memory. Real Commodore 64 – Virtually is actually based off an earlier version that Gomberg built for the Oculus Go back in 2020, which itslef was based on a Commodore 64 project by Jonas Minnberg called Machineroom.
Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal. Notably, the only mention of Meta in the statement is in reference to the "community discourse".
Today I made two little big discoveries about the Oculus Quest 2 that together mean that you can use this headset as an AR device whenever and wherever you want. Yes, this is the passthrough version of The Unity Cube! The post Oculus Quest 2 passthrough now works without boundaries appeared first on The Ghost Howls.
Today I’ve played around with Oculus Quest , trying to hack it a bit via command-line tools (ADB), hoping to activate some cool features. I am very passionate about mixed reality and I am incredibly happy of having developed a Unity plugin to let every developer create AR/MR apps on the Vive Focus Plus (you can find it on GitHub !),
In my review of Amazon Sumerian I said multiple times that in other game engines, like Unity, it is not possible to create a WebVR experience. A WebVR exporter for Unity??? Unity on one side, a WebVR experience running on Firefox on the other one. So, how to do you export a WebVR project from inside Unity? I want it!
After I have written my post on how to handle unwanted permissions in Unity , many Oculus Quest developers asked me to make another tutorial to solve another common problem: Facebook showing a warning for 32-bit builds submitted to App Lab. Method 1 – The Unity Way. Method 1 – The Unity Way. And guess what?
In a series of videos uploaded to Thrust Vector’s YouTube channel earlier this week, Nagle can be seen piloting a light aircraft while wearing an Oculus Go headset as Sommer’s sits beside him as a safety pilot. The post Texan Pilots Use Oculus Go For In-Flight Navigational Guidance appeared first on VRScout.
Earlier this year the Unity Labs team shared an incredible proof-of-concept mixed reality demo that shows the power of blending the real and virtual worlds together. Everyone (local or remote) collectively ‘touches’ the same board within the same spatial frame of reference, making it too feel like a shared piece of reality.
Goertek, one of the main manufacturers of XR devices, proposed new reference designs for smart glasses and AR glasses, and this will make even more companies release products of this kind. There has been no mindblowing piece of news in our field announced during CES.
With the impending launch of Oculus Go, the company’s first standalone headset, Oculus has shared with developers a handy cheat sheet for bringing Gear VR applications to the Go. OneSignal) when running on Oculus Go. OneSignal) when running on Oculus Go. HMD Touchpad: Oculus Go does not have a touchpad on the HMD.
The time for my Oculus Quest review has come. The Quest has a nice packaging , as all Oculus products. I really love opening Oculus products , since usually they are packaged really well, and the Quest is no exception. Oculus Quest box content (Image by Oculus). Front view of the Oculus Quest.
Developers wasted no time creating unique experiences that effectively showcased the potential of Oculus Passthrough technology. These world-locked frames of reference allow you to create and permanently place virtual content in a physical space. Also announced was developer access to Spatial Anchors. Image Credit: Facebook.
Some people asked me how I did that and in this post, I’m sharing my knowledge giving you some hints about how to replicate the same experience in Unity. It won’t be a step-by-step tutorial, but if you have some Unity skills, it will be enough for you to deliver a mixed reality experience.
What is interesting the most are not the features, that more or less are the same as most other headsets: integrated headphones, halo+headband, IPD adjustment, etc… It seems a mix of a Samsung Odyssey and an Oculus Rift S. Or that Microsoft is working on a new reference design that fixes the issues of the first one?
Really, it works with all platforms: PC, Mac, smartphones, PC VR headsets, Oculus Quest , even Cardboards! For now, you can refer to the official Quick Start Guide. the user has an Oculus Quest, that can’t manage all those people that must be rendered in the space). Why not a Unity exporter?
A reference guide published by Khronos Group gives a high-level technical overview of the API’s structure. Oculus has committed to bringing OpenXR runtime support to both Rift and Quest later this year. Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support appeared first on Road to VR.
One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. I’ve tested it with my Leap Motion Controller, the Oculus Quest, and a lot of scotch tape and I was very satisfied by the results.
These virtual offerings are split into three categories: the VeeR VR Cinema, the Unity for Garden Showcase, and the Cannes XR Developer Showcase. This includes SteamVR headsets such as the HTC Vive and Valve Index as well as the Oculus Rift. Image Credit: VRScout. But how to access these wonderful creations, you may be asking.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).
The reference to the tether is a clear statement about the fact that Sony aims at offering quality, and it is not interested in the casual gamers that are the target of the Quest (for now). Oculus has also partnered with Virtuclear to offer prescription lenses for the Quest 2 for $80.
Oculus today released ASW 2.0, Oculus today announced the release of ASW 2.0 Oculus says that ASW 2.0 Oculus says that while ASW 1.0 Oculus says that while ASW 1.0 With the new version, however, Oculus says that “even at [less than 45 FPS], ASW 2.0 We’ve reached out to Oculus for confirmation.
The Vive Focus was most probably the best VR standalone on the market when Oculus last week announced what will be the first consumer 6DOF VR standalone headset. And so here we are again: Oculus vs HTC, America vs China, Hugo Barra vs Alvin Wang Graylin. And now the battle is on standalone headsets: Oculus Quest vs Vive Focus.
Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.
Me wearing the Oculus Quest. On the other side, PC gamers are appreciating the high-quality Valve Index (even if it has some reliability issues ), and casual gamers are loving the Oculus Quest. This year, I’m not going to make an exception, also because my predictions for 2019 performed pretty well.
At first, it’s not clear which conflict Geva is referring to, especially given the number of obstacles he and his team had to overcome to get their game from an early tech test to its selection as part of Cannes XR. The Secret Of Retropolis is out now on Steam and Oculus. Image Credit: Peanut Button.
While Oculus has decided to discontinue the Oculus Go and abandon completely the 3DOF sector, Chinese vendor Pico has decided to double down on 3DOF offering two new models , the Pico G2 4K S and the Pico G2 4K Enterprise , that are two improvements of the original Pico G2 4K. User Interface.
Oculus For Developers has some documentation for Designing accessible VR. Talking about the actual implementation, are there any libraries and plugins already available for Unity/UE4 that can give indie studios accessibility solutions already ready out-of-the-box? The first step is to educate yourself. You can find it here: [link].
References found in Quest 2 firmware hint to Quest Pro features. References found in the Oculus Quest 2 firmware by users Reggy04 and Basti564 highlight how the Quest 2 Pro should have: Eyes tracking Facial expressions tracking Eye relief knob Granular IPD adjustment External charging station. Top news of the week.
So at least the collaboration with Valve is true, but notice that it has not been on the headset, so they got no reference design from Valve, it has just been on the software integration. While Oculus is getting all the glory for the Quest, its competitors are not sleeping. We’re excited to try this headset when it becomes available.
What I’ve not enjoyed is that SideQuest has removed The Unity Cube from its listing, stating that there were too many cubes there. Every year, the Oculus Connect, later (sadly) renamed as Facebook Connect, is the biggest event about XR from Facebook. You can now invite your Oculus friends to play with a web link.
SenseGlove is currently producing its DK1 device , that can be used both with Vive systems (in this case, a Vive Tracker is attached to the gloves to provide the positional tracking) or Oculus systems (in this case, the Oculus Touch controllers are used). Structure of the Unity SDK (Image by Senseglove). Applications.
I mean, all UE developers, we Unity developers felt like being in a party where everyone is making out and you’re just there sipping a coke. Oculus Link now works with USB 2.0. Very Silently, Oculus has changed the specifications of Oculus Link , which now doesn’t require anymore a USB 3.0 port and cable.
The paper describes a system which has been trained with a ‘deep learning / neural network’ approach, using eight hours of reference footage (2,543 sentences) from a single speaker to teach the system the shape the mouth should make during various units of speech (called phonemes) and combinations thereof.
21 games are currently supported by the Oculus Publishing Ignition initative. Dataminers also found references to a totally overhauled UI coming in future versions of the Quest runtime : since every time Quest changes UI, it is always a disaster, Im afraid to see how it will be. As usual, competition is good to bring new features.
Valve have released the Unity based renderer for its superb VR experience collection The Lab in an effort to encourage adoption of what it sees as optimal rendering techniques for VR experiences. They don’t currently have any focus on utilising a form of Oculus’ Asynchronous Timewarp.
Epic Games is a prominent member of the Khronos Group working alongside a host of industry pros including Oculus, HTC, Valve, Microsoft, Google, AMD, NVIDIA, and Unity. Epic Games Store is said to launch soon and begin what Sweeney calls “a long journey to advance the cause of all developers.”
I had a few friendly chats with him since he’s a nice guy… and quite soon I started Italianizing his name into “Cirillo” : this is how I will refer to him for the remainder of this article. I think that this could become a powerful thing in our mixed reality future that someone references with the M-word.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content